Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Gaming in an open enviroment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2746053" data-attributes="member: 19675"><p>I've been running my campaigns open-ended since 1990, the first one was a Superheroic campaign set in the Wellsian/Vernian/Space: 1889 world, using HERO 4th.</p><p></p><p>The best tools I've found so far to help an open campaign run like a well tuned machine are these:</p><p></p><p>1) <strong>Detailed PC backgrounds.</strong> They help integrate the PCs into the world and gives you plot hooks. If you have a particularly gifted writer among your players, you'll probably get a gold mine of ideas.</p><p></p><p>In that first campaign, I got player backgrounds involving an orphaned Atlantean unaware of her origins, a British noble "slumming" playing strongman, an American Secret Agent a la Wild Wild West, and so forth.</p><p></p><p>They also provided me with a list of virtual NPCs who either loved, hated or depended on their PCs in some way.</p><p></p><p>2) <strong>Some kind of physical (or email) memo that serves as a campaign news-sheet</strong>...and I mean that literally. The first time I tried this, it was the "in-house newspaper" for the organization to which the PCs belonged. The next time, it was a representation of the Town Hall's message board.</p><p></p><p>In it, detail the rumors and official notices that PCs would hear or be aware of, including news of their exploits, consequences of their exploits, and other news of the world that would be of interest to the PC's organization.</p><p></p><p>3) <strong>Your ears.</strong> Listen to your players' table talk and discussion about the various plot points you've laid around them like Easter Eggs.</p><p></p><p>In my gaslight supers campaign, the players would read the blurbs and openly speculate about the rumors. Sometimes their ideas were better than mine, or they added a plot twist I hadn't considered...*YOINK!* it entered the campaign. Stuff they generally ignored tended to dissapear from the headlines, or vanish completely.</p><p></p><p>How well did this work? Brilliantly! It was like networking a bunch of Cray Supercomputers.</p><p></p><p>After an initial story arc involving plots cribbed from Michael Moorcock books, James Bond movies, Alien Nation, and a couple of other locations, I didn't have to search for another adventure idea <strong><em>for 3 years</em></strong>. My players' idle speculations drove the campaign.</p><p></p><p>They did the sketchwork, I just did the coloring in. It was <strong><em>eeeeeeeeeeeeeeaasy</em></strong>.</p><p></p><p>By way of contrast, the campaigns I've done where I haven't used a "news sheet" have been poorer in comparison... Sometimes, the players lose interest; I occasionally have writer's block...its just simply (and counterintuitively) more work.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2746053, member: 19675"] I've been running my campaigns open-ended since 1990, the first one was a Superheroic campaign set in the Wellsian/Vernian/Space: 1889 world, using HERO 4th. The best tools I've found so far to help an open campaign run like a well tuned machine are these: 1) [B]Detailed PC backgrounds.[/B] They help integrate the PCs into the world and gives you plot hooks. If you have a particularly gifted writer among your players, you'll probably get a gold mine of ideas. In that first campaign, I got player backgrounds involving an orphaned Atlantean unaware of her origins, a British noble "slumming" playing strongman, an American Secret Agent a la Wild Wild West, and so forth. They also provided me with a list of virtual NPCs who either loved, hated or depended on their PCs in some way. 2) [B]Some kind of physical (or email) memo that serves as a campaign news-sheet[/B]...and I mean that literally. The first time I tried this, it was the "in-house newspaper" for the organization to which the PCs belonged. The next time, it was a representation of the Town Hall's message board. In it, detail the rumors and official notices that PCs would hear or be aware of, including news of their exploits, consequences of their exploits, and other news of the world that would be of interest to the PC's organization. 3) [B]Your ears.[/B] Listen to your players' table talk and discussion about the various plot points you've laid around them like Easter Eggs. In my gaslight supers campaign, the players would read the blurbs and openly speculate about the rumors. Sometimes their ideas were better than mine, or they added a plot twist I hadn't considered...*YOINK!* it entered the campaign. Stuff they generally ignored tended to dissapear from the headlines, or vanish completely. How well did this work? Brilliantly! It was like networking a bunch of Cray Supercomputers. After an initial story arc involving plots cribbed from Michael Moorcock books, James Bond movies, Alien Nation, and a couple of other locations, I didn't have to search for another adventure idea [B][I]for 3 years[/I][/B]. My players' idle speculations drove the campaign. They did the sketchwork, I just did the coloring in. It was [B][I]eeeeeeeeeeeeeeaasy[/I][/B]. By way of contrast, the campaigns I've done where I haven't used a "news sheet" have been poorer in comparison... Sometimes, the players lose interest; I occasionally have writer's block...its just simply (and counterintuitively) more work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming in an open enviroment
Top