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<blockquote data-quote="Torm" data-source="post: 2747019" data-attributes="member: 12706"><p>He's not even theoretically correct, unless he is operating outside of our universe. The real universe is not a <em>completely</em> open environment for us to play the game of life in - there are limitations like physical laws and such. I may be able to decide whether or not to obey traffic laws, but I sure can't just decide to disobey the law of gravity. As such, any gaming environment created by a DM who exists in a closed environment is going to be, by definition, even more closed.</p><p></p><p>My point here is this: You people would argue semantics with a brick wall. I think we all <em>know</em> what is meant by 'open' and 'closed' in this context without an extensive argument about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Back on topic, my games seem to tend to work best when I leave them as open as possible (bound, as I am, to the laws of the physical universe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), where even I don't know what is about to happen next until right before I begin telling it, and I allow the conversations I hear between the players to lightly influence my thought processes.</p></blockquote><p></p>
[QUOTE="Torm, post: 2747019, member: 12706"] He's not even theoretically correct, unless he is operating outside of our universe. The real universe is not a [I]completely[/I] open environment for us to play the game of life in - there are limitations like physical laws and such. I may be able to decide whether or not to obey traffic laws, but I sure can't just decide to disobey the law of gravity. As such, any gaming environment created by a DM who exists in a closed environment is going to be, by definition, even more closed. My point here is this: You people would argue semantics with a brick wall. I think we all [I]know[/I] what is meant by 'open' and 'closed' in this context without an extensive argument about it. :p Back on topic, my games seem to tend to work best when I leave them as open as possible (bound, as I am, to the laws of the physical universe ;) ), where even I don't know what is about to happen next until right before I begin telling it, and I allow the conversations I hear between the players to lightly influence my thought processes. [/QUOTE]
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