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<blockquote data-quote="Henry" data-source="post: 2747525" data-attributes="member: 158"><p>I have done this in the past with a Forgotten Realms campaign that went very well, and recently with an Arcana Unearthed campaign (that went decently but went on indefinate hiatus - don't know if we'll finish it.) My answer was to have an extensive campaign planner organized as follows:</p><p></p><p>--Player Character general stat blocks (overview to remember their capabilities)</p><p>--NPC matrix (name, important stats, descriptors & characteristics)</p><p>--Past plot hooks (almost a journal, only sketchier)</p><p>--Future plot hooks (about a dozen, one for each environment they were near)</p><p>--Calendar (current day, upcoming events, etc.)</p><p></p><p>In this way, I kept abreast of where they were and where they were going. They wandered about nine months real-time from place to place just having a blast! I made sure to remember flavor hooks to keep the world alive (they often ran into people doing their own thing, sometimes they helped, sometimes they didn't) and I also made sure that any plot hooks could be altered to be dropped in with existing NPC's, etc.</p><p></p><p>The Forgotten Realms was an excellent place to do this; I had so much flavor material to draw from, I could describe nearly every locale they wanted to visit, and give them detail run-downs of everything they would experience. My prep-time wasn't so much creation, as it was study and research!</p></blockquote><p></p>
[QUOTE="Henry, post: 2747525, member: 158"] I have done this in the past with a Forgotten Realms campaign that went very well, and recently with an Arcana Unearthed campaign (that went decently but went on indefinate hiatus - don't know if we'll finish it.) My answer was to have an extensive campaign planner organized as follows: --Player Character general stat blocks (overview to remember their capabilities) --NPC matrix (name, important stats, descriptors & characteristics) --Past plot hooks (almost a journal, only sketchier) --Future plot hooks (about a dozen, one for each environment they were near) --Calendar (current day, upcoming events, etc.) In this way, I kept abreast of where they were and where they were going. They wandered about nine months real-time from place to place just having a blast! I made sure to remember flavor hooks to keep the world alive (they often ran into people doing their own thing, sometimes they helped, sometimes they didn't) and I also made sure that any plot hooks could be altered to be dropped in with existing NPC's, etc. The Forgotten Realms was an excellent place to do this; I had so much flavor material to draw from, I could describe nearly every locale they wanted to visit, and give them detail run-downs of everything they would experience. My prep-time wasn't so much creation, as it was study and research! [/QUOTE]
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