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<blockquote data-quote="schporto" data-source="post: 2747538" data-attributes="member: 5967"><p>I've read all these posts and I'm still missing something, I guess on the definition of an open environment. Does that end up meaning there's no 'adventures' perse. I'm assuming running something like the Shackled City would be completely out. But what about an individual adventure or two? I mean by that do the DMs running this set up an adventure (such as one from Dragon), only to spend a few hours preparring it to have the players ignore it? Or can you even plan one of them, or does that violate the theory of 'openness'? I mean planning an adventure imposes certain 'outcomes' on the players without them making a choice. So if the DM were to run the Dragon Adventure with the Kadatch (huge beast with a city on it) that is bearing down on a town, the players can just ignore the issue. Then, umm, what? You have other adventures planned ahead of time? And what happens with the kadatch? Does it continue it's rampage and destroy towns? Hasn't the DM imposed his will on his players without their input.</p><p>I like the idea of the open campaign, I'm just confused how I could make it work. It seems like the idea of an distinct adventure would be somewhat shot. And that I'd have to prepare SO much for a game that I'd end up overwhelmed (I'm thinking that I'd need to prep maybe 5hours for each hour of play at that point compared to about 1 for 1 right now running RtToEE).</p><p>-cpd</p></blockquote><p></p>
[QUOTE="schporto, post: 2747538, member: 5967"] I've read all these posts and I'm still missing something, I guess on the definition of an open environment. Does that end up meaning there's no 'adventures' perse. I'm assuming running something like the Shackled City would be completely out. But what about an individual adventure or two? I mean by that do the DMs running this set up an adventure (such as one from Dragon), only to spend a few hours preparring it to have the players ignore it? Or can you even plan one of them, or does that violate the theory of 'openness'? I mean planning an adventure imposes certain 'outcomes' on the players without them making a choice. So if the DM were to run the Dragon Adventure with the Kadatch (huge beast with a city on it) that is bearing down on a town, the players can just ignore the issue. Then, umm, what? You have other adventures planned ahead of time? And what happens with the kadatch? Does it continue it's rampage and destroy towns? Hasn't the DM imposed his will on his players without their input. I like the idea of the open campaign, I'm just confused how I could make it work. It seems like the idea of an distinct adventure would be somewhat shot. And that I'd have to prepare SO much for a game that I'd end up overwhelmed (I'm thinking that I'd need to prep maybe 5hours for each hour of play at that point compared to about 1 for 1 right now running RtToEE). -cpd [/QUOTE]
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