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<blockquote data-quote="Torm" data-source="post: 2750661" data-attributes="member: 12706"><p>And if you really want to go farther along this train of thought, you can do what I call "invisibly closed" scenarios. You would have to be an awesome DM to do this for a whole campaign, though - I do it here and there, now and then, in otherwise "open" or "closed" campaigns, but I certainly couldn't do a whole campaign. I'd give myself away too often. </p><p></p><p>A (way-oversimplified) explanation of what I mean follows:</p><p></p><p>DM: You are in a room with four exits - one is a narrowish door leading north, one is a door that seems a little wider than normal leading south, and the other two, to the east and west, look like the doors you've seen in the remainder of the dungeon. [Waits for PC to decide something.]</p><p></p><p>PC: I'm going through the narrow door.</p><p></p><p>DM: As you pass through the narrow door, you must have triggered something, because the door slams closed and you need to make a Reflex save to avoid the falling rocks that are collapsing on this side of the door....</p><p></p><p>[PC rolls, DM allows as low as seems reasonable to save - this trap isn't the point of anything he has planned.]</p><p></p><p>DM: You are in a room with a collapsed southern wall, and a door to the north. The door is guarded by a feral and somewhat drunk looking kobold wearing primitive armor..... [and play continues from here.]</p><p></p><p>The above scenario makes it look like the player chose the room he ended up in, but in reality, it would have been the same room no matter which direction he went, with the same collapsed wall, and the only difference being that it would have been rotated 180 degrees had he gone south instead of north. Looks Open, but is Closed.</p></blockquote><p></p>
[QUOTE="Torm, post: 2750661, member: 12706"] And if you really want to go farther along this train of thought, you can do what I call "invisibly closed" scenarios. You would have to be an awesome DM to do this for a whole campaign, though - I do it here and there, now and then, in otherwise "open" or "closed" campaigns, but I certainly couldn't do a whole campaign. I'd give myself away too often. A (way-oversimplified) explanation of what I mean follows: DM: You are in a room with four exits - one is a narrowish door leading north, one is a door that seems a little wider than normal leading south, and the other two, to the east and west, look like the doors you've seen in the remainder of the dungeon. [Waits for PC to decide something.] PC: I'm going through the narrow door. DM: As you pass through the narrow door, you must have triggered something, because the door slams closed and you need to make a Reflex save to avoid the falling rocks that are collapsing on this side of the door.... [PC rolls, DM allows as low as seems reasonable to save - this trap isn't the point of anything he has planned.] DM: You are in a room with a collapsed southern wall, and a door to the north. The door is guarded by a feral and somewhat drunk looking kobold wearing primitive armor..... [and play continues from here.] The above scenario makes it look like the player chose the room he ended up in, but in reality, it would have been the same room no matter which direction he went, with the same collapsed wall, and the only difference being that it would have been rotated 180 degrees had he gone south instead of north. Looks Open, but is Closed. [/QUOTE]
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