Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gaming in an open enviroment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barsoomcore" data-source="post: 2752686" data-attributes="member: 812"><p>Sigh. No, I'm not.</p><p></p><p>I'm observing that fun comes from overcoming challenges. Obviously everyone has their own threshold of how difficult a challenge needs to be before frustration overwhelms enjoyment.</p><p></p><p>Okay, maybe it's not so obvious, since this conversation continues. So I'll say it clearly:</p><p></p><p>Everyone has their own threshold of how difficult a challenge needs to be before frustration overwhelms enjoyment.</p><p></p><p>In addition, everyone has their own ideas as to what constitute reasonable challenges.</p><p></p><p>Finally, being challenged as to your ideas on challenges isn't ALWAYS a bad thing.</p><p></p><p>All that said, a game will be fun to the extent that the DM is able to provide the players with sorts and degree of challenges they find fun.</p><p></p><p>The players' assumptions about sorts and degrees can be wrong, as can the DM's, of course.</p><p></p><p></p><p>Only different.</p><p></p><p>But I agree, it's important for DM and players to have some common ground as to what sort of game they want to play. I even said so earlier in this thread, so it's nice we agree on that.</p><p></p><p></p><p>Okay, I'll admit that the type of game you're defining as "open" exists. And if you want to use the term "open-ended" to describe it, that's fine with me. I don't consider the word "closed" very suitable to describe my games, since I literally have NO IDEA what direction they're going to go in.</p><p></p><p>I know what the NPCs are doing (or at least what they're PLANNING to do), and I know what crazy "acts of god" events I intend to introduce, but what will happen as a result? No idea whatsoever.</p><p></p><p></p><p>I think you're missing the point here. Your definition of "poor tactics" is not necessarily going to be the same as anyone else's. I think it's reasonable to say that in a, say, urban mystery game, that deciding who to talk to and what to ask them is part of the tactics the party must employ. So if they decide to talk to somebody who doesn't know anything, they could be reasonably accused of employing poor tactics, and thus their lack of success is appropriate, as opposed to a failure of the DM or evidence of some very different "type" of game. It's just a question of what you consider tactics and what you consider necessary story development, and everyone is going to place that line differently.</p><p></p><p></p><p></p><p>Like I said. Except that obviously it's NOT so obvious, since you keep missing it.</p><p></p><p>It seems like we agree, pretty much, and I bet that you'd frickin LOVE my games, Bastoche. I don't just sit there like a lump letting the PCs waste their time, nor do I give them every little thing their cold hearts desire. They struggle and they get cranky at times, but they cheer like mad when things turn out and they have a great sense of accomplishment in the end.</p><p></p><p>I think you're assuming I'm a DM like the one you're currently saddled with, who sounds to me like a crappy DM -- mainly because he runs sessions his players find boring. I don't know of any other criteria for determining how good or bad a DM is.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2752686, member: 812"] Sigh. No, I'm not. I'm observing that fun comes from overcoming challenges. Obviously everyone has their own threshold of how difficult a challenge needs to be before frustration overwhelms enjoyment. Okay, maybe it's not so obvious, since this conversation continues. So I'll say it clearly: Everyone has their own threshold of how difficult a challenge needs to be before frustration overwhelms enjoyment. In addition, everyone has their own ideas as to what constitute reasonable challenges. Finally, being challenged as to your ideas on challenges isn't ALWAYS a bad thing. All that said, a game will be fun to the extent that the DM is able to provide the players with sorts and degree of challenges they find fun. The players' assumptions about sorts and degrees can be wrong, as can the DM's, of course. Only different. But I agree, it's important for DM and players to have some common ground as to what sort of game they want to play. I even said so earlier in this thread, so it's nice we agree on that. Okay, I'll admit that the type of game you're defining as "open" exists. And if you want to use the term "open-ended" to describe it, that's fine with me. I don't consider the word "closed" very suitable to describe my games, since I literally have NO IDEA what direction they're going to go in. I know what the NPCs are doing (or at least what they're PLANNING to do), and I know what crazy "acts of god" events I intend to introduce, but what will happen as a result? No idea whatsoever. I think you're missing the point here. Your definition of "poor tactics" is not necessarily going to be the same as anyone else's. I think it's reasonable to say that in a, say, urban mystery game, that deciding who to talk to and what to ask them is part of the tactics the party must employ. So if they decide to talk to somebody who doesn't know anything, they could be reasonably accused of employing poor tactics, and thus their lack of success is appropriate, as opposed to a failure of the DM or evidence of some very different "type" of game. It's just a question of what you consider tactics and what you consider necessary story development, and everyone is going to place that line differently. Like I said. Except that obviously it's NOT so obvious, since you keep missing it. It seems like we agree, pretty much, and I bet that you'd frickin LOVE my games, Bastoche. I don't just sit there like a lump letting the PCs waste their time, nor do I give them every little thing their cold hearts desire. They struggle and they get cranky at times, but they cheer like mad when things turn out and they have a great sense of accomplishment in the end. I think you're assuming I'm a DM like the one you're currently saddled with, who sounds to me like a crappy DM -- mainly because he runs sessions his players find boring. I don't know of any other criteria for determining how good or bad a DM is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming in an open enviroment
Top