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<blockquote data-quote="Primitive Screwhead" data-source="post: 2755210" data-attributes="member: 20805"><p>IMHO open gaming is more about setting a world up to be explored.. a world that will grind on regardless of what the party may do.. and a world that may not be CR equivilent at all times.</p><p> The keys to running such a game are actually simple:</p><p></p><p> Detailed world that has various NPC driven plots.</p><p> Players who are engaged in the game, not simply showing up to see what this episode has to offer.</p><p></p><p>I have run one such game, in CP2020, where the initial modules trailed off into a free-form campaign based mainly on what the players chose to do. Around them various empires rose and fell. I had two players who drove much of the action.</p><p></p><p>I have also played in such a game, SW WEG.</p><p></p><p>Admittably the main driving motivation in both games boiled down to 'survive with style', with occasional "poke the evil empire in the eye and steal some cash" type activities.</p><p></p><p> Unfortunately half of the requirement for this style of play is out of the GM's hands. It depends so much on the players you have available.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2755210, member: 20805"] IMHO open gaming is more about setting a world up to be explored.. a world that will grind on regardless of what the party may do.. and a world that may not be CR equivilent at all times. The keys to running such a game are actually simple: Detailed world that has various NPC driven plots. Players who are engaged in the game, not simply showing up to see what this episode has to offer. I have run one such game, in CP2020, where the initial modules trailed off into a free-form campaign based mainly on what the players chose to do. Around them various empires rose and fell. I had two players who drove much of the action. I have also played in such a game, SW WEG. Admittably the main driving motivation in both games boiled down to 'survive with style', with occasional "poke the evil empire in the eye and steal some cash" type activities. Unfortunately half of the requirement for this style of play is out of the GM's hands. It depends so much on the players you have available. [/QUOTE]
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