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<blockquote data-quote="Primitive Screwhead" data-source="post: 2758060" data-attributes="member: 20805"><p>Bastoche, I think the POV reference of GM vs Player is highly important... here is why.</p><p></p><p> The GM, when faced with the presupposition of an 'Open Game' thinks: Design and plan out a world with NPC's whose actions/plots continue without PC involvement. Allow the PC's to seek out any number of plot hooks pre-prepared.. or even hare off after some figment of thier imagination.</p><p></p><p> The Player, when faced with the presupposition of an 'Open Game' thinks: Cool, the GM will wing whatever we do so lets have some fun.</p><p></p><p>Its hard for a player to understand the GM's view until he/she has tried a turn behind the screen. GMing is not anywhere near being a 'player with special privilages'.</p><p></p><p></p><p> Truely open games, where the players motivations are driving the story lines only arise when you have players who become engaged in the world prepared for them. I started a camapaign with this state in mind.. running some predegenerated modules to get the players into the world... and waited for one of them to start having self driven motivations.</p><p> Eh.. experiment failed. My current set of players were happy to show up and ask what this months episode featured.. and oh, by the way, do you have a spare copy of my character around?</p><p></p><p></p><p></p><p> Honestly, it sounds like you are one of the types of player I enjoy.. considers the characters backgrounds and motivations and is willing to actively seek out plot lines. The best games I have run were due to players like that. Even those games, however, never got to the point of pure 'just wing it'. A number of sessions ended up that way, but for the most part the players told me what they were planning on doing so I could prep for the session.</p><p></p><p></p><p>barsoomcore: what class is the character?</p><p> Fighter: After a thirsty afternoon and meandering you learn that a caravan was attacked by Orcs a couple days out and is in need of replacement body guards, the Red Rooster inn has some of the best Ale but the lasses are all daughters of Huretik.. keep your hands off or you might lose them.</p><p> Rogue: A guildsman spots you in the second hour, and suggests a donation be dropped at the Smithy, freelance is allowed but stay out of the Merchants quarter. Lord Gaston is throwing a ball in two days, leaving lots of empty houses... The city watch appears competant and skilled. You hear a rumor about the Night Watch being rather fervant in thier pursuit of Justice. Most belong to the church of St Cuthbert.</p><p> Bard:... all the above, plus some other fun stuff.</p><p>etc...</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> If its one of the cities they have previously visited, plotlines will have played out and they may learn that, as they refused a widows plea for help.. the southern quarter has been overun by undead... or hear about some heroes who saved the day.</p><p> Continuity is important. Change is also important. Next visit to the town things will be slightly different.</p><p> Whenever a player says ' I go looking for a plot hook'.. toss him three or four. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh.. you didn't ask me! <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2758060, member: 20805"] Bastoche, I think the POV reference of GM vs Player is highly important... here is why. The GM, when faced with the presupposition of an 'Open Game' thinks: Design and plan out a world with NPC's whose actions/plots continue without PC involvement. Allow the PC's to seek out any number of plot hooks pre-prepared.. or even hare off after some figment of thier imagination. The Player, when faced with the presupposition of an 'Open Game' thinks: Cool, the GM will wing whatever we do so lets have some fun. Its hard for a player to understand the GM's view until he/she has tried a turn behind the screen. GMing is not anywhere near being a 'player with special privilages'. Truely open games, where the players motivations are driving the story lines only arise when you have players who become engaged in the world prepared for them. I started a camapaign with this state in mind.. running some predegenerated modules to get the players into the world... and waited for one of them to start having self driven motivations. Eh.. experiment failed. My current set of players were happy to show up and ask what this months episode featured.. and oh, by the way, do you have a spare copy of my character around? Honestly, it sounds like you are one of the types of player I enjoy.. considers the characters backgrounds and motivations and is willing to actively seek out plot lines. The best games I have run were due to players like that. Even those games, however, never got to the point of pure 'just wing it'. A number of sessions ended up that way, but for the most part the players told me what they were planning on doing so I could prep for the session. barsoomcore: what class is the character? Fighter: After a thirsty afternoon and meandering you learn that a caravan was attacked by Orcs a couple days out and is in need of replacement body guards, the Red Rooster inn has some of the best Ale but the lasses are all daughters of Huretik.. keep your hands off or you might lose them. Rogue: A guildsman spots you in the second hour, and suggests a donation be dropped at the Smithy, freelance is allowed but stay out of the Merchants quarter. Lord Gaston is throwing a ball in two days, leaving lots of empty houses... The city watch appears competant and skilled. You hear a rumor about the Night Watch being rather fervant in thier pursuit of Justice. Most belong to the church of St Cuthbert. Bard:... all the above, plus some other fun stuff. etc... :) If its one of the cities they have previously visited, plotlines will have played out and they may learn that, as they refused a widows plea for help.. the southern quarter has been overun by undead... or hear about some heroes who saved the day. Continuity is important. Change is also important. Next visit to the town things will be slightly different. Whenever a player says ' I go looking for a plot hook'.. toss him three or four. :) Oh.. you didn't ask me! :heh: [/QUOTE]
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