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<blockquote data-quote="LostSoul" data-source="post: 2758226" data-attributes="member: 386"><p>Let me give it a shot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The players create PCs with a motivation to adventure/face challenges. They come up with some sort of hook that will provide a challenge right away.</p><p></p><p>The DM looks at their character sheet, checks out their skills: "Ah, the Ranger took Favoured Enemy: Orcs, and the Cleric took Extra Turning. That means encounters with undead and orcs." He creates challenging NPCs (including monsters and traps) based on these things.</p><p></p><p>Game begins with the challenge the players provided with their opening hook.</p><p></p><p>Play follows the PCs as they attempt to do whatever their motivation is. The GM uses the NPCs that he's created in whatever environment he's created (dungeon, city, etc.) to challenge the PCs.</p><p></p><p>For example:</p><p></p><p>The Ranger takes Favoured Enemy: Orcs. His hook is "I'm heading home one night and I see fires burning at my home. I rush home, hoping my wife is okay, and two orcs jump out of the shadows!"</p><p></p><p>The Cleric takes Extra Turning. His hook is "I'm doing temple services when someone runs in, covered in blood. He falls down, and his last words are 'Skeletons...' Then I see a bony figure at the door!"</p><p></p><p>The DM has the PCs come from the same town. An orcish Necromancer has attacked the town and taken the Ranger's wife. He comes up with some stat blocks for the NPCs and grabs a map from the WotC site. He fills the map with the NPCs and traps. He comes up with a list of wandering monsters that is heavy with undead and orcs.</p><p></p><p>Play begins and the DM runs the first encounters. The Ranger fights the orcs, and the Cleric fights the undead. The Ranger finds out that his wife has been taken and starts tracking them. The Cleric finds out that the orcish Necromancer has taken a holy relic and heads off to get it back. (Or just heads out to slay undead, as any radiant servant of Pelor would do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>The two PCs meet up and face many a challenge together. They decide when to rest, which room to hit and when, how much scouting they should do, tactical considerations in combat, etc.</p><p></p><p>The next adventure features more orcs and undead and fallout from the first adventure. The DM takes into account the challenges the players really enjoyed and the ones they didn't, and uses that to create new challenges.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2758226, member: 386"] Let me give it a shot. ;) The players create PCs with a motivation to adventure/face challenges. They come up with some sort of hook that will provide a challenge right away. The DM looks at their character sheet, checks out their skills: "Ah, the Ranger took Favoured Enemy: Orcs, and the Cleric took Extra Turning. That means encounters with undead and orcs." He creates challenging NPCs (including monsters and traps) based on these things. Game begins with the challenge the players provided with their opening hook. Play follows the PCs as they attempt to do whatever their motivation is. The GM uses the NPCs that he's created in whatever environment he's created (dungeon, city, etc.) to challenge the PCs. For example: The Ranger takes Favoured Enemy: Orcs. His hook is "I'm heading home one night and I see fires burning at my home. I rush home, hoping my wife is okay, and two orcs jump out of the shadows!" The Cleric takes Extra Turning. His hook is "I'm doing temple services when someone runs in, covered in blood. He falls down, and his last words are 'Skeletons...' Then I see a bony figure at the door!" The DM has the PCs come from the same town. An orcish Necromancer has attacked the town and taken the Ranger's wife. He comes up with some stat blocks for the NPCs and grabs a map from the WotC site. He fills the map with the NPCs and traps. He comes up with a list of wandering monsters that is heavy with undead and orcs. Play begins and the DM runs the first encounters. The Ranger fights the orcs, and the Cleric fights the undead. The Ranger finds out that his wife has been taken and starts tracking them. The Cleric finds out that the orcish Necromancer has taken a holy relic and heads off to get it back. (Or just heads out to slay undead, as any radiant servant of Pelor would do. ;) ) The two PCs meet up and face many a challenge together. They decide when to rest, which room to hit and when, how much scouting they should do, tactical considerations in combat, etc. The next adventure features more orcs and undead and fallout from the first adventure. The DM takes into account the challenges the players really enjoyed and the ones they didn't, and uses that to create new challenges. [/QUOTE]
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