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<blockquote data-quote="jdrakeh" data-source="post: 2759904" data-attributes="member: 13892"><p>Good example... </p><p></p><p>I just had my application for a local V:TM group turned down because I stated that I didn't like chronicles in which the Storyteller creates your sire and then uses them as a walking deus ex device to beat, pester, or otherwise force a PC into following a pre-scripted plotline. <em>This</em> is the opposite of an open game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Older versions of the Vampire game openly advocated that a PC's sire be used in exactly this manner, and it made games <em>incredibly</em> unfun (well, unless you got into RPGs to be forcefully lead around by the nose thorugh somebody else's pre-constructed story arc). Some of the worst games that I'ver ever played were specifically bad bacuse the GM was a strict adherant to this idealogy of what a roleplaying game should be about. </p><p></p><p>Now, later Vampire supplements and games (Dark Ages: Vampire, for example) de-emphasized this approach to sires and storytelling, but some people really clung to the old paradigm (for whatever reason). If you want an example of what a 'closed' game looks like, go eyeball copies of The Giovanni Chrionicle or The Transylvania Chronicles. These two chronicles are <em>extremely</em> heavy-handed on the deus ex railroading. </p><p></p><p>Now, I'm not going to say that closed adventures are <em>bad</em>, but the difference between a closed game and an open game is the difference between watching a movie or reading a book and acting <em>in</em> a movie or <em>writing</em> a book. I got into RPGs to create stories, not be guided through pre-existing ones. I understand that some people really like the latter approach to play, but I'm not one of them. </p><p></p><p>Really, in retrospect, it was probably a good thing that my application to the Vampire game in question was turned down. I can say with 100% certainty that I would have been absolutely miserable playing through a completely pre-scripted story arc.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2759904, member: 13892"] Good example... I just had my application for a local V:TM group turned down because I stated that I didn't like chronicles in which the Storyteller creates your sire and then uses them as a walking deus ex device to beat, pester, or otherwise force a PC into following a pre-scripted plotline. [i]This[/i] is the opposite of an open game ;) Older versions of the Vampire game openly advocated that a PC's sire be used in exactly this manner, and it made games [i]incredibly[/i] unfun (well, unless you got into RPGs to be forcefully lead around by the nose thorugh somebody else's pre-constructed story arc). Some of the worst games that I'ver ever played were specifically bad bacuse the GM was a strict adherant to this idealogy of what a roleplaying game should be about. Now, later Vampire supplements and games (Dark Ages: Vampire, for example) de-emphasized this approach to sires and storytelling, but some people really clung to the old paradigm (for whatever reason). If you want an example of what a 'closed' game looks like, go eyeball copies of The Giovanni Chrionicle or The Transylvania Chronicles. These two chronicles are [i]extremely[/i] heavy-handed on the deus ex railroading. Now, I'm not going to say that closed adventures are [i]bad[/i], but the difference between a closed game and an open game is the difference between watching a movie or reading a book and acting [i]in[/i] a movie or [i]writing[/i] a book. I got into RPGs to create stories, not be guided through pre-existing ones. I understand that some people really like the latter approach to play, but I'm not one of them. Really, in retrospect, it was probably a good thing that my application to the Vampire game in question was turned down. I can say with 100% certainty that I would have been absolutely miserable playing through a completely pre-scripted story arc. [/QUOTE]
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