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<blockquote data-quote="barsoomcore" data-source="post: 2766649" data-attributes="member: 812"><p>Are you using some special definition of "plot" that means "intention"? Because that's what I do -- I come up with intentions for my NPCs. What they will ACTUALLY do depends on what works in-game.</p><p></p><p></p><p>Yes, that's clear.</p><p></p><p></p><p>How do you know? What players are you talking about? Certainly not ALL players. And yet again, you're apparently in possession of spectacular precognitive telepathic abilities that allow you to determine exactly what your players do or don't want. Lacking such abilities, I do the best I can.</p><p></p><p></p><p>Well, duh. Any good story is about people facing difficult choices. And determining what is or isn't going to turn out to be a difficult choice isn't always straightforward.</p><p></p><p>Yet again, you seem to think I possess the ability to read minds. I have always found the most difficult part of DMing has been when my players catch me off-guard. When I find that I've planned material that doesn't get used because my players do something other than what I expected, I usually plan to use that material later, somehow.</p><p></p><p>I don't see why you think that's such a big deal, or indicative of some profound difference in play style. Nor can I understand why you refuse to answer my questions.</p><p></p><p></p><p>What? How does having a particular goal suddenly give you supernatural powers? Do your players never shift intentions in mid-game? Do they never change their mind and not tell you? Do they never discover that what they REALLY want is different than what they SAID they wanted? Have you never been WRONG about what you thought people wanted?</p><p></p><p></p><p>It sounds like you're unclear on my argument. My apologies. My argument is that DMs always face the issue of what to do about prepared material that doesn't get used. None of the statements you've made have described a way to avoid that -- they all presuppose it never happens.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2766649, member: 812"] Are you using some special definition of "plot" that means "intention"? Because that's what I do -- I come up with intentions for my NPCs. What they will ACTUALLY do depends on what works in-game. Yes, that's clear. How do you know? What players are you talking about? Certainly not ALL players. And yet again, you're apparently in possession of spectacular precognitive telepathic abilities that allow you to determine exactly what your players do or don't want. Lacking such abilities, I do the best I can. Well, duh. Any good story is about people facing difficult choices. And determining what is or isn't going to turn out to be a difficult choice isn't always straightforward. Yet again, you seem to think I possess the ability to read minds. I have always found the most difficult part of DMing has been when my players catch me off-guard. When I find that I've planned material that doesn't get used because my players do something other than what I expected, I usually plan to use that material later, somehow. I don't see why you think that's such a big deal, or indicative of some profound difference in play style. Nor can I understand why you refuse to answer my questions. What? How does having a particular goal suddenly give you supernatural powers? Do your players never shift intentions in mid-game? Do they never change their mind and not tell you? Do they never discover that what they REALLY want is different than what they SAID they wanted? Have you never been WRONG about what you thought people wanted? It sounds like you're unclear on my argument. My apologies. My argument is that DMs always face the issue of what to do about prepared material that doesn't get used. None of the statements you've made have described a way to avoid that -- they all presuppose it never happens. [/QUOTE]
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