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(+) Gaming in historical settings and dealing with values of the era
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<blockquote data-quote="cowpie" data-source="post: 8466342" data-attributes="member: 98840"><p>In my historical games (often CoC) we have a session zero and discuss what we want in the game. For my players, who are all into history, and who are older, very mature, and experienced in managing difficult emotions (and have a lot of mutual trust built up over the years), we can deal with the racism and sexism, and they are not big bring downs for us. Some of us are mental health professionals, or veterans, who have experienced difficult stuff IRL, so having it in a RPG, believe it or not, is old hat, and not that hard to deal with. The more times you climb a mountain, the less scary it becomes.</p><p></p><p>Life has taught me a few lessons. As a result, I feel it's important to face difficult things to overcome them, and we don't mind including them in games. Since RPGs are make believe, by having tough or dark material, especially in a horror game, it serves as a practice run for dealing with them in real life, so that when the chips are down, one is better prepared to handle them with grace and strength. </p><p></p><p>If I were playing with strangers, or much younger people (esp. teenagers or some 20-somethings), I'd be careful about including sensitive materials, because of the lack of built up trust, and past (negative) experiences I've had with some younger players projecting blame onto the rest of the group, without forgiveness, even if someone does something accidental to "trigger" the person.</p></blockquote><p></p>
[QUOTE="cowpie, post: 8466342, member: 98840"] In my historical games (often CoC) we have a session zero and discuss what we want in the game. For my players, who are all into history, and who are older, very mature, and experienced in managing difficult emotions (and have a lot of mutual trust built up over the years), we can deal with the racism and sexism, and they are not big bring downs for us. Some of us are mental health professionals, or veterans, who have experienced difficult stuff IRL, so having it in a RPG, believe it or not, is old hat, and not that hard to deal with. The more times you climb a mountain, the less scary it becomes. Life has taught me a few lessons. As a result, I feel it's important to face difficult things to overcome them, and we don't mind including them in games. Since RPGs are make believe, by having tough or dark material, especially in a horror game, it serves as a practice run for dealing with them in real life, so that when the chips are down, one is better prepared to handle them with grace and strength. If I were playing with strangers, or much younger people (esp. teenagers or some 20-somethings), I'd be careful about including sensitive materials, because of the lack of built up trust, and past (negative) experiences I've had with some younger players projecting blame onto the rest of the group, without forgiveness, even if someone does something accidental to "trigger" the person. [/QUOTE]
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