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General Tabletop Discussion
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(+) Gaming in historical settings and dealing with values of the era
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<blockquote data-quote="J.Quondam" data-source="post: 8466635" data-attributes="member: 7030100"><p>I'd be honestly curious to see some real-play examples of truly historically accurate play. Do gamers who hew closely to the attitudes of the time in a historical campaign <em>really</em> do so? Or do they (perhaps unconsciously) distance themselves from problematic issues and background most of it, anyway? Are players <em>really</em> having their PCs hunt down runaway slaves, or marry child-brides, or keep harems, or throw around slurs? Are DMs <em>really</em> putting players in position to do these things, and running the whole world that way?</p><p></p><p>I acknowledge it's a weird thing to be troubled by, given the murderhobo default of so many games, and I can't really reconcile it, except to say "Well, that's different." For some reason. </p><p></p><p>But in my experience, whenever we've gone into a game with serious intentions to explore <em>certain</em> stuff that's bedeviled human history, it's <em>always</em> ended up left by the wayside. I think that's because no one at the table could (or would) do the topic justice. </p><p></p><p>So I guess I just have a hard time even envisioning what any of this <em>should</em> look like -- "for real" -- at a gaming table, unless the point of the game is specifically to tear down those institutions... in which case, isn't that starting to stray from the premise of accepting the historical norms in play? </p><p></p><p>I suppose in the "serious" context of therapy or history course or something, I can see it. And I know there <em>are</em> settings out there designed with these sorts of issues in mind. I've never played one, so I'd be interested to hear how that plays out at real tables. Do modern gamers in historical settings <em>really</em> play "historically," or is this just people hypothesizing that they do? And if it's true, what does that look like at a real table?</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8466635, member: 7030100"] I'd be honestly curious to see some real-play examples of truly historically accurate play. Do gamers who hew closely to the attitudes of the time in a historical campaign [I]really[/I] do so? Or do they (perhaps unconsciously) distance themselves from problematic issues and background most of it, anyway? Are players [I]really[/I] having their PCs hunt down runaway slaves, or marry child-brides, or keep harems, or throw around slurs? Are DMs [I]really[/I] putting players in position to do these things, and running the whole world that way? I acknowledge it's a weird thing to be troubled by, given the murderhobo default of so many games, and I can't really reconcile it, except to say "Well, that's different." For some reason. But in my experience, whenever we've gone into a game with serious intentions to explore [I]certain[/I] stuff that's bedeviled human history, it's [I]always[/I] ended up left by the wayside. I think that's because no one at the table could (or would) do the topic justice. So I guess I just have a hard time even envisioning what any of this [I]should[/I] look like -- "for real" -- at a gaming table, unless the point of the game is specifically to tear down those institutions... in which case, isn't that starting to stray from the premise of accepting the historical norms in play? I suppose in the "serious" context of therapy or history course or something, I can see it. And I know there [I]are[/I] settings out there designed with these sorts of issues in mind. I've never played one, so I'd be interested to hear how that plays out at real tables. Do modern gamers in historical settings [I]really[/I] play "historically," or is this just people hypothesizing that they do? And if it's true, what does that look like at a real table? [/QUOTE]
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