Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
(+) Gaming in historical settings and dealing with values of the era
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8467162" data-attributes="member: 42582"><p>I feel that [USER=463]@S'mon[/USER]'s comment is accurate.</p><p></p><p>The late Australian historian Inga Clendinnen wrote <a href="https://www.quarterlyessay.com.au/essay/2006/09/the-history-question" target="_blank">a good essay about the relationship between history (the discipline) and historical fiction</a>. The essay itself is paywalled, but the letters are not. From <a href="https://www.quarterlyessay.com.au/correspondence/correspondence-alan-atkinson" target="_blank">one of them</a>:</p><p></p><p style="margin-left: 20px">When I was about two-thirds through my teaching career, I convinced myself that most undergraduates, when they start learning history, don’t really believe in the distinct reality of the past. Without concentrated effort and without trained or self-trained imagination, it is often too hard to comprehend the existence of human beings through long periods of time different from our own. A proper intellectual grasp of remoteness and of distance, whether of time or space, is difficult enough in itself. It is something which began to be attempted by the mass of educated people in the nineteenth century. Taking on board the lived experience of human beings fundamentally like – but also fundamentally unlike – oneself in such faraway circumstances is even harder. The task of teaching and of writing history is to persuade students and readers that the past is equally real with the present. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Clendinnen is an historian of unusual ability, and her essay is a crucial reminder of what the discipline at its best stands for. The past, as she says, is a very strange place. Understanding it in anything like a satisfactory way calls not only for prodigious quantities of accurate information. It also depends on sustained and rigorous imaginative effort. It requires a difficult balance between sympathy and detachment, and, on top of that (as Clendinnen makes beautifully clear), an understanding that there are some aspects of the human experience which it is impossible to penetrate. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The strangeness and self-sufficiency of the past is nowhere more obvious than in the conversations its inhabitants had with each other, free of any sense that their remote descendants might be listening in. Similarly, the intricate difficulty of writing well about the past is nowhere more painful than when we try to decode what we hear, especially when there are two or more voices in play.</p><p></p><p><a href="https://www.quarterlyessay.com.au/correspondence/correspondence-anna-clark" target="_blank">Another</a> describes what it means</p><p></p><p style="margin-left: 20px">to <em>do</em> history: to constantly reconcile judging the past from our own present values and empathising with people from another age; to understand how historical interpretations change over time; and to consider different points of view.</p><p></p><p>RPGing is fiction, and often tropish fiction at that. At it's best it can involve imaginative projection into the circumstances of another. But I don't think it normally has the disciplined attention to "prodigious quantities of accurate information" and the disciplined "balance between sympathy and detachment", the reconciliation of "judging . . . from our own present values [with] empathising with people from another age" that would enable it to generate genuine understanding of the past.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8467162, member: 42582"] I feel that [USER=463]@S'mon[/USER]'s comment is accurate. The late Australian historian Inga Clendinnen wrote [url=https://www.quarterlyessay.com.au/essay/2006/09/the-history-question]a good essay about the relationship between history (the discipline) and historical fiction[/url]. The essay itself is paywalled, but the letters are not. From [url=https://www.quarterlyessay.com.au/correspondence/correspondence-alan-atkinson]one of them[/url]: [indent]When I was about two-thirds through my teaching career, I convinced myself that most undergraduates, when they start learning history, don’t really believe in the distinct reality of the past. Without concentrated effort and without trained or self-trained imagination, it is often too hard to comprehend the existence of human beings through long periods of time different from our own. A proper intellectual grasp of remoteness and of distance, whether of time or space, is difficult enough in itself. It is something which began to be attempted by the mass of educated people in the nineteenth century. Taking on board the lived experience of human beings fundamentally like – but also fundamentally unlike – oneself in such faraway circumstances is even harder. The task of teaching and of writing history is to persuade students and readers that the past is equally real with the present. . . . Clendinnen is an historian of unusual ability, and her essay is a crucial reminder of what the discipline at its best stands for. The past, as she says, is a very strange place. Understanding it in anything like a satisfactory way calls not only for prodigious quantities of accurate information. It also depends on sustained and rigorous imaginative effort. It requires a difficult balance between sympathy and detachment, and, on top of that (as Clendinnen makes beautifully clear), an understanding that there are some aspects of the human experience which it is impossible to penetrate. . . . The strangeness and self-sufficiency of the past is nowhere more obvious than in the conversations its inhabitants had with each other, free of any sense that their remote descendants might be listening in. Similarly, the intricate difficulty of writing well about the past is nowhere more painful than when we try to decode what we hear, especially when there are two or more voices in play.[/indent] [url=https://www.quarterlyessay.com.au/correspondence/correspondence-anna-clark]Another[/url] describes what it means [indent]to [i]do[/i] history: to constantly reconcile judging the past from our own present values and empathising with people from another age; to understand how historical interpretations change over time; and to consider different points of view.[/indent] RPGing is fiction, and often tropish fiction at that. At it's best it can involve imaginative projection into the circumstances of another. But I don't think it normally has the disciplined attention to "prodigious quantities of accurate information" and the disciplined "balance between sympathy and detachment", the reconciliation of "judging . . . from our own present values [with] empathising with people from another age" that would enable it to generate genuine understanding of the past. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(+) Gaming in historical settings and dealing with values of the era
Top