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(+) Gaming in historical settings and dealing with values of the era
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<blockquote data-quote="Bohandas" data-source="post: 8470936" data-attributes="member: 7015707"><p>True. But making the worlds non-horrible mandates certain additional fantastical or anachronistic elements. Most of the societal horrors and abuses of the past weren't arbitrary, they served some purpose and disappeared when technology made them redundant. If meat is ever phased out of the average person's diet it won't be because of animal rights activists, it'll be because of Impossible Foods. And it's possible that decades or centuries down the line automation and AI will make all labor unnecessary, and I guarantee you that after that day comes people will look back on the 40 hour work week with the same disgust with which we view serfdom.</p><p></p><p>An ancient people or country that didn't make moral compromises would, in the absence of some magical or technological workaround, be at a significant disadvantage against rivals who were willing to embrace the power of the dark side, and might not even be able to handle their own internal issues.</p><p></p><p></p><p></p><p>It'e <em>Call of Cthulhu</em> in this scenario. If you're grappling with a Great Old One you've already lost. Grappling with their cult, however, is a place where considerations such as this could conceivably come up.</p></blockquote><p></p>
[QUOTE="Bohandas, post: 8470936, member: 7015707"] True. But making the worlds non-horrible mandates certain additional fantastical or anachronistic elements. Most of the societal horrors and abuses of the past weren't arbitrary, they served some purpose and disappeared when technology made them redundant. If meat is ever phased out of the average person's diet it won't be because of animal rights activists, it'll be because of Impossible Foods. And it's possible that decades or centuries down the line automation and AI will make all labor unnecessary, and I guarantee you that after that day comes people will look back on the 40 hour work week with the same disgust with which we view serfdom. An ancient people or country that didn't make moral compromises would, in the absence of some magical or technological workaround, be at a significant disadvantage against rivals who were willing to embrace the power of the dark side, and might not even be able to handle their own internal issues. It'e [i]Call of Cthulhu[/i] in this scenario. If you're grappling with a Great Old One you've already lost. Grappling with their cult, however, is a place where considerations such as this could conceivably come up. [/QUOTE]
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