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(+) Gaming in historical settings and dealing with values of the era
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<blockquote data-quote="Argyle King" data-source="post: 8470940" data-attributes="member: 58416"><p>That's [strictly historical] what I understood the thread title to mean as well. </p><p></p><p>If some fantasy elements are added, I believe that touches of reality and verisimilitude are still important in a fantasy setting. However, what exactly the setting looks like will highly vary depending upon how much it deviates from the baseline history.</p><p></p><p>Obviously, if you're using an alternate version of history for a setting, the social norms of that setting needn't be historically accurate. </p><p></p><p>Personally, I think it would make for a more interesting setting to explore how introduction of an a-historical element might interact with the historical setting. </p><p></p><p>What's the world like if Carthage defeats Rome? Does "western" culture have more of an African influence rather than a Greco-Roman one? Do the countries of England, France, and Spain still evolve or would other powers emerge to make the process of sailing west to America occur much differently?</p><p></p><p>What's World War II like if (similar to Hellboy) magic and supernatural elements are introduced?</p><p></p><p>How do the dynamics of slavery change in a world with multiple sapient species of humanoids? How does that then change the American Civil War? </p><p></p><p>By all means, each table can -and should- make choices for what game/setting/campaign to play based upon what's comfortable for the group at said table. In no way would I ever expect someone to spend (what should be) their leisure time sitting at table at which they feel uncomfortable, offended, or in some other way morally maligned.</p><p></p><p>At the same time, I do not see anything inherently wrong in exploring the potential social warts of a setting as a source for adventure rather than ignoring that the warts exist. </p><p></p><p>Sometimes, even with magic, wizards, and dragons; a few touches of reality can enhance the fantasy experience.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8470940, member: 58416"] That's [strictly historical] what I understood the thread title to mean as well. If some fantasy elements are added, I believe that touches of reality and verisimilitude are still important in a fantasy setting. However, what exactly the setting looks like will highly vary depending upon how much it deviates from the baseline history. Obviously, if you're using an alternate version of history for a setting, the social norms of that setting needn't be historically accurate. Personally, I think it would make for a more interesting setting to explore how introduction of an a-historical element might interact with the historical setting. What's the world like if Carthage defeats Rome? Does "western" culture have more of an African influence rather than a Greco-Roman one? Do the countries of England, France, and Spain still evolve or would other powers emerge to make the process of sailing west to America occur much differently? What's World War II like if (similar to Hellboy) magic and supernatural elements are introduced? How do the dynamics of slavery change in a world with multiple sapient species of humanoids? How does that then change the American Civil War? By all means, each table can -and should- make choices for what game/setting/campaign to play based upon what's comfortable for the group at said table. In no way would I ever expect someone to spend (what should be) their leisure time sitting at table at which they feel uncomfortable, offended, or in some other way morally maligned. At the same time, I do not see anything inherently wrong in exploring the potential social warts of a setting as a source for adventure rather than ignoring that the warts exist. Sometimes, even with magic, wizards, and dragons; a few touches of reality can enhance the fantasy experience. [/QUOTE]
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