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General Tabletop Discussion
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Gaming industry economics, essay discussion, HELP!
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<blockquote data-quote="Croesus" data-source="post: 5445209" data-attributes="member: 35019"><p>Agreed. And while standard computer RPG's tend to have limited sales compared to more mainstream products, some games, such as World of Warcraft and Diablo, have done very well, apparently generating profits in excess of the entire TTRPG industry. And while these games keep most of the standard TTRPG tropes, they remove many barriers to play, such as massive rule books, hours of GM prep, getting a group together at a particular time and place, and so on. This suggests that one of the primary limitations on the growth of the TTRPG industry is the commitment required from players and GM's. And raises the question of why the industry has failed to find a solution that both works and has been successful (in terms of sales).</p><p></p><p></p><p></p><p>Just as D&D was built on something that already existed (miniatures gaming), there's no reason that the "something new" can't grow from current TTRPG's or CRPG's, other than inertia and the sometimes passionate resistance to anything new in the industry. </p><p></p><p>Personally, I expect it will instead come from something completely different - perhaps social media or phone apps.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5445209, member: 35019"] Agreed. And while standard computer RPG's tend to have limited sales compared to more mainstream products, some games, such as World of Warcraft and Diablo, have done very well, apparently generating profits in excess of the entire TTRPG industry. And while these games keep most of the standard TTRPG tropes, they remove many barriers to play, such as massive rule books, hours of GM prep, getting a group together at a particular time and place, and so on. This suggests that one of the primary limitations on the growth of the TTRPG industry is the commitment required from players and GM's. And raises the question of why the industry has failed to find a solution that both works and has been successful (in terms of sales). Just as D&D was built on something that already existed (miniatures gaming), there's no reason that the "something new" can't grow from current TTRPG's or CRPG's, other than inertia and the sometimes passionate resistance to anything new in the industry. Personally, I expect it will instead come from something completely different - perhaps social media or phone apps. [/QUOTE]
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