Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gaming industry economics, essay discussion, HELP!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="invokethehojo" data-source="post: 5448645" data-attributes="member: 62525"><p>I'm breaking into the industry and this is one of my chief concerns. </p><p></p><p>As I've worked on my project I've come to realize that what looks like my biggest barrier is this: if I'm releasing my own RPG, I have to have new products that live up to the quality of my initial rule book to keep generating money, but I can't sell customers those products without them buying the rulebook first. It makes managing your production resources hard to do, having to plan several moves ahead, allocating money you won't be sure you get a return on till it's too late.</p><p></p><p></p><p>My family has a small concrete business, which is going the way of the dinosaur. I have always wanted to go into the RPG business, but never thought it was that profitable. When I saw that my families business was not a viable option for my future I took a harder look at it. Sure, the chances of me making a full time living off it are not high, but when compared to other business ideas I was interested in it required much less start up cost. </p><p></p><p>I don't see many people mentioning the upsides to this industry, specifically how easy it is to get into. The OGL drastically opened up the market to small upstarts. The subsequent fracturing of the D20 system (from just D&D to many others like Paizo and Green Ronin) expanded the market quite a bit. Combine that with the constant evolution and innovation, usually in favor of the little guy. </p><p></p><p>Try being a smaller-end concrete producer in this economy, where: your customers (small time contractors) almost never have any business sense and don't/can't pay their bills, big time competitors can sell their product for cost in a small market area to squeeze out the little guy, oil dependency and govt regulations make costs of materials skyrocket, and your subject to unrelenting labor union policies. There are no options, other than to hold out until the economy improves, then sell and move on. </p><p></p><p>The RPG industry looks pretty good to someone like me: an educated and loyal customer base, multiple ways to print books for lower costs then ever before, digital distribution via the internet, evolving methods of producing a product in cheaper ways, the ability to do all this from your home and with very little staff or overhead. Sure, I could buy a Subway franchise and have a much better chance of making a living off of it... but I gotta pump in $100,000 up front. For $10,000 I can start my own RPG company in my basement, and if I only sell half my very small initial print run, I can go out of business short around $5,000, the cost of a new ATV. Do the same thing online with no print run, and you can cut those figures by 75%. With a little luck and business acumen I can turn a few grand into becoming a published author, entrepreneur and game designer. And if it fails, well I tried my dream, and my friends and I at least have an RPG we are totally happy with and never have to look up rules clarifications for.</p><p></p><p>What a great industry.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5448645, member: 62525"] I'm breaking into the industry and this is one of my chief concerns. As I've worked on my project I've come to realize that what looks like my biggest barrier is this: if I'm releasing my own RPG, I have to have new products that live up to the quality of my initial rule book to keep generating money, but I can't sell customers those products without them buying the rulebook first. It makes managing your production resources hard to do, having to plan several moves ahead, allocating money you won't be sure you get a return on till it's too late. My family has a small concrete business, which is going the way of the dinosaur. I have always wanted to go into the RPG business, but never thought it was that profitable. When I saw that my families business was not a viable option for my future I took a harder look at it. Sure, the chances of me making a full time living off it are not high, but when compared to other business ideas I was interested in it required much less start up cost. I don't see many people mentioning the upsides to this industry, specifically how easy it is to get into. The OGL drastically opened up the market to small upstarts. The subsequent fracturing of the D20 system (from just D&D to many others like Paizo and Green Ronin) expanded the market quite a bit. Combine that with the constant evolution and innovation, usually in favor of the little guy. Try being a smaller-end concrete producer in this economy, where: your customers (small time contractors) almost never have any business sense and don't/can't pay their bills, big time competitors can sell their product for cost in a small market area to squeeze out the little guy, oil dependency and govt regulations make costs of materials skyrocket, and your subject to unrelenting labor union policies. There are no options, other than to hold out until the economy improves, then sell and move on. The RPG industry looks pretty good to someone like me: an educated and loyal customer base, multiple ways to print books for lower costs then ever before, digital distribution via the internet, evolving methods of producing a product in cheaper ways, the ability to do all this from your home and with very little staff or overhead. Sure, I could buy a Subway franchise and have a much better chance of making a living off of it... but I gotta pump in $100,000 up front. For $10,000 I can start my own RPG company in my basement, and if I only sell half my very small initial print run, I can go out of business short around $5,000, the cost of a new ATV. Do the same thing online with no print run, and you can cut those figures by 75%. With a little luck and business acumen I can turn a few grand into becoming a published author, entrepreneur and game designer. And if it fails, well I tried my dream, and my friends and I at least have an RPG we are totally happy with and never have to look up rules clarifications for. What a great industry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming industry economics, essay discussion, HELP!
Top