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<blockquote data-quote="Rechan" data-source="post: 3918898" data-attributes="member: 54846"><p>I've been gaming online regularly since 2001. I've been using MUCKs, MUSHes, etc - basically a chat room with "rooms" that you can move through (Think: Zork). The amount of text you can put out is very large compared to things like OpenRPG, which lets maybe three sentences. Find a muck with a dice roller program and you're good to go.</p><p></p><p>However, just yesterday I am getting set up for a game using Ventrilo (online voice chat program), supplemented by OpenRPG for maps/dice rolls. Using OpenRPG and Ventrilo or Skype might be another route to go, if you want.</p><p></p><p>Play By Post games are one possibility. The one problem with those is if players just don't post regularly enough for the game to continue smoothly. Myself, I get bored with PBPs. </p><p></p><p>Some things to keep in mind when gaming in a text medium: </p><p></p><p>1) It's going to go slow. SLOW. Simply because you have to type everything, wait for someone else to type, etc. I've had a large combat last four hours. </p><p></p><p>2) Use something besides <em>just</em> text. D&D is a very mini-centric game; movements, positioning, etc is very important. And it's just hard to get that across with just text. Having a hard map with a lettered grid ("I'm on A12, and I move to B9 and attack") helps a lot more than just describing it.</p><p></p><p>3) Because it's pure text, thus not as fast as spoken language and you can't make gestures, point at a map, etc, you must be <em>very clear</em>. I have a habit where I am thinking while I'm typing, and sometimes I think but don't type it. The communication gap is big.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3918898, member: 54846"] I've been gaming online regularly since 2001. I've been using MUCKs, MUSHes, etc - basically a chat room with "rooms" that you can move through (Think: Zork). The amount of text you can put out is very large compared to things like OpenRPG, which lets maybe three sentences. Find a muck with a dice roller program and you're good to go. However, just yesterday I am getting set up for a game using Ventrilo (online voice chat program), supplemented by OpenRPG for maps/dice rolls. Using OpenRPG and Ventrilo or Skype might be another route to go, if you want. Play By Post games are one possibility. The one problem with those is if players just don't post regularly enough for the game to continue smoothly. Myself, I get bored with PBPs. Some things to keep in mind when gaming in a text medium: 1) It's going to go slow. SLOW. Simply because you have to type everything, wait for someone else to type, etc. I've had a large combat last four hours. 2) Use something besides [i]just[/i] text. D&D is a very mini-centric game; movements, positioning, etc is very important. And it's just hard to get that across with just text. Having a hard map with a lettered grid ("I'm on A12, and I move to B9 and attack") helps a lot more than just describing it. 3) Because it's pure text, thus not as fast as spoken language and you can't make gestures, point at a map, etc, you must be [i]very clear[/i]. I have a habit where I am thinking while I'm typing, and sometimes I think but don't type it. The communication gap is big. [/QUOTE]
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