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<blockquote data-quote="BlackMoria" data-source="post: 3919580" data-attributes="member: 424"><p>I used OpenRPG for 2 years. In the last 6 months, I've been using Fantasy Grounds II, which I prefer by far over OpenRPG.</p><p></p><p>I had issues with OpenRPG with its nodes structure and the game play. Frequently, sessions were plagued by lag and I don't recall a session in which one or more of the players didn't get dropped. Some nights, I would get dropped out of the game 5 - 10 times in the session.</p><p></p><p>Annoying as hell. Free is one thing but my experience is the price tag that one pays is performance and reliability.</p><p></p><p>On the other hand, Fantasy Grounds II is sweet in comparison. No struggling how to use the nodes in OpenRPG to do character sheets or anything else. Fantasy Grounds has a great interface and I found it far superior to OpenRPG in usabillity and performance. I've not had a single player drop out or a game crash so far (I had plenty in OpenRPG).</p><p></p><p>Fantasy Grounds II allows for customization as well. I believe that there is already support for Savage Worlds and Arcana Evolved out there. I don't know how hard it is to do one's own customizations as I haven't done either in OpenRPG or Fantasy Grounds II, so I don't know how that aspect compares.</p><p></p><p>Fantasy Grounds II was available for discount bundle pricing from their website, so while it does cost money, I got the GM software and 5 player client software licenses for about $75.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3919580, member: 424"] I used OpenRPG for 2 years. In the last 6 months, I've been using Fantasy Grounds II, which I prefer by far over OpenRPG. I had issues with OpenRPG with its nodes structure and the game play. Frequently, sessions were plagued by lag and I don't recall a session in which one or more of the players didn't get dropped. Some nights, I would get dropped out of the game 5 - 10 times in the session. Annoying as hell. Free is one thing but my experience is the price tag that one pays is performance and reliability. On the other hand, Fantasy Grounds II is sweet in comparison. No struggling how to use the nodes in OpenRPG to do character sheets or anything else. Fantasy Grounds has a great interface and I found it far superior to OpenRPG in usabillity and performance. I've not had a single player drop out or a game crash so far (I had plenty in OpenRPG). Fantasy Grounds II allows for customization as well. I believe that there is already support for Savage Worlds and Arcana Evolved out there. I don't know how hard it is to do one's own customizations as I haven't done either in OpenRPG or Fantasy Grounds II, so I don't know how that aspect compares. Fantasy Grounds II was available for discount bundle pricing from their website, so while it does cost money, I got the GM software and 5 player client software licenses for about $75. [/QUOTE]
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