Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Gaming Phases
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5610904" data-attributes="member: 19675"><p>My initial phase of gaming- 1977-1982- was driven by my love of genre fiction, but most of my early PCs were warriors of some kind. I wanted to play combat guys, and the RP, while there, was not very nuanced. Even in Traveller, I mostly played PCs with Space Marine backgrounds.</p><p></p><p>With the release of Champions, I got to stretch a bit more, since I was a comic book junkie. Exploring superheroic PCs whetted my appetite for FRPG PCs who used magic. From that point on, most of my FRPG characters had access to some kind of spellcasting or similar powers. But while i was a pretty good RPer, I was still focused mainly in the combats. That lasted until 1990.</p><p></p><p>In 1990, I went to Law School, and happened to find a game group that played HERO (as Champions was now called) and D&D, but also a host of other games, including a smattering of playtesting. We played so many different systems that I began to focus less on combat and more on RP...and PC design to support the RP. Why? Well, it takes time to master all those different combat systems, but RP is internal and mechanicless. All you need to do is analyze the PC in depth.</p><p></p><p>And that has been my style since then: I play PCs I find interesting. While I still love the combats, I get as much- if not more- joy from PC design and RP. And by PC design, I don't mean mechanical optimization (though that may occur), but rather, using the mechanics as best I can to make the PC as much like the ideal version of him/her/it floating around in my head.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5610904, member: 19675"] My initial phase of gaming- 1977-1982- was driven by my love of genre fiction, but most of my early PCs were warriors of some kind. I wanted to play combat guys, and the RP, while there, was not very nuanced. Even in Traveller, I mostly played PCs with Space Marine backgrounds. With the release of Champions, I got to stretch a bit more, since I was a comic book junkie. Exploring superheroic PCs whetted my appetite for FRPG PCs who used magic. From that point on, most of my FRPG characters had access to some kind of spellcasting or similar powers. But while i was a pretty good RPer, I was still focused mainly in the combats. That lasted until 1990. In 1990, I went to Law School, and happened to find a game group that played HERO (as Champions was now called) and D&D, but also a host of other games, including a smattering of playtesting. We played so many different systems that I began to focus less on combat and more on RP...and PC design to support the RP. Why? Well, it takes time to master all those different combat systems, but RP is internal and mechanicless. All you need to do is analyze the PC in depth. And that has been my style since then: I play PCs I find interesting. While I still love the combats, I get as much- if not more- joy from PC design and RP. And by PC design, I don't mean mechanical optimization (though that may occur), but rather, using the mechanics as best I can to make the PC as much like the ideal version of him/her/it floating around in my head. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming Phases
Top