Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gaming Phases
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jared Rascher" data-source="post: 5611051" data-attributes="member: 28825"><p>I've recently been trending into a different phase as well.</p><p></p><p>When I was younger, I must say, I had a similar experience. Getting to game almost every day and for hours and hours on the weekend, especially in the summer, let to me using weather charts and trying to use armor versus weapon rules and all sorts of other minutia.</p><p></p><p>Back in those days, I almost never use published adventures, because I was too specific in what I wanted in my adventures. From time to time, I would run them as one shots, but usually only to try out a system I wasn't currently running for a night or so. </p><p></p><p>I moved into a phase where I didn't game at all for a few years when I was with my ex-wife and we were getting established, having our daughter and the like. When we split up, I realized one of the things I really missed was RPGs.</p><p></p><p>Getting back in, I ran a game that was suppose to be every other week, but because we had a lot of schedules to juggle, it often turned into a monthly game. I created all of my own adventures for that, as well, and tried to present the world as open as possible for people to run with their own hooks.</p><p></p><p>Then I started running at a the LFGS, which led to a more stable schedule, but upon letting people "pick their own adventure," we ended up with the whole party off on a quest for one person's character and that player dropping the game. I didn't want to GM myself into a corner like that again, so I started running Adventure Paths.</p><p></p><p>I was fairly happy with this until recently. The second AP I was running, when the group got to the 4th adventure and the player characters were 9th level, I realized how much I missed customizing adventures to the characters, and I realized that I wasn't going to be happy just tweaking the existing adventure. In fact, I felt like I would be somehow "lying" to the players if I changed the AP too much.</p><p></p><p>So in my current phase, I'm looking for a game that is both open to PCs determining the path, and simple enough with the rules that it's not too hard for me to adapt threats based on what path they wander down. I've got a group playing DC Adventures and another that I'm about to start in Savage Worlds playing in the Hellfrost setting. </p><p></p><p>I realized that as a GM, I really missed the full on creative aspect of creating the whole adventure, and I missed the feeling that I could let the PCs go off on a tangent that I hadn't foreseen if they really wanted to follow that course of action. I don't know how well it will work, but I'm really missing it in my GM career, so I'm trying to follow my muse and hoping it will work.</p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 5611051, member: 28825"] I've recently been trending into a different phase as well. When I was younger, I must say, I had a similar experience. Getting to game almost every day and for hours and hours on the weekend, especially in the summer, let to me using weather charts and trying to use armor versus weapon rules and all sorts of other minutia. Back in those days, I almost never use published adventures, because I was too specific in what I wanted in my adventures. From time to time, I would run them as one shots, but usually only to try out a system I wasn't currently running for a night or so. I moved into a phase where I didn't game at all for a few years when I was with my ex-wife and we were getting established, having our daughter and the like. When we split up, I realized one of the things I really missed was RPGs. Getting back in, I ran a game that was suppose to be every other week, but because we had a lot of schedules to juggle, it often turned into a monthly game. I created all of my own adventures for that, as well, and tried to present the world as open as possible for people to run with their own hooks. Then I started running at a the LFGS, which led to a more stable schedule, but upon letting people "pick their own adventure," we ended up with the whole party off on a quest for one person's character and that player dropping the game. I didn't want to GM myself into a corner like that again, so I started running Adventure Paths. I was fairly happy with this until recently. The second AP I was running, when the group got to the 4th adventure and the player characters were 9th level, I realized how much I missed customizing adventures to the characters, and I realized that I wasn't going to be happy just tweaking the existing adventure. In fact, I felt like I would be somehow "lying" to the players if I changed the AP too much. So in my current phase, I'm looking for a game that is both open to PCs determining the path, and simple enough with the rules that it's not too hard for me to adapt threats based on what path they wander down. I've got a group playing DC Adventures and another that I'm about to start in Savage Worlds playing in the Hellfrost setting. I realized that as a GM, I really missed the full on creative aspect of creating the whole adventure, and I missed the feeling that I could let the PCs go off on a tangent that I hadn't foreseen if they really wanted to follow that course of action. I don't know how well it will work, but I'm really missing it in my GM career, so I'm trying to follow my muse and hoping it will work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming Phases
Top