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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6544343" data-attributes="member: 6787650"><p>While I don't think I would mind the OP's method, your way sounds like FUN. Engaging player skill is better than die rolls for fun-factor. I also like another poster's suggestion of rolling up random encounters in advance, although I don't yet have the ability to predict what PCs will do and where they will go. (So I will probably cheat: roll up the random encounter while the players are talking to each other. That way I get at least a couple minutes to think up spoor instead of mere seconds.)</p><p></p><p>Thanks for the thread!</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6544343, member: 6787650"] While I don't think I would mind the OP's method, your way sounds like FUN. Engaging player skill is better than die rolls for fun-factor. I also like another poster's suggestion of rolling up random encounters in advance, although I don't yet have the ability to predict what PCs will do and where they will go. (So I will probably cheat: roll up the random encounter while the players are talking to each other. That way I get at least a couple minutes to think up spoor instead of mere seconds.) Thanks for the thread! [/QUOTE]
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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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