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General Tabletop Discussion
*TTRPGs General
Gaming Style Assumptions That Don't Make Sense
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<blockquote data-quote="Gradine" data-source="post: 6699841" data-attributes="member: 57112"><p>I think it boils down to whether you and your players emphasize the RP or the G more. I'll sometimes fudge die rolls to save PCs, or sometimes I'll let them die. I'll give the same treatment for my villains, when I feel it's appropriate. These are both usually regarded as anathema to the genre, but they fit the very specific role my game plays in the lives of my players. I see myself, and they see me, as a storyteller primarily, much more than someone administrating a game. So when a PC or NPC are in danger I always have to ask myself, what impact would this death have on the story we're creating. Death is surprisingly often anticlimactic in stories; it typically reduces a source of tension. There are plenty of times where death is thematically appropriate, but where it isn't, yeah I'll fudge a bit if I don't have to ruin player agency to do so. This is a pretty clear expectation at our table though.</p><p></p><p>I would argue that an assumption along similar lines is whether a table allows non standard actions from their PCs, particularly once combat starts. At many tables combat is restricted to the clearly established rules of the system; at others anything flies. I think there are perfectly legitimate reasons for either, but they're definitely not fit everybody.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6699841, member: 57112"] I think it boils down to whether you and your players emphasize the RP or the G more. I'll sometimes fudge die rolls to save PCs, or sometimes I'll let them die. I'll give the same treatment for my villains, when I feel it's appropriate. These are both usually regarded as anathema to the genre, but they fit the very specific role my game plays in the lives of my players. I see myself, and they see me, as a storyteller primarily, much more than someone administrating a game. So when a PC or NPC are in danger I always have to ask myself, what impact would this death have on the story we're creating. Death is surprisingly often anticlimactic in stories; it typically reduces a source of tension. There are plenty of times where death is thematically appropriate, but where it isn't, yeah I'll fudge a bit if I don't have to ruin player agency to do so. This is a pretty clear expectation at our table though. I would argue that an assumption along similar lines is whether a table allows non standard actions from their PCs, particularly once combat starts. At many tables combat is restricted to the clearly established rules of the system; at others anything flies. I think there are perfectly legitimate reasons for either, but they're definitely not fit everybody. [/QUOTE]
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