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Gaming Style Assumptions That Don't Make Sense
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<blockquote data-quote="Celebrim" data-source="post: 6703431" data-attributes="member: 4937"><p>4e had in my opinion a very purist design that did some things very well indeed. I fully admit that certain aspects of the 4e designed influenced my game and my thinking, even as I also admit that I hated 4e right from the very first preview of play and pretty much was one of the first edition warriors. </p><p></p><p>But if the design was geared for the sort of play you wanted to do, it was probably as close to perfect as you could want because everything was built around it. The only thing you'd have to fix would be a few small areas where they didn't actually get the math right, and maybe tweak the flexibility a bit depending on your preferences.</p><p></p><p>I think the comparison to New Coke is spot on. WotC simply misjudged their market the way Coke misjudged their market, but I don't claim New Coke or 4e was an objectively bad product and obviously for some portions of the market it was just the thing. It just wasn't the product most of their market was hoping for, and most certainly not someone as opinionated as I am.</p><p></p><p></p><p></p><p>I'm sure it does, and I actually agree that for the sort of play that I want, that's a flaw. But I set out to solve those black swans being rather too common it in a rather different manner than 4e did when it banned them. What I did even before 4e was a thing was build in alternative mitigation mechanics, that are in some ways very similar to 5e's Legendary Saves designed to mitigate against random pointless death happening to NPCs. Just for PC's, because PC's - rather than NPCs - are what is usually legendary in my stories.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6703431, member: 4937"] 4e had in my opinion a very purist design that did some things very well indeed. I fully admit that certain aspects of the 4e designed influenced my game and my thinking, even as I also admit that I hated 4e right from the very first preview of play and pretty much was one of the first edition warriors. But if the design was geared for the sort of play you wanted to do, it was probably as close to perfect as you could want because everything was built around it. The only thing you'd have to fix would be a few small areas where they didn't actually get the math right, and maybe tweak the flexibility a bit depending on your preferences. I think the comparison to New Coke is spot on. WotC simply misjudged their market the way Coke misjudged their market, but I don't claim New Coke or 4e was an objectively bad product and obviously for some portions of the market it was just the thing. It just wasn't the product most of their market was hoping for, and most certainly not someone as opinionated as I am. I'm sure it does, and I actually agree that for the sort of play that I want, that's a flaw. But I set out to solve those black swans being rather too common it in a rather different manner than 4e did when it banned them. What I did even before 4e was a thing was build in alternative mitigation mechanics, that are in some ways very similar to 5e's Legendary Saves designed to mitigate against random pointless death happening to NPCs. Just for PC's, because PC's - rather than NPCs - are what is usually legendary in my stories. [/QUOTE]
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