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*TTRPGs General
Gaming Style Assumptions That Don't Make Sense
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<blockquote data-quote="GMMichael" data-source="post: 6710959" data-attributes="member: 6685730"><p>Sure, you could make the assumption that first level is lethal if you're basing your future experience on average historical trend. But do you really want to go into a game assuming it's going to be average? The assumption doesn't make sense to me because there's no reason (aside from what professional adventure designers write) that your first level characters should face an unnatural amount of mortal danger. Is there a rule that says "the PCs must fight 15 monsters to get to level 2?" Not even in D&D, which strongly implies that character development must be tied to killing, since each monster is tied to an XP value. But there are other ways to get XP/advance your character.</p><p></p><p></p><p></p><p>While touching on why war is such a historically popular thing, you've still managed to miss the point. You don't change the mayor's policy by killing him. You don't earn the dragon as a pet by killing it. You don't discover that your nemesis is your long lost brother by killing him. Yes, violence is exciting and can show up even in the sappiest movies by that virtue. But it should be the frosting on the cake, not the cake itself.</p><p></p><p></p><p>True, but it no longer NEEDS to be the assumption. Ever used Yelp? Get this: it's a website, powered by user reviews, about local offerings (businesses) of the public, that helps you to pick and choose what you want to try. Sounds pretty applicable to RPG content to me.</p><p></p><p>In fact, I'm pretty sure ENworld has the infrastructure needed for this.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6710959, member: 6685730"] Sure, you could make the assumption that first level is lethal if you're basing your future experience on average historical trend. But do you really want to go into a game assuming it's going to be average? The assumption doesn't make sense to me because there's no reason (aside from what professional adventure designers write) that your first level characters should face an unnatural amount of mortal danger. Is there a rule that says "the PCs must fight 15 monsters to get to level 2?" Not even in D&D, which strongly implies that character development must be tied to killing, since each monster is tied to an XP value. But there are other ways to get XP/advance your character. While touching on why war is such a historically popular thing, you've still managed to miss the point. You don't change the mayor's policy by killing him. You don't earn the dragon as a pet by killing it. You don't discover that your nemesis is your long lost brother by killing him. Yes, violence is exciting and can show up even in the sappiest movies by that virtue. But it should be the frosting on the cake, not the cake itself. True, but it no longer NEEDS to be the assumption. Ever used Yelp? Get this: it's a website, powered by user reviews, about local offerings (businesses) of the public, that helps you to pick and choose what you want to try. Sounds pretty applicable to RPG content to me. In fact, I'm pretty sure ENworld has the infrastructure needed for this. [/QUOTE]
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