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<blockquote data-quote="Lhorgrim" data-source="post: 4909280" data-attributes="member: 12222"><p>For those who use Hirst Arts and Dwarven Forge, how do you deal with the half square next to the walls?</p><p></p><p>For example, if I have a hallway that is three squares in width, and the walls are 1/2 inch thick, that leaves a usable width of 2 inches, but its 1 full square and two half squares right? So my 10' wide corridor really only allows for single file passage using minis.</p><p></p><p>Can you construct the corridor differently without messing up doorways and intersections, or do you just assume the representative minis can occupy partial squares or what?</p><p></p><p>I'd love to do the Hirst Arts stuff now that I've got a good core of Fat Dragon EZ dungeons done. I would use the HA stuff for the cool set piece battles, and the FD stuff for the rest but I'm not sure how well they would sync.</p></blockquote><p></p>
[QUOTE="Lhorgrim, post: 4909280, member: 12222"] For those who use Hirst Arts and Dwarven Forge, how do you deal with the half square next to the walls? For example, if I have a hallway that is three squares in width, and the walls are 1/2 inch thick, that leaves a usable width of 2 inches, but its 1 full square and two half squares right? So my 10' wide corridor really only allows for single file passage using minis. Can you construct the corridor differently without messing up doorways and intersections, or do you just assume the representative minis can occupy partial squares or what? I'd love to do the Hirst Arts stuff now that I've got a good core of Fat Dragon EZ dungeons done. I would use the HA stuff for the cool set piece battles, and the FD stuff for the rest but I'm not sure how well they would sync. [/QUOTE]
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