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Gaming Terrain, Tiles, and Battlemats
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<blockquote data-quote="Alan Shutko" data-source="post: 4912117" data-attributes="member: 23694"><p>The groups I've been in are currently using wet-erase battlemaps most of the time. We had a projector setup in one DM's old place, but neither his new place nor my place have the right spot to mount it. It was really shiny and cool, since the DM did maps in Dundjinni and then did fog of war with Photoshop. When we started Keep on the Shadowfell, we used the big battlemaps that came with it.</p><p></p><p>For a Tomb of Horrors run, I redid the map in 5" squares using the old-style map symbols and grid, and cut the pieces out to lay them out. That was pretty fiddly but did sort of fit the old-school nature of the game.</p><p></p><p>I've built a few of the World Works models for a dungeon and village. Those are very cool! I'm almost done with the Maiden, and when I'm done I'm so running a pirate adventure. The 3d boat is absolutely unbelievable and will look even better than the PJ did. The dungeon layout I did wasn't too hot, but it was pretty cool. I didn't have time to build a lot of components so I did one of the easier sets with flat walls, and I had to keep moving the walls around for each room. Chunky Dungeons looks like it would be a better experience, and the new TerrainLinx system looks like a dream, in terms of quickly putting modules together.</p><p></p><p>At Gencon, I picked up some Fat Dragon EZ Dungeon Sets, which also look like they'd be pretty easy to hook components together. I really like their drop-in traps, where you can build modules for traps that you insert only after the party triggers the traps. </p><p></p><p>Odds are, I'll continue using a mix of vinyl battlemap and cardstock terrain for my mapping. I'm hoping to build up a backlog of terrain builds I can use components from. Odd random encounters and the like will either be handwaved (I run RCD&D) or done on a battlemap.</p></blockquote><p></p>
[QUOTE="Alan Shutko, post: 4912117, member: 23694"] The groups I've been in are currently using wet-erase battlemaps most of the time. We had a projector setup in one DM's old place, but neither his new place nor my place have the right spot to mount it. It was really shiny and cool, since the DM did maps in Dundjinni and then did fog of war with Photoshop. When we started Keep on the Shadowfell, we used the big battlemaps that came with it. For a Tomb of Horrors run, I redid the map in 5" squares using the old-style map symbols and grid, and cut the pieces out to lay them out. That was pretty fiddly but did sort of fit the old-school nature of the game. I've built a few of the World Works models for a dungeon and village. Those are very cool! I'm almost done with the Maiden, and when I'm done I'm so running a pirate adventure. The 3d boat is absolutely unbelievable and will look even better than the PJ did. The dungeon layout I did wasn't too hot, but it was pretty cool. I didn't have time to build a lot of components so I did one of the easier sets with flat walls, and I had to keep moving the walls around for each room. Chunky Dungeons looks like it would be a better experience, and the new TerrainLinx system looks like a dream, in terms of quickly putting modules together. At Gencon, I picked up some Fat Dragon EZ Dungeon Sets, which also look like they'd be pretty easy to hook components together. I really like their drop-in traps, where you can build modules for traps that you insert only after the party triggers the traps. Odds are, I'll continue using a mix of vinyl battlemap and cardstock terrain for my mapping. I'm hoping to build up a backlog of terrain builds I can use components from. Odd random encounters and the like will either be handwaved (I run RCD&D) or done on a battlemap. [/QUOTE]
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