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Gaming the game, or telling a story?
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<blockquote data-quote="Kae'Yoss" data-source="post: 1594053" data-attributes="member: 4134"><p>For me, D&D is as much a played story as it is a told game. I like both and I want both.</p><p></p><p>On the one side, the game has to have a good story, with reoccuring NPC's, with a big plot in the background, with sidequests, a story that involves the PC's, one that makes me await the next game session impatiently. </p><p>I also like my charakters to be more than just stats. They must have a personality, a background, some quirks (even though one way or the other, they resemble me a bit).</p><p></p><p>But I also want to have a character that is "effective" - one that can contribute to things, be it combat or conversation. And I like them to be challenged by the fights and tasks that are set before us.</p><p></p><p>I wouldn't like a game without a good story, but I also wouldn't liek a game where my character sheet is all but useless. </p><p></p><p>I confess that I am a powergamer and min-maxer, at least to a certain degree: my characters have to be useful to be fun. But I also put a story behind the character, and make them more than just numbers on a piece of paper, and I try to play out the disadvantages my character has (and some of these aren't to be found on the sheet).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1594053, member: 4134"] For me, D&D is as much a played story as it is a told game. I like both and I want both. On the one side, the game has to have a good story, with reoccuring NPC's, with a big plot in the background, with sidequests, a story that involves the PC's, one that makes me await the next game session impatiently. I also like my charakters to be more than just stats. They must have a personality, a background, some quirks (even though one way or the other, they resemble me a bit). But I also want to have a character that is "effective" - one that can contribute to things, be it combat or conversation. And I like them to be challenged by the fights and tasks that are set before us. I wouldn't like a game without a good story, but I also wouldn't liek a game where my character sheet is all but useless. I confess that I am a powergamer and min-maxer, at least to a certain degree: my characters have to be useful to be fun. But I also put a story behind the character, and make them more than just numbers on a piece of paper, and I try to play out the disadvantages my character has (and some of these aren't to be found on the sheet). [/QUOTE]
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