Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Gaming the game, or telling a story?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="T. Foster" data-source="post: 1594073" data-attributes="member: 16574"><p>This is a longstanding topic of discussion, and the folks at <a href="http://www.indie-rpgs.com/" target="_blank">The Forge</a> have codified this into a Theory of the three primary ways of approaching the rpg experience: Gamism (your friend), Narrativism (you), and Simulationism (the dominant mode during the 80s -- "realism" and creating a world are most important). There are a lot more nuances (and, alas, a lot of academic-speak jargon) that they've added on top, but this is the most basic version, and in my experience it holds pretty much true. Personally, I've never been much for Narrativist play -- when I want stories I read books or watch movies (or write stories, as the case may be). For many years I was a dedicated Simulationist, was heavily devoted to the worlds of Glorantha and Traveller's Third Imperium, and exploring these worlds was considered something of an end in itself. Recently, however, I've redirected myself to an almost entirely Gamist approach, the much-derided "player vs. DM" model where I consider my primary goal (as DM) as providing a challenge to the players, and their primary goal as overcoming these challenges. Yes, there's some Simulation (to provide the ground-rules against which the challenges take place) and some Narrative (to provide a pretext for the challenges), but the primary focus is always on the challenges themselves. </p><p></p><p>An important thing to note is that a Gamist approach is not necessarily synonymous with a focus on numbers, powergaming, or mini-maxing. Yes this is an <em>element</em> of Gamist play -- in order to give yourself the best possible chance of overcoming challenges you want your character to have every possible advantage under the rules -- but is only means towards an end. Real Gamist play is a matter of matching wits, <em>player</em> (not character) vs. DM -- what you <em>do</em> with the numbers on the sheet, not the numbers themselves. This is actually one of the reasons why I prefer the less-detailed and numbers-heavy versions of the game (OD&D and 1E) -- in those versions the numbers and possible combinations are simple and limited enough that there's only so much weaseling and mini-maxing that can be done with them and the real measure of success will always be the skill and wits of the actual <em>player</em>, not his character, whereas in 3E there are so many possible combinations, so much number-crunching and mini-maxing that can be done, that unless you're very careful (or draw some arbitrary limits) the focus can easily shift away from player skill towards the numbers on the sheet (i.e. munchkinism).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 1594073, member: 16574"] This is a longstanding topic of discussion, and the folks at [url=http://www.indie-rpgs.com/]The Forge[/url] have codified this into a Theory of the three primary ways of approaching the rpg experience: Gamism (your friend), Narrativism (you), and Simulationism (the dominant mode during the 80s -- "realism" and creating a world are most important). There are a lot more nuances (and, alas, a lot of academic-speak jargon) that they've added on top, but this is the most basic version, and in my experience it holds pretty much true. Personally, I've never been much for Narrativist play -- when I want stories I read books or watch movies (or write stories, as the case may be). For many years I was a dedicated Simulationist, was heavily devoted to the worlds of Glorantha and Traveller's Third Imperium, and exploring these worlds was considered something of an end in itself. Recently, however, I've redirected myself to an almost entirely Gamist approach, the much-derided "player vs. DM" model where I consider my primary goal (as DM) as providing a challenge to the players, and their primary goal as overcoming these challenges. Yes, there's some Simulation (to provide the ground-rules against which the challenges take place) and some Narrative (to provide a pretext for the challenges), but the primary focus is always on the challenges themselves. An important thing to note is that a Gamist approach is not necessarily synonymous with a focus on numbers, powergaming, or mini-maxing. Yes this is an [i]element[/i] of Gamist play -- in order to give yourself the best possible chance of overcoming challenges you want your character to have every possible advantage under the rules -- but is only means towards an end. Real Gamist play is a matter of matching wits, [i]player[/i] (not character) vs. DM -- what you [i]do[/i] with the numbers on the sheet, not the numbers themselves. This is actually one of the reasons why I prefer the less-detailed and numbers-heavy versions of the game (OD&D and 1E) -- in those versions the numbers and possible combinations are simple and limited enough that there's only so much weaseling and mini-maxing that can be done with them and the real measure of success will always be the skill and wits of the actual [i]player[/i], not his character, whereas in 3E there are so many possible combinations, so much number-crunching and mini-maxing that can be done, that unless you're very careful (or draw some arbitrary limits) the focus can easily shift away from player skill towards the numbers on the sheet (i.e. munchkinism). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming the game, or telling a story?
Top