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<blockquote data-quote="Ourph" data-source="post: 1594929" data-attributes="member: 20239"><p>I don't like powergaming. When I create a character I want to roll a few dice, pick a weapon and maybe some armor or spells and sit down and play. Crunching numbers to figure out the ultimate character build just isn't what RPGs are all about to me.</p><p></p><p>I don't like backstories. I want my character's story to be created in the game, not beforehand on a piece of paper. I figure every one of my characters starts out as some no-name farmer's third son. Whether he becomes somebody interesting depends on what happens once we start playing.</p><p></p><p>What I DO like is thinking like my character while overcoming challenges in-game. Give me a Magic-User with one <em>sleep</em> spell, a fighter with a broken sword and a longbow (with no arrows) and a thief with 50ft of rope (cut into five 10ft sections) who have to find some creative way to defeat an ogre guarding the object of their quest and I'm in gaming heaven. I guess that's a primarily gamist attitude, but tempered by the fact that I expect the game world to function basically like the real world (simulationist) and by the fact that I'm only allowing myself to problem solve using info that my character would have and from my character's perspective (that's a little bit narrativist).</p><p></p><p>But over all I could care less if there's some overarching story behind the game. I just want the game.</p></blockquote><p></p>
[QUOTE="Ourph, post: 1594929, member: 20239"] I don't like powergaming. When I create a character I want to roll a few dice, pick a weapon and maybe some armor or spells and sit down and play. Crunching numbers to figure out the ultimate character build just isn't what RPGs are all about to me. I don't like backstories. I want my character's story to be created in the game, not beforehand on a piece of paper. I figure every one of my characters starts out as some no-name farmer's third son. Whether he becomes somebody interesting depends on what happens once we start playing. What I DO like is thinking like my character while overcoming challenges in-game. Give me a Magic-User with one [i]sleep[/i] spell, a fighter with a broken sword and a longbow (with no arrows) and a thief with 50ft of rope (cut into five 10ft sections) who have to find some creative way to defeat an ogre guarding the object of their quest and I'm in gaming heaven. I guess that's a primarily gamist attitude, but tempered by the fact that I expect the game world to function basically like the real world (simulationist) and by the fact that I'm only allowing myself to problem solve using info that my character would have and from my character's perspective (that's a little bit narrativist). But over all I could care less if there's some overarching story behind the game. I just want the game. [/QUOTE]
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