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Gaming Theory: M&M 2nd with Hit Points
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<blockquote data-quote="ValhallaGH" data-source="post: 5438792" data-attributes="member: 41187"><p><u>Hit Dice and Hit Points</u></p><p>M&M assumes a certain kind of hit dice: 1d6 per point of Con Bonus, or 1d10 per Toughness if the character has no Con bonus. These are just made static (3 or 5). This is to make squishy humans be squishy (14 con gets 20 hp; 10 con gets 10 hp; heavy pistol does 2d6).</p><p>So a PL 15 50 Con super has 20d6+50 hp, with 3 hp per die, for a total of 110. Throw in the Impervious Toughness 10 damage reduction, and he's knocking 20 damage off of every incoming attack.</p><p>He's super-hero tough, though not as much so as he was in M&M. (Blaster rifle does 6d6 damage, 6 to 36, average 21, which means it can hurt him regularly, something it couldn't do in M&M 2e.)</p><p></p><p>Why does the Mastermind's Manual not list Hit Dice? Because nothing in the M&M power system is limited to a certain number of hit dice of effect (like <em>sleep</em> in D&D). Therefore it's completely unnecessary for that system.</p><p>So, what to do? Borrow the BESM hit dice system. They already have a points cost for HD, and the associated HP. If 50 Con pays the 3 points per level for d12's then he's on 15d12+300, average 397. That's impressively super-tough, unless your dealing in Mega Damage.</p><p></p><p>Did that help?</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5438792, member: 41187"] [U]Hit Dice and Hit Points[/U] M&M assumes a certain kind of hit dice: 1d6 per point of Con Bonus, or 1d10 per Toughness if the character has no Con bonus. These are just made static (3 or 5). This is to make squishy humans be squishy (14 con gets 20 hp; 10 con gets 10 hp; heavy pistol does 2d6). So a PL 15 50 Con super has 20d6+50 hp, with 3 hp per die, for a total of 110. Throw in the Impervious Toughness 10 damage reduction, and he's knocking 20 damage off of every incoming attack. He's super-hero tough, though not as much so as he was in M&M. (Blaster rifle does 6d6 damage, 6 to 36, average 21, which means it can hurt him regularly, something it couldn't do in M&M 2e.) Why does the Mastermind's Manual not list Hit Dice? Because nothing in the M&M power system is limited to a certain number of hit dice of effect (like [I]sleep[/I] in D&D). Therefore it's completely unnecessary for that system. So, what to do? Borrow the BESM hit dice system. They already have a points cost for HD, and the associated HP. If 50 Con pays the 3 points per level for d12's then he's on 15d12+300, average 397. That's impressively super-tough, unless your dealing in Mega Damage. Did that help? [/QUOTE]
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