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Gaming w/Jemal 4E: Past Tense
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<blockquote data-quote="Jemal" data-source="post: 4424702" data-attributes="member: 9026"><p>[sblock=initiative]</p><p>Ash</p><p>Ripper</p><p>Ruthear</p><p>Verity</p><p>Keira</p><p>Illian</p><p>Creatures(DM Update) </p><p>[/sblock]</p><p></p><p>Ash steps to the side, stabbing her spear into the serpentine beast in a gush of blood.</p><p></p><p>Also moving into more advantageous positions, Ripper strikes home with his Dagger while Ruthear jostles about but doesn't manage to connect.</p><p></p><p>Verity quickly removes himself from harms way, simultaneously entrapping two of the creatures within his maze.</p><p></p><p>Keira continues her assault, but her blade scrapes a harmless glancing blow against the things scales, while Illian blasts at one of the beasts trapped in Verity's maze.</p><p></p><p>The two north-most beasts stand dazed, but those to the south continue their viscious assault on Keira, ripping savagely but futiley at the knight's armour.</p><p></p><p></p><p>[sblock=ooc]</p><p>Please don't include "shifts one square left" in the IC description of what your character does, that's a game term that I prefer be left in OOC. your character does not view the world as a board filled with squares where he/she is a chess-piece, so they would "Step to the side" or "shift away", not "move 1 square diagonally north-east".</p><p></p><p>Zweis - Ruth can't get into flanking position, the only square that would allow him to do so is occupied by Verity (And that would require a move 2 squares to the Left, not 1 to the Right.)</p><p></p><p>Graf - How's the maze of mirros work? Is it save ends the immobilize, or it just lasts one round and save ends the -5 to hit, or is it 1 round immobilze no save for -5 hit? *is starting to regret allowing illusion spells he doesn't have access to*</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1696521/" target="_blank">#3&4 vs Keira's AC (1d20+12=16, 1d20+10=11, 1d8+4=11, 1d8+4=12)</a> AC 16 and 11 both miss. lucky Keira.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1696522/" target="_blank">Creature Saves (#1, #2, #2) (1d20=1, 1d20=12, 1d20=8)</a> #2 shakes off the first immobilization effect (Ash's Dizzying Blow) but both are still under the spell of the mirrors.</p><p></p><p></p><p>ROUND INFO: </p><p>Total Creature Damage: C1=57(Bloodied, Cursed, -5 atk, immobilized); C2=50(Bloodied, Marked:Ash, -5 attack, Immobilized); C3=38(Bloodied, Marked: Keira); C4=42(Cursed, Bloodied)</p><p></p><p></p><p>*ALSO, remember to include combat stats next round (Including the Inspiring word +4 hp healed for Keira from Ash this round*</p><p></p><p>[code]</p><p>..x....x......</p><p>...X....XX....</p><p>........XX...x</p><p>..Xx......V...</p><p>...........X..</p><p>.....X........</p><p>.....xx.....x.</p><p>...X...x......</p><p>.....1..r.....</p><p>.x..xxx2.3...</p><p>....xXx.KA..x.</p><p>....xxx..4....</p><p>.xx......R..XX</p><p>..I..x......XX</p><p>[/code]</p><p>#'s=Creatures X=Tree .=empty space x=bush(light concealment, hampered terrain)</p><p>K=Keira I=Illian A=Ash V=Verity R=Ripper r=Ruthear[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4424702, member: 9026"] [sblock=initiative] Ash Ripper Ruthear Verity Keira Illian Creatures(DM Update) [/sblock] Ash steps to the side, stabbing her spear into the serpentine beast in a gush of blood. Also moving into more advantageous positions, Ripper strikes home with his Dagger while Ruthear jostles about but doesn't manage to connect. Verity quickly removes himself from harms way, simultaneously entrapping two of the creatures within his maze. Keira continues her assault, but her blade scrapes a harmless glancing blow against the things scales, while Illian blasts at one of the beasts trapped in Verity's maze. The two north-most beasts stand dazed, but those to the south continue their viscious assault on Keira, ripping savagely but futiley at the knight's armour. [sblock=ooc] Please don't include "shifts one square left" in the IC description of what your character does, that's a game term that I prefer be left in OOC. your character does not view the world as a board filled with squares where he/she is a chess-piece, so they would "Step to the side" or "shift away", not "move 1 square diagonally north-east". Zweis - Ruth can't get into flanking position, the only square that would allow him to do so is occupied by Verity (And that would require a move 2 squares to the Left, not 1 to the Right.) Graf - How's the maze of mirros work? Is it save ends the immobilize, or it just lasts one round and save ends the -5 to hit, or is it 1 round immobilze no save for -5 hit? *is starting to regret allowing illusion spells he doesn't have access to* [url=http://invisiblecastle.com/roller/view/1696521/]#3&4 vs Keira's AC (1d20+12=16, 1d20+10=11, 1d8+4=11, 1d8+4=12)[/url] AC 16 and 11 both miss. lucky Keira. [url=http://invisiblecastle.com/roller/view/1696522/]Creature Saves (#1, #2, #2) (1d20=1, 1d20=12, 1d20=8)[/url] #2 shakes off the first immobilization effect (Ash's Dizzying Blow) but both are still under the spell of the mirrors. ROUND INFO: Total Creature Damage: C1=57(Bloodied, Cursed, -5 atk, immobilized); C2=50(Bloodied, Marked:Ash, -5 attack, Immobilized); C3=38(Bloodied, Marked: Keira); C4=42(Cursed, Bloodied) *ALSO, remember to include combat stats next round (Including the Inspiring word +4 hp healed for Keira from Ash this round* [code] ..x....x...... ...X....XX.... ........XX...x ..Xx......V... ...........X.. .....X........ .....xx.....x. ...X...x...... .....1..r..... .x..xxx2.3... ....xXx.KA..x. ....xxx..4.... .xx......R..XX ..I..x......XX [/code] #'s=Creatures X=Tree .=empty space x=bush(light concealment, hampered terrain) K=Keira I=Illian A=Ash V=Verity R=Ripper r=Ruthear[/sblock] [/QUOTE]
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