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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)
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<blockquote data-quote="Avalon®" data-source="post: 3518487" data-attributes="member: 48208"><p>Jemal, so... is the thri-keen a go?</p><p></p><p>Here's their stats in the Expanded Psionics Handbook:</p><p>[sblock]Thri-keen Racial traits:</p><ul> <li data-xf-list-type="ul">Monstrous Humanoid</li> <li data-xf-list-type="ul">Medium Size</li> <li data-xf-list-type="ul">Base land speed: 40 ft.</li> <li data-xf-list-type="ul">Daekvision 60 ft.</li> <li data-xf-list-type="ul">Immunity to magical sleep effects</li> <li data-xf-list-type="ul">+3 Natural Armor</li> <li data-xf-list-type="ul">Multiple Limbs: Thri-keen have four arms and thus can take the Multiweapon Fighting feat instead of the Two-weapon fighting feat. They can also take the multiattack feat.</li> <li data-xf-list-type="ul">Natural Attacks: They have 4 claws and a bite attack. The claw does 1d4 damage and the bite is a secondary attack that also does 1d4 damage.. If he is wielding weapons, he can make a bite or claw attack as a secondary attack.</li> <li data-xf-list-type="ul">Poison: Bite, Initial damage 1d6 dex, secondary damage paralysis. DC 11+Con mod. A thri-keen only produces enough poison for only one poisonous bite per day.</li> <li data-xf-list-type="ul">Leap: +30 racial bonus to jump checks</li> <li data-xf-list-type="ul">Weapon Familiarity: Treat gythkas and chatkas as martial weapons instead of exotic weapons.</li> <li data-xf-list-type="ul">Naturally Psionic: gain 1 bonus power point at 1st level.</li> <li data-xf-list-type="ul">Psi-like abilities: 3/day - chameleon, know direction. 1/day - psionic displacement, metaphysical claw. ML equal to 1/2 HD. Saves are Cha based</li> <li data-xf-list-type="ul">Racial HD: Thri-keen begin with 2 levels of monstrous humanoid that provide 2d8 HD, BAB of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.</li> <li data-xf-list-type="ul">Racial Skills: A thri-keen's monstrous humanoid levels grant him skill points equal to 5x (2+Int). Class skills are Balance, Climb, Hide, Jump, Listen and Spot.</li> <li data-xf-list-type="ul">+4 racial bonus to hide checks in sandy or arid settings.</li> <li data-xf-list-type="ul">Racial Feats: A thri-keen character gains Deflect Arrows as a bonus feat. In addition, his monstrous levels give him one feat.</li> <li data-xf-list-type="ul">Automatic Languages: Common and Thri-keen. Bonus Languages: Elven, Giant, Gnoll, Goblin, Halfling</li> <li data-xf-list-type="ul">Favored Class: Ranger</li> <li data-xf-list-type="ul">LA +2</li> </ul><p>[/sblock]</p><p></p><p>So how about if we remove the the psionic stuff in exchange for reducing the LA?</p></blockquote><p></p>
[QUOTE="Avalon®, post: 3518487, member: 48208"] Jemal, so... is the thri-keen a go? Here's their stats in the Expanded Psionics Handbook: [sblock]Thri-keen Racial traits: [list] [*]Monstrous Humanoid [*]Medium Size [*]Base land speed: 40 ft. [*]Daekvision 60 ft. [*]Immunity to magical sleep effects [*]+3 Natural Armor [*]Multiple Limbs: Thri-keen have four arms and thus can take the Multiweapon Fighting feat instead of the Two-weapon fighting feat. They can also take the multiattack feat. [*]Natural Attacks: They have 4 claws and a bite attack. The claw does 1d4 damage and the bite is a secondary attack that also does 1d4 damage.. If he is wielding weapons, he can make a bite or claw attack as a secondary attack. [*]Poison: Bite, Initial damage 1d6 dex, secondary damage paralysis. DC 11+Con mod. A thri-keen only produces enough poison for only one poisonous bite per day. [*]Leap: +30 racial bonus to jump checks [*]Weapon Familiarity: Treat gythkas and chatkas as martial weapons instead of exotic weapons. [*]Naturally Psionic: gain 1 bonus power point at 1st level. [*]Psi-like abilities: 3/day - chameleon, know direction. 1/day - psionic displacement, metaphysical claw. ML equal to 1/2 HD. Saves are Cha based [*]Racial HD: Thri-keen begin with 2 levels of monstrous humanoid that provide 2d8 HD, BAB of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3. [*]Racial Skills: A thri-keen's monstrous humanoid levels grant him skill points equal to 5x (2+Int). Class skills are Balance, Climb, Hide, Jump, Listen and Spot. [*]+4 racial bonus to hide checks in sandy or arid settings. [*]Racial Feats: A thri-keen character gains Deflect Arrows as a bonus feat. In addition, his monstrous levels give him one feat. [*]Automatic Languages: Common and Thri-keen. Bonus Languages: Elven, Giant, Gnoll, Goblin, Halfling [*]Favored Class: Ranger [*]LA +2 [/list] [/sblock] So how about if we remove the the psionic stuff in exchange for reducing the LA? [/QUOTE]
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