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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)
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<blockquote data-quote="Brother Allard" data-source="post: 3532279" data-attributes="member: 49563"><p>I'm also considering a few magical items from sources others than those you listed. I'd like to run them by you:</p><p></p><p> * Soulfire armor ability (BoED 112) - immune to all death spells, magical death effects, and energy drain, and any negative energy effects (such as from chill touch or inflict spells).</p><p> * Blindsighted weapon ability (Und 68) - blindsight to a range of 30 feet.</p><p> * Necklace of natural weapons (SS 58) - the enhancement bonuses and weapon qualities on this necklace are applied to attack and damage rolls involving one or more of the wearer's natural weapons. (in this case, claws only)</p><p> * Ring of adamantine touch (BoED 115) - allows the wearer to make melee weapon attacks and natural attacks as though wielding an adamantine weapon.</p><p> * Ring of growth (SS 54) - This ring allows the wearer to speak a command word and instantly grow in size, doubling its height and multiplying its weight by 8. The usual effects apply. 1/day for 9 minutes.</p><p> * Ring of 9 lives (MoF 146) - If the wearer ever drops to 0 hit points or below, the ring expends one of its [9] charges to cast a heal spell upon her. The wearer can also expend a charge if she fails a saving throw, allowing her to treat the saving throw as a success.</p><p> * Antimagic torc (Und 73) - 1/day antimagic field, as the spell, centered on wielder. This build is pretty grapple heavy - this item is here to defeat freedom of movement, if necessary.</p></blockquote><p></p>
[QUOTE="Brother Allard, post: 3532279, member: 49563"] I'm also considering a few magical items from sources others than those you listed. I'd like to run them by you: * Soulfire armor ability (BoED 112) - immune to all death spells, magical death effects, and energy drain, and any negative energy effects (such as from chill touch or inflict spells). * Blindsighted weapon ability (Und 68) - blindsight to a range of 30 feet. * Necklace of natural weapons (SS 58) - the enhancement bonuses and weapon qualities on this necklace are applied to attack and damage rolls involving one or more of the wearer's natural weapons. (in this case, claws only) * Ring of adamantine touch (BoED 115) - allows the wearer to make melee weapon attacks and natural attacks as though wielding an adamantine weapon. * Ring of growth (SS 54) - This ring allows the wearer to speak a command word and instantly grow in size, doubling its height and multiplying its weight by 8. The usual effects apply. 1/day for 9 minutes. * Ring of 9 lives (MoF 146) - If the wearer ever drops to 0 hit points or below, the ring expends one of its [9] charges to cast a heal spell upon her. The wearer can also expend a charge if she fails a saving throw, allowing her to treat the saving throw as a success. * Antimagic torc (Und 73) - 1/day antimagic field, as the spell, centered on wielder. This build is pretty grapple heavy - this item is here to defeat freedom of movement, if necessary. [/QUOTE]
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