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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)
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<blockquote data-quote="Brother Allard" data-source="post: 3544945" data-attributes="member: 49563"><p><span style="color: SIENNA"><strong>Grugg</strong></span></p><p>[SBLOCK]Chaotic Neutral Feral Half-Ogre Barbarian (bear totem) 5 / Fighter 2 / Bear Warrior 10 / Warshaper 3 / Frenzied Berserker 10 / War Hulk 10</p><p></p><p>[code]Str 72 +31 base 15 (cost 8) + 2 race + 4 template + 5 inherent + 10 level + 12 enhancement + 20 war hulk</p><p>Dex 20 +5 base 13 (cost 5) - 2 race - 2 template + 5 inherent + 6 enhancement</p><p>Con 34 +12 base 13 (cost 5) + 2 race + 2 template + 5 inherent + 12 enhancement</p><p>Int 14 +2 base 15 (cost 8) - 2 race - 4 template + 5 inherent</p><p>Wis 18 +4 base 11 (cost 3) + 2 template + 5 inherent</p><p>Cha 16 +3 base 13 (cost 5) - 2 race + 5 inherent[/code]</p><p></p><p>Age 24</p><p>Height 8'4"</p><p>Weight 530 lbs</p><p></p><p>Description: Big, dirty, doesn't smell too good.</p><p></p><p>HP 842 (12+(34*9=306)+(3*6=18)+(2*7=14)+(40*12=480)+12)</p><p>Fast Healing 5</p><p>AC 44 (10 base + 5 dex + 13 armor + 11 natural armor + 5 deflection)</p><p>DR 15/-</p><p>Energy Resistance 30 (all types)</p><p>Init +5 (+5 Dex)</p><p>Move 80 ft / x4, fly 120 ft (good)</p><p></p><p>Fortitude 49 (17 base + 10 epic + 12 con + 2 feat + 8 resistance)</p><p>Reflex 28 (5 base + 10 epic + 5 dex + 8 resistance)</p><p>Will 27 (5 base + 10 epic + 4 wis + 8 resistance)</p><p></p><p>Attack Bonus +28 (19 BAB + 10 EAB - 1 size)</p><p>Melee Attack +59 (19 BAB + 10 EAB + 31 str - 1 size)</p><p>Ranged Attack +33 (19 BAB + 10 EAB + 5 dex - 1 size)</p><p></p><p>Melee: +6 keen cold iron greataxe +65/+60/+55/+50 (3d6+55, 19-20/x3) or two +6 claws +66 (2d6+67, 20/x2)</p><p>Ranged: rock +60/+55/+50/+45 (2d8+31, 20/x2, 50ft.)</p><p></p><p>[code]1 barbarian 1 power attack, bonus: Toughness</p><p>2 barbarian 2 bonus: Improved Grapple</p><p>3 barbarian 3 improved bull rush, bonus: Great Fortitude</p><p>4 barbarian 4 </p><p>5 barbarian 5</p><p>6 fighter 1 improved sunder, bonus: shock trooper</p><p>7 fighter 2 bonus: combat brute</p><p>8 bear warrior 1 </p><p>9 bear warrior 2 destructive rage </p><p>10 bear warrior 3</p><p>11 bear warrior 4</p><p>12 bear warrior 5 intimidating rage </p><p>13 bear warrior 6</p><p>14 bear warrior 7</p><p>15 bear warrior 8 cleave </p><p>16 bear warrior 9</p><p>17 bear warrior 10</p><p>18 warshaper 1 extra rage</p><p>19 warshaper 2</p><p>20 warshaper 3</p><p>21 frenzied berserker 1 extra rage, bonus: diehard</p><p>22 frenzied berserker 2</p><p>23 frenzied berserker 3 </p><p>24 frenzied berserker 4 terrifying rage</p><p>25 frenzied berserker 5</p><p>26 frenzied berserker 6</p><p>27 frenzied berserker 7 damage reduction</p><p>28 frenzied berserker 8 </p><p>29 frenzied berserker 9 </p><p>30 frenzied berserker 10 damage reduction</p><p>31 war hulk 1</p><p>32 war hulk 2</p><p>33 war hulk 3 damage reduction</p><p>34 war hulk 4</p><p>35 war hulk 5</p><p>36 war hulk 6 damage reduction</p><p>37 war hulk 7</p><p>38 war hulk 8 bonus: Toughness</p><p>39 war hulk 9 damage reduction, bonus: Toughness</p><p>40 war hulk 10 bonus: Toughness[/code]</p><p></p><p></p><p>Skills:</p><p> * balance +25 (0 ranks + 5 dex + 20 competence)</p><p> * climb +85 (34 ranks + 31 str + 20 competence)</p><p> * jump +94 (43 ranks + 31 str + 20 competence)</p><p> * intimidate +76 (43 ranks + 3 cha + 30 competence)</p><p> * swim +53 (22 ranks + 31 str)</p><p> * tumble +25 (0 ranks + 5 dex + 20 competence)</p><p></p><p>Class Abilities:</p><p>Barbarian:</p><p> * +4 on grapple checks while raging</p><p> * rage 6/day</p><p></p><p>Bear Warrior:</p><p> * scent</p><p> * bear form (dire): +20 str, +2 dex, +8 con (+160 hp), space/reach 10'/5', +7 natural armor, attacks: 2 claws (2d4), bite -5 (2d8), special attack: improved grab</p><p></p><p>Frenzied Berserker:</p><p> * supreme cleave: 5' step between attacks when using cleave</p><p> * deathless frenzy</p><p> * supreme power attack: +2 to damage for every -1 to hit</p><p> * inspire frenzy</p><p> * greater frenzy: 5/day, +10 str, 1 extra attack at highest bonus, -4 to AC, 2 pts nonlethal damage each round</p><p> * tireless frenzy</p><p></p><p>Warshaper:</p><p> * morphic immunities: immune to stunning and critical hits when in bear form</p><p> * morphic weapons: can grow natural weapons as a move action, can improve dire bear attacks to 2 claws (2d6) and bite (4d6)</p><p> * morphic body: +4 str & con when in bear form</p><p> * morphic reach: can stretch limbs to give an extra 5' of reach</p><p></p><p>War Hulk:</p><p> * no time to think: considered to have 0 ranks in all int-, wis-, and cha-based skills</p><p> * massive swing: as standard action, one attack with melee weapon vs all defenders threatened</p><p> * mighty rock throwing: throw 50 lb rocks for 2d8, using str instead of dex with range increment of 50'</p><p> * massive sweeping boulder: affect four adjacent squares with thrown rocks, provided each square is farther away. one attack roll applied to all affected targets.</p><p></p><p>Racial Abilities:</p><p>Half-ogre:</p><p> * space/reach 10'/10'</p><p> * +4 natural armor</p><p> * darkvision 60'</p><p></p><p>Template Abilities:</p><p>Feral:</p><p> * land speed +10 </p><p> * +6 natural armor</p><p> * 2 claw attacks (2d6)</p><p> * special attacks: improved grab, pounce, rake, rend</p><p> * darkvision 120'</p><p> * fast healing 5</p><p></p><p>Abilities from items:</p><p> * evasion</p><p> * haste 3/day (20 round duration)</p><p> * energy resistance 30 (all types)</p><p> * treated as two size categories larger for combat-related opposed checks</p><p> * immune to mind-affecting spells and abilities</p><p> * bite attack (when in bear form only) as one size category larger (after warshaper is 4d8)</p><p> * does not need to eat or drink</p><p> * fly 60 ft. (good)</p><p> * natural weapons are treated as adamantine for overcoming DR</p><p></p><p>Equipment: [14,000,000 - 895,010 yet to spend]</p><p> * tomes +5 (x6) [read] 825,000 gp</p><p> * bracers of relentless might 4,438,000 gp</p><p> * +8 wild (+4 in abilities) mithral breastplate of greater energy resistance (30, all 5 types) (2,254,350 + (62,000 x 5)) 2,564,350 gp</p><p> * +6 amulet of mighty fists / +5 natural armor (2,160,000 + (50,000 x 1.5)) 2,235,000 gp</p><p> * +6 keen cold iron greataxe 982,640 [34,410]</p><p> * ring of mental fortitude (slotless, worn in ear) (110,000 x 2) 220,000 gp</p><p> * cloak of epic resistance +8 640,000 gp</p><p> * nose ring of intimidation +30 (fills mask spot) 90,000 gp</p><p> * jaws of the dragon 40,000 gp</p><p> * ring of protection +5 (slotless, worn in ear) (50,000 x 2) 100,000 gp</p><p> * wings of flying (slotless, worn as large steel piercing between shoulder blades) (54,000 x 2) 102,000 gp (because a raging bear with batwings is the most awesome thing ever)</p><p> * ring of sustenance 2,500 gp</p><p> * bag of holding, type iv (full of 50 lb rocks [30]) 10,000 gp</p><p> * anklets of swiftness 256,000 gp</p><p> * ring of djinni calling 125,000 gp</p><p> * gem of seeing 75,000 gp</p><p> * helm of teleportation 73,500 gp</p><p> * ring of adamantine touch (slotless, worn in ear) (120,000 x 2) 240,000 gp</p><p> * ring of growth (slotless, worn in ear) (18,000 x 2) 36,000 gp</p><p> * antimagic torc (slotless, worn as piercing) (25,000 x 2) 50,000 gp[/SBLOCK]</p><p></p><p>Spoilered for space considerations only - feel free to look.</p><p></p><p>As a point of interest: frenzied, enlarged, and in bear form, he has a strength of 114.</p></blockquote><p></p>
[QUOTE="Brother Allard, post: 3544945, member: 49563"] [COLOR=SIENNA][b]Grugg[/b][/color] [SBLOCK]Chaotic Neutral Feral Half-Ogre Barbarian (bear totem) 5 / Fighter 2 / Bear Warrior 10 / Warshaper 3 / Frenzied Berserker 10 / War Hulk 10 [code]Str 72 +31 base 15 (cost 8) + 2 race + 4 template + 5 inherent + 10 level + 12 enhancement + 20 war hulk Dex 20 +5 base 13 (cost 5) - 2 race - 2 template + 5 inherent + 6 enhancement Con 34 +12 base 13 (cost 5) + 2 race + 2 template + 5 inherent + 12 enhancement Int 14 +2 base 15 (cost 8) - 2 race - 4 template + 5 inherent Wis 18 +4 base 11 (cost 3) + 2 template + 5 inherent Cha 16 +3 base 13 (cost 5) - 2 race + 5 inherent[/code] Age 24 Height 8'4" Weight 530 lbs Description: Big, dirty, doesn't smell too good. HP 842 (12+(34*9=306)+(3*6=18)+(2*7=14)+(40*12=480)+12) Fast Healing 5 AC 44 (10 base + 5 dex + 13 armor + 11 natural armor + 5 deflection) DR 15/- Energy Resistance 30 (all types) Init +5 (+5 Dex) Move 80 ft / x4, fly 120 ft (good) Fortitude 49 (17 base + 10 epic + 12 con + 2 feat + 8 resistance) Reflex 28 (5 base + 10 epic + 5 dex + 8 resistance) Will 27 (5 base + 10 epic + 4 wis + 8 resistance) Attack Bonus +28 (19 BAB + 10 EAB - 1 size) Melee Attack +59 (19 BAB + 10 EAB + 31 str - 1 size) Ranged Attack +33 (19 BAB + 10 EAB + 5 dex - 1 size) Melee: +6 keen cold iron greataxe +65/+60/+55/+50 (3d6+55, 19-20/x3) or two +6 claws +66 (2d6+67, 20/x2) Ranged: rock +60/+55/+50/+45 (2d8+31, 20/x2, 50ft.) [code]1 barbarian 1 power attack, bonus: Toughness 2 barbarian 2 bonus: Improved Grapple 3 barbarian 3 improved bull rush, bonus: Great Fortitude 4 barbarian 4 5 barbarian 5 6 fighter 1 improved sunder, bonus: shock trooper 7 fighter 2 bonus: combat brute 8 bear warrior 1 9 bear warrior 2 destructive rage 10 bear warrior 3 11 bear warrior 4 12 bear warrior 5 intimidating rage 13 bear warrior 6 14 bear warrior 7 15 bear warrior 8 cleave 16 bear warrior 9 17 bear warrior 10 18 warshaper 1 extra rage 19 warshaper 2 20 warshaper 3 21 frenzied berserker 1 extra rage, bonus: diehard 22 frenzied berserker 2 23 frenzied berserker 3 24 frenzied berserker 4 terrifying rage 25 frenzied berserker 5 26 frenzied berserker 6 27 frenzied berserker 7 damage reduction 28 frenzied berserker 8 29 frenzied berserker 9 30 frenzied berserker 10 damage reduction 31 war hulk 1 32 war hulk 2 33 war hulk 3 damage reduction 34 war hulk 4 35 war hulk 5 36 war hulk 6 damage reduction 37 war hulk 7 38 war hulk 8 bonus: Toughness 39 war hulk 9 damage reduction, bonus: Toughness 40 war hulk 10 bonus: Toughness[/code] Skills: * balance +25 (0 ranks + 5 dex + 20 competence) * climb +85 (34 ranks + 31 str + 20 competence) * jump +94 (43 ranks + 31 str + 20 competence) * intimidate +76 (43 ranks + 3 cha + 30 competence) * swim +53 (22 ranks + 31 str) * tumble +25 (0 ranks + 5 dex + 20 competence) Class Abilities: Barbarian: * +4 on grapple checks while raging * rage 6/day Bear Warrior: * scent * bear form (dire): +20 str, +2 dex, +8 con (+160 hp), space/reach 10'/5', +7 natural armor, attacks: 2 claws (2d4), bite -5 (2d8), special attack: improved grab Frenzied Berserker: * supreme cleave: 5' step between attacks when using cleave * deathless frenzy * supreme power attack: +2 to damage for every -1 to hit * inspire frenzy * greater frenzy: 5/day, +10 str, 1 extra attack at highest bonus, -4 to AC, 2 pts nonlethal damage each round * tireless frenzy Warshaper: * morphic immunities: immune to stunning and critical hits when in bear form * morphic weapons: can grow natural weapons as a move action, can improve dire bear attacks to 2 claws (2d6) and bite (4d6) * morphic body: +4 str & con when in bear form * morphic reach: can stretch limbs to give an extra 5' of reach War Hulk: * no time to think: considered to have 0 ranks in all int-, wis-, and cha-based skills * massive swing: as standard action, one attack with melee weapon vs all defenders threatened * mighty rock throwing: throw 50 lb rocks for 2d8, using str instead of dex with range increment of 50' * massive sweeping boulder: affect four adjacent squares with thrown rocks, provided each square is farther away. one attack roll applied to all affected targets. Racial Abilities: Half-ogre: * space/reach 10'/10' * +4 natural armor * darkvision 60' Template Abilities: Feral: * land speed +10 * +6 natural armor * 2 claw attacks (2d6) * special attacks: improved grab, pounce, rake, rend * darkvision 120' * fast healing 5 Abilities from items: * evasion * haste 3/day (20 round duration) * energy resistance 30 (all types) * treated as two size categories larger for combat-related opposed checks * immune to mind-affecting spells and abilities * bite attack (when in bear form only) as one size category larger (after warshaper is 4d8) * does not need to eat or drink * fly 60 ft. (good) * natural weapons are treated as adamantine for overcoming DR Equipment: [14,000,000 - 895,010 yet to spend] * tomes +5 (x6) [read] 825,000 gp * bracers of relentless might 4,438,000 gp * +8 wild (+4 in abilities) mithral breastplate of greater energy resistance (30, all 5 types) (2,254,350 + (62,000 x 5)) 2,564,350 gp * +6 amulet of mighty fists / +5 natural armor (2,160,000 + (50,000 x 1.5)) 2,235,000 gp * +6 keen cold iron greataxe 982,640 [34,410] * ring of mental fortitude (slotless, worn in ear) (110,000 x 2) 220,000 gp * cloak of epic resistance +8 640,000 gp * nose ring of intimidation +30 (fills mask spot) 90,000 gp * jaws of the dragon 40,000 gp * ring of protection +5 (slotless, worn in ear) (50,000 x 2) 100,000 gp * wings of flying (slotless, worn as large steel piercing between shoulder blades) (54,000 x 2) 102,000 gp (because a raging bear with batwings is the most awesome thing ever) * ring of sustenance 2,500 gp * bag of holding, type iv (full of 50 lb rocks [30]) 10,000 gp * anklets of swiftness 256,000 gp * ring of djinni calling 125,000 gp * gem of seeing 75,000 gp * helm of teleportation 73,500 gp * ring of adamantine touch (slotless, worn in ear) (120,000 x 2) 240,000 gp * ring of growth (slotless, worn in ear) (18,000 x 2) 36,000 gp * antimagic torc (slotless, worn as piercing) (25,000 x 2) 50,000 gp[/SBLOCK] Spoilered for space considerations only - feel free to look. As a point of interest: frenzied, enlarged, and in bear form, he has a strength of 114. [/QUOTE]
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