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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)
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<blockquote data-quote="Voidrazor" data-source="post: 3554581" data-attributes="member: 41605"><p>I've got another round of magic item requests.</p><p></p><p>Crown of Sorcerous Terror: +6 Enhancement bonus to Charisma.+3 Profane bonus to AC. </p><p>+3 Profane bonus to all saving throws. Able to ‘capture’ 10 levels of single target or</p><p>ray spells that are targeted on its wearer. The wearer can ‘redirect’ a captured spell as</p><p>a Standard Action. The crown cannot partially absorb spells (i.e.,. all or nothing). Non-Evil wearer only: 4 Persistent Negative levels. 200,000gp Dragon312</p><p></p><p>Basilisk Mask: Wearer always makes his/her save vs. Gaze Attacks. Gains Feat: Diehard.</p><p>If the wearer’s hit-points drop to –10 or lower, he/she does not die until the end of</p><p>the next round. If healed to –9 or higher before the end of the next round, the wearer</p><p>automatically stabilizes and does not die. After 3 uses of this ability, the Mask looses</p><p>its magic. 35,000gp Dragon340</p><p></p><p>Mantle of Second Chances: Gain 1 re-roll/day. Decision to re-roll must be before success or failure determined. 12,000gp Magic Item Compendium (MIC)</p><p></p><p>Ghost Shroud: +1 deflection to AC, attacks have strike incorporeal normally. 5,000gp MIC</p><p></p><p>Steadfast Boots: +4 bonus to avoid bull rush, trip, or overrun attacks. Any two-handed weapon you carry is treated as if readied against charges (even if it normally can't be). 1,400gp (I'd be happy to pay more tho) MIC</p><p></p><p>Sphere of Awakening: Awaken all allies within 60'. Remove exhaustion and fatigue from same. All are immunie to fatigue, exhaustion and sleep effects for 10 min after activation. 1,800gp MIC</p><p></p><p>Collar of Umbral Metamorphosis: Gain Dark Creature template - +10 move, Hide in Plain Sight, Darkvision 60', Resistance to Cold 10, Superior Low-Light vision, +8 Hide, +6 Move Silently. 22,000gp Tome of Magic</p><p></p><p>Gloves of the Master Strategist: True Strike 1/day and functions like gloves of storing. 3,600gp Ghostwalk</p><p></p><p>Mask of Fury: Wearer can Rage as a Barbarian twice per day. To activate, the wearer must smear the mast with his/her own blood (Standard Action + 3hp damage). If the wearer has</p><p>been wounded within the last hour, the Rage can be activated as a Free Action & no</p><p>additional damage is taken. 12,000gp Dragon324</p><p></p><p>Ring of Entropic Deflection: Provides Entropic Shield if you move 10' or more. Miss chance goes up to 50% if speed boosting magic items are worn. 8,000gp MIC</p><p></p><p>Scout's Headband: +2 competence to Spot. 3 charges/day - 1 charge: darvision 60' for 1 hr, 2 charges: See Invisible for 10 min, 3 charges: True Seeing for 1 min. 3,400gp MIC</p><p></p><p>Sizing (MIC version): As Sizing from Comp Adv but costs +5,000gp instead of +1</p><p></p><p>Belt of Ultimate Athleticism: can take 10 on Balance, Climb, Jump, Swim, and Tumble checks. Take 20 1/day. 3,600gp MIC</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3554581, member: 41605"] I've got another round of magic item requests. Crown of Sorcerous Terror: +6 Enhancement bonus to Charisma.+3 Profane bonus to AC. +3 Profane bonus to all saving throws. Able to ‘capture’ 10 levels of single target or ray spells that are targeted on its wearer. The wearer can ‘redirect’ a captured spell as a Standard Action. The crown cannot partially absorb spells (i.e.,. all or nothing). Non-Evil wearer only: 4 Persistent Negative levels. 200,000gp Dragon312 Basilisk Mask: Wearer always makes his/her save vs. Gaze Attacks. Gains Feat: Diehard. If the wearer’s hit-points drop to –10 or lower, he/she does not die until the end of the next round. If healed to –9 or higher before the end of the next round, the wearer automatically stabilizes and does not die. After 3 uses of this ability, the Mask looses its magic. 35,000gp Dragon340 Mantle of Second Chances: Gain 1 re-roll/day. Decision to re-roll must be before success or failure determined. 12,000gp Magic Item Compendium (MIC) Ghost Shroud: +1 deflection to AC, attacks have strike incorporeal normally. 5,000gp MIC Steadfast Boots: +4 bonus to avoid bull rush, trip, or overrun attacks. Any two-handed weapon you carry is treated as if readied against charges (even if it normally can't be). 1,400gp (I'd be happy to pay more tho) MIC Sphere of Awakening: Awaken all allies within 60'. Remove exhaustion and fatigue from same. All are immunie to fatigue, exhaustion and sleep effects for 10 min after activation. 1,800gp MIC Collar of Umbral Metamorphosis: Gain Dark Creature template - +10 move, Hide in Plain Sight, Darkvision 60', Resistance to Cold 10, Superior Low-Light vision, +8 Hide, +6 Move Silently. 22,000gp Tome of Magic Gloves of the Master Strategist: True Strike 1/day and functions like gloves of storing. 3,600gp Ghostwalk Mask of Fury: Wearer can Rage as a Barbarian twice per day. To activate, the wearer must smear the mast with his/her own blood (Standard Action + 3hp damage). If the wearer has been wounded within the last hour, the Rage can be activated as a Free Action & no additional damage is taken. 12,000gp Dragon324 Ring of Entropic Deflection: Provides Entropic Shield if you move 10' or more. Miss chance goes up to 50% if speed boosting magic items are worn. 8,000gp MIC Scout's Headband: +2 competence to Spot. 3 charges/day - 1 charge: darvision 60' for 1 hr, 2 charges: See Invisible for 10 min, 3 charges: True Seeing for 1 min. 3,400gp MIC Sizing (MIC version): As Sizing from Comp Adv but costs +5,000gp instead of +1 Belt of Ultimate Athleticism: can take 10 on Balance, Climb, Jump, Swim, and Tumble checks. Take 20 1/day. 3,600gp MIC [/QUOTE]
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