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Gaming W/Jemal - FinalFantasy D&D (Going Again!)
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<blockquote data-quote="Jemal" data-source="post: 3567286" data-attributes="member: 9026"><p>I knew I forgot something!</p><p></p><p>OK, stats are kinda weird:</p><p>All stats start at 10, except your 'Prime' Stat, which starts at 18. You get 14 points to spend on a point for point basis, and can't spend more than half on any 1 stat.</p><p></p><p>To those not in yet : I haven't decided when I'll be putting you in quite yet, but I'd like to let the starting 6 get used to each other for a week or two first. I know that everybody wants in ASAP, but I'll have to look at the concepts and figure out when a good time (story-wise) would be to put you in. </p><p></p><p>[sblock=soundofazure]</p><p>Sure, we'll go with a "bonus healing-related feat every 5th lvl" Also, bonus domain: Healing at level 1 (to replace scribe scroll). SO, you can take a third domain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>And Magic of the Land is acceptable. In fact, it fits very well with one of the plotlines from later in the campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>We'll go with Staff(2-Handed) and Bracers(Defensive) for you then.</p><p>[/sblock]</p><p></p><p>[sblock=caros]</p><p>Katana(2-handed) and Vest(Defensive)</p><p>[/sblock]</p><p></p><p>[sblock=Arkhandus]</p><p>So which will it be? Katana/wakizash or Kodach/wakizash?</p><p>As for Defensive, an Improved Mage Armour would work. I'll also give your off-hand weapon some defensive abilities.</p><p>[/sblock]</p><p></p><p>[sblock=Thaedrus]</p><p>That all sounds pretty good. And if you're worried about being TOO Anime, then I must say that A) You haven't played many recent RPG's and B) You've never played with me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Don't worry bout it. Anime styled characters tend to make for fun D&D.</p><p>[/sblock]</p><p></p><p>[sblock=BrotherAllard]</p><p>Weapon: Masamune.. Hmm, Like an oversized greatsword? Exotic weapon, 3d6 damage, 10' reach, 19-20/x2 threat. Normally has -4 atk when wielded by Medium sized creature.</p><p>Maybe some cross between the Samurai class and the Knight class? (Samurai is from Complete Warrior) The Samurai gets several abilities that could be used to replace the Knight stuff that won't be getting used.</p><p>Maybe to replace the cavalry feats : Exotic Prof(Masamune), Masamune Proficiencey(No attack penalty for med. size), W.Focus(Masamune), W.Spec(Masamune), Improved Crit(Masamune). 5 for 5.</p><p></p><p>As for Shield Block, we'll change it to Parry: While wielding a 2-handed weapon with which you have the Weapon Focus feat, you gain a Shield bonus to your AC (1+ what the ability normally gives)</p><p>Were you planning on wearing actual armour?</p><p>[/sblock]</p><p></p><p>[sblock=WarlockLord/Avalon] I wouldn't go below lvl 13, they won't be fighting you RIGHT away. I know you want to start soon, but I need time to get the current group going before adding more. the bonus XP is when you start the char. As for the undead, that'll depend on level and what abilities you have that let you make/control undead. I'll be adding some special undead in, though.</p><p>[/sblock]</p><p></p><p>RE: Level, etc for everyone else: I'm thinking on it, but I want to get the starting group underway before I loose track of stuff.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3567286, member: 9026"] I knew I forgot something! OK, stats are kinda weird: All stats start at 10, except your 'Prime' Stat, which starts at 18. You get 14 points to spend on a point for point basis, and can't spend more than half on any 1 stat. To those not in yet : I haven't decided when I'll be putting you in quite yet, but I'd like to let the starting 6 get used to each other for a week or two first. I know that everybody wants in ASAP, but I'll have to look at the concepts and figure out when a good time (story-wise) would be to put you in. [sblock=soundofazure] Sure, we'll go with a "bonus healing-related feat every 5th lvl" Also, bonus domain: Healing at level 1 (to replace scribe scroll). SO, you can take a third domain. ;) And Magic of the Land is acceptable. In fact, it fits very well with one of the plotlines from later in the campaign. :D We'll go with Staff(2-Handed) and Bracers(Defensive) for you then. [/sblock] [sblock=caros] Katana(2-handed) and Vest(Defensive) [/sblock] [sblock=Arkhandus] So which will it be? Katana/wakizash or Kodach/wakizash? As for Defensive, an Improved Mage Armour would work. I'll also give your off-hand weapon some defensive abilities. [/sblock] [sblock=Thaedrus] That all sounds pretty good. And if you're worried about being TOO Anime, then I must say that A) You haven't played many recent RPG's and B) You've never played with me :D Don't worry bout it. Anime styled characters tend to make for fun D&D. [/sblock] [sblock=BrotherAllard] Weapon: Masamune.. Hmm, Like an oversized greatsword? Exotic weapon, 3d6 damage, 10' reach, 19-20/x2 threat. Normally has -4 atk when wielded by Medium sized creature. Maybe some cross between the Samurai class and the Knight class? (Samurai is from Complete Warrior) The Samurai gets several abilities that could be used to replace the Knight stuff that won't be getting used. Maybe to replace the cavalry feats : Exotic Prof(Masamune), Masamune Proficiencey(No attack penalty for med. size), W.Focus(Masamune), W.Spec(Masamune), Improved Crit(Masamune). 5 for 5. As for Shield Block, we'll change it to Parry: While wielding a 2-handed weapon with which you have the Weapon Focus feat, you gain a Shield bonus to your AC (1+ what the ability normally gives) Were you planning on wearing actual armour? [/sblock] [sblock=WarlockLord/Avalon] I wouldn't go below lvl 13, they won't be fighting you RIGHT away. I know you want to start soon, but I need time to get the current group going before adding more. the bonus XP is when you start the char. As for the undead, that'll depend on level and what abilities you have that let you make/control undead. I'll be adding some special undead in, though. [/sblock] RE: Level, etc for everyone else: I'm thinking on it, but I want to get the starting group underway before I loose track of stuff. [/QUOTE]
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