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Gaming W/Jemal - FinalFantasy D&D (Going Again!)
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<blockquote data-quote="Arkhandus" data-source="post: 3567423" data-attributes="member: 13966"><p>A few things (and yes, I'm aware that I'm still awake at an ungodly hour in Arizona; my insomnia won't let me feel sleepy yet :\ ):</p><p></p><p>[sblock=Jemal]Two or three other things to mention/ask.</p><p></p><p>1) For now I'm figuring Mikken's 5th-level Wizard bonus feat to be Craft Wondrous Item. I wanted to ask if I can have some of Mikken's starting gear crafted with this feat, taking some sort of XP debt from the item creation costs to be subtracted from the first XPs he earns? If not then Mikken will probably wait till spending time in some other time to craft a few of his personal magic items, after he's gained some XP beyond the minimum needed for remaining 10th-level. Namely, a Headband of Intellect +2, a Blessed Book perhaps (aka Boccob's Blessed Book in the DMG), and a Vest of Health +2 if that's alright (as per an Amulet of Health, but with a different body slot, and probably designed as a loose, outer kimono/jacket; according to the DMG the vest/shirt slot is appropriate for physical-improvement magic items, and Mikken could use a bit more Constitution).</p><p></p><p>2) One of Mikken's starting magic items will be an Amulet of Natural Armor +2 or +3, if that's alright, to help bolster his AC; this will use up a sizeable chunk of his starting GP since it's not something he could ever craft himself, which is fine.</p><p></p><p>3) Here are Mikken's ability scores before magic items, his class levels, and his HP rolls with Invisible Castle (I'll post a full character sheet once I finish it).</p><p>Str 14, Dex 16 (14 + 4th and 8th-level ability boosts), Con 14, Int 18, Wis 10, Cha 12</p><p>Wizard 5/Fighter 1/Eldritch Knight 3/Duelist 1</p><p>HD: 5d4+3d6+2d10 (first d4 maximized to 4 HP; also, I made a typo in my 'Note' on Invisible Castle, saying 5 hp from 1st-level Wizard, when I meant 4 hp from it; the actual HP rolls have the right static modifier (+24; from 4 hp 1st-level, and +2 Constitution bonus x10 character levels))</p><p><a href="http://invisiblecastle.com/find.py?id=1085758" target="_blank">Mikken's HP with 14 Con, 5 hp from 1st-level Wizard, plus 4d4 Wiz, 1d10 Fighter, 3d6 Eldritch Knight, and 1d10 Duelist (4d4.minroll(2)+3d6.minroll(2)+2d10.minroll(2)+24=65)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3567423, member: 13966"] A few things (and yes, I'm aware that I'm still awake at an ungodly hour in Arizona; my insomnia won't let me feel sleepy yet :\ ): [sblock=Jemal]Two or three other things to mention/ask. 1) For now I'm figuring Mikken's 5th-level Wizard bonus feat to be Craft Wondrous Item. I wanted to ask if I can have some of Mikken's starting gear crafted with this feat, taking some sort of XP debt from the item creation costs to be subtracted from the first XPs he earns? If not then Mikken will probably wait till spending time in some other time to craft a few of his personal magic items, after he's gained some XP beyond the minimum needed for remaining 10th-level. Namely, a Headband of Intellect +2, a Blessed Book perhaps (aka Boccob's Blessed Book in the DMG), and a Vest of Health +2 if that's alright (as per an Amulet of Health, but with a different body slot, and probably designed as a loose, outer kimono/jacket; according to the DMG the vest/shirt slot is appropriate for physical-improvement magic items, and Mikken could use a bit more Constitution). 2) One of Mikken's starting magic items will be an Amulet of Natural Armor +2 or +3, if that's alright, to help bolster his AC; this will use up a sizeable chunk of his starting GP since it's not something he could ever craft himself, which is fine. 3) Here are Mikken's ability scores before magic items, his class levels, and his HP rolls with Invisible Castle (I'll post a full character sheet once I finish it). Str 14, Dex 16 (14 + 4th and 8th-level ability boosts), Con 14, Int 18, Wis 10, Cha 12 Wizard 5/Fighter 1/Eldritch Knight 3/Duelist 1 HD: 5d4+3d6+2d10 (first d4 maximized to 4 HP; also, I made a typo in my 'Note' on Invisible Castle, saying 5 hp from 1st-level Wizard, when I meant 4 hp from it; the actual HP rolls have the right static modifier (+24; from 4 hp 1st-level, and +2 Constitution bonus x10 character levels)) [url=http://invisiblecastle.com/find.py?id=1085758]Mikken's HP with 14 Con, 5 hp from 1st-level Wizard, plus 4d4 Wiz, 1d10 Fighter, 3d6 Eldritch Knight, and 1d10 Duelist (4d4.minroll(2)+3d6.minroll(2)+2d10.minroll(2)+24=65)[/url] [/sblock] [/QUOTE]
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