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Gaming W/Jemal - FinalFantasy D&D (Going Again!)
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<blockquote data-quote="Jemal" data-source="post: 3567906" data-attributes="member: 9026"><p>always questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>OK, the rest of you I'd like some more fleshed out, maybe partially stated characters. The lowest level anyone will be joining in is 12. (14 for the villains). Design your characters around a minimum level of 12, though some of you WILL be higher, and coming in later.</p><p></p><p>Leveling will come fairly quickly, btw. Random encounters, RP XP, Story XP, and Lotsa Xp after boss fights.</p><p></p><p>I'd like to know some more specifics on what people are playing so I can figure out when they'll fit into the story. </p><p>ALSO, if you have a good idea for the specific time (not 'soon', but a certain event) that you think would work, we can talk about it.</p><p>Such as Avalon/Warlocklord and their Airship... </p><p></p><p>Brother Allard - Hmm, guess Full Plate it is then.. You know it'll make you pretty slow though, right? And all those feats are OK.</p><p></p><p>Warlocklord - Those feats are ok</p><p>Avalon - looking forward to it. Hoping it's not too long.</p><p>Pirates - I'll be designing the ship myself. Since it's a militarily constructed MagiTek vessel, you will not be able to modify it to your specifications (You take what you get), unless you find a MagiTek mage... Or have spells yourself that are capable of permanently modify existing magical 'boats' which are immune to transmutation magic. You CAN buy weapons for it (and your 'crew', if desired). It'll have some of it's own, but not too much.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3567906, member: 9026"] always questions. ;) OK, the rest of you I'd like some more fleshed out, maybe partially stated characters. The lowest level anyone will be joining in is 12. (14 for the villains). Design your characters around a minimum level of 12, though some of you WILL be higher, and coming in later. Leveling will come fairly quickly, btw. Random encounters, RP XP, Story XP, and Lotsa Xp after boss fights. I'd like to know some more specifics on what people are playing so I can figure out when they'll fit into the story. ALSO, if you have a good idea for the specific time (not 'soon', but a certain event) that you think would work, we can talk about it. Such as Avalon/Warlocklord and their Airship... Brother Allard - Hmm, guess Full Plate it is then.. You know it'll make you pretty slow though, right? And all those feats are OK. Warlocklord - Those feats are ok Avalon - looking forward to it. Hoping it's not too long. Pirates - I'll be designing the ship myself. Since it's a militarily constructed MagiTek vessel, you will not be able to modify it to your specifications (You take what you get), unless you find a MagiTek mage... Or have spells yourself that are capable of permanently modify existing magical 'boats' which are immune to transmutation magic. You CAN buy weapons for it (and your 'crew', if desired). It'll have some of it's own, but not too much. [/QUOTE]
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