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Gaming W/Jemal - FinalFantasy D&D (Going Again!)
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<blockquote data-quote="Brother Allard" data-source="post: 3570185" data-attributes="member: 49563"><p>Aluf, so far:</p><p></p><p></p><p><span style="color: sienna"><strong>Aluf</strong></span></p><p>Lawful Good Human Knight 12</p><p></p><p>Str 21 +5 - base 16 + 1 level + 4 enhancement</p><p>Dex 12 +1 - base 12 </p><p>Con 22 +6 - base 18 + 2 level + 2 enhancement</p><p>Int 10 +0 - base 10 </p><p>Wis 10 +0 - base 10 </p><p>Cha 16 +3 - base 16 </p><p></p><p>Age 32</p><p>Height 6'4"</p><p>Weight 215 lbs</p><p></p><p>Description: Tall, broad, and solid, Aluf is an imposing physical presence. Balding, what remains of his jet black hair is pulled back into a ponytail. He wears a full beard which he keeps trimmed up off his neck, but which is otherwise left to its own devices.</p><p></p><p>HP 172 (12 + 11d12 [<a href="http://invisiblecastle.com/find.py?id=1088035" target="_blank">88</a>] + 72)</p><p>AC 26 (10 base + 1 dex + 10 armor + 3 shield + 1 deflection + 1 natural armor)</p><p>DR 2/-</p><p>Init +1 (+1 Dex)</p><p>Move 30 ft</p><p></p><p>Fortitude 12 (4 base + 6 con + 2 resistance)</p><p>Reflex 7 (4 base + 1 dex + 2 resistance)</p><p>Will 16 (8 base + 6 con + 2 resistance)</p><p></p><p>Attack Bonus +12 BAB</p><p>Melee Attack +17 (12 BAB + 5 str)</p><p>Ranged Attack +13 (12 BAB + 1 dex)</p><p></p><p>Melee: masamune +18/+13/+8 (3d6+7, 19-20/x2, 10' reach)</p><p>Ranged: </p><p></p><p>1 knight 1 endurance, power attack</p><p>2 knight 2 bonus: ewp (masamune)</p><p>3 knight 3 steadfast determination</p><p>4 knight 4 </p><p>5 knight 5 bonus: masamune proficiency</p><p>6 knight 6 heavy armor optimization</p><p>7 knight 7 </p><p>8 knight 8 </p><p>9 knight 9 greater heavy armor optimization </p><p>10 knight 10 bonus: weapon focus (masaumune)</p><p>11 knight 11</p><p>12 knight 12 armor specialization (full plate)</p><p></p><p></p><p>Skills:</p><p> * diplomacy +15 (7.5 cc ranks + 3 cha + 2 intimidate + 3 competence)</p><p> * intimidate +21 (15 ranks + 3 cha + 3 competence)</p><p> * knowledge (nobility) +15 (15 ranks + 0 int)</p><p></p><p>Class Abilities:</p><p>Knight:</p><p> * knight's challenge: 9/day</p><p> - fighting challenge +2: challenge one foe. swift action, lasts 8 rounds, if opponent has Int of at least 5, a language, and CR 10 or higher, challenge takes effect. Aluf recieves a +2 morale bonus on will saves and attack and damage vs that foe. If that foe reduces him to 0 or less hp, he loses 2 challenges for the day. May not challenge another foe, until first is defeated.</p><p> - test of mettle: challenge all foes within 100'. swift action, lasts 8 rounds, if opponents have Int of at least 5, a language, and CR 10 or higher, they must direct their attacks at Aluf (WillNeg, DC 19). Does not make opponents mindless. If a foe under this effect reduces Aluf to 0 hp or less, he gains an additional challenge for the day (limit of 1/day).</p><p> - call to battle: swift action. grants an ally who failed a save vs fear a new saving throw.</p><p> - daunting challenge: challenge all foes within 100'. swift action, lasts 8 rounds, all opponents with Int of at least 5, a language, and CR 10 or <em>lower</em> are <a href="http://www.d20srd.org/srd/conditionSummary.htm#shaken" target="_blank">shaken</a> (WillNeg, DC 19)</p><p> * parry: +3 shield bonus to AC while wielding a 2-handed weapon with which you have the Weapon Focus feat</p><p> * bullwark of defense: if an opponent begins his/her round in a square threatened by you, he/she treats all squares</p><p>threatened by you as Difficult Terrain for the round.</p><p> * armor mastery (heavy): Aluf's ignores speed penalties for heavy armor.</p><p> * vigilant defender: any attempt to Tumble through Aluf's threatened area to avoid an Attack of Opportunity has its DC increased by 12.</p><p> * shield ally: as an Immediate Action, Aluf can take half the damage from a melee or ranged attack that is being</p><p>taken by an adjacent ally. The ally takes the other half of the damage.</p><p></p><p>Abilities from items:</p><p></p><p>Equipment:</p><p> * masamune sword</p><p> * full plate</p><p> * belt of giant strength +4 (16,000 gp)</p><p> * circlet of persuasion (4,500 gp)</p><p> * shirt of health +2 (4,000 gp)</p><p> * cloak of resistance +2 (4,000 gp)</p><p> * amulet of natural armor +1 (2,000 gp)</p><p> * ring of protection +1 (2,000 gp)</p><p> * 3,500 gp yet to spend</p></blockquote><p></p>
[QUOTE="Brother Allard, post: 3570185, member: 49563"] Aluf, so far: [color=sienna][b]Aluf[/b][/color] Lawful Good Human Knight 12 Str 21 +5 - base 16 + 1 level + 4 enhancement Dex 12 +1 - base 12 Con 22 +6 - base 18 + 2 level + 2 enhancement Int 10 +0 - base 10 Wis 10 +0 - base 10 Cha 16 +3 - base 16 Age 32 Height 6'4" Weight 215 lbs Description: Tall, broad, and solid, Aluf is an imposing physical presence. Balding, what remains of his jet black hair is pulled back into a ponytail. He wears a full beard which he keeps trimmed up off his neck, but which is otherwise left to its own devices. HP 172 (12 + 11d12 [[url=http://invisiblecastle.com/find.py?id=1088035]88[/url]] + 72) AC 26 (10 base + 1 dex + 10 armor + 3 shield + 1 deflection + 1 natural armor) DR 2/- Init +1 (+1 Dex) Move 30 ft Fortitude 12 (4 base + 6 con + 2 resistance) Reflex 7 (4 base + 1 dex + 2 resistance) Will 16 (8 base + 6 con + 2 resistance) Attack Bonus +12 BAB Melee Attack +17 (12 BAB + 5 str) Ranged Attack +13 (12 BAB + 1 dex) Melee: masamune +18/+13/+8 (3d6+7, 19-20/x2, 10' reach) Ranged: 1 knight 1 endurance, power attack 2 knight 2 bonus: ewp (masamune) 3 knight 3 steadfast determination 4 knight 4 5 knight 5 bonus: masamune proficiency 6 knight 6 heavy armor optimization 7 knight 7 8 knight 8 9 knight 9 greater heavy armor optimization 10 knight 10 bonus: weapon focus (masaumune) 11 knight 11 12 knight 12 armor specialization (full plate) Skills: * diplomacy +15 (7.5 cc ranks + 3 cha + 2 intimidate + 3 competence) * intimidate +21 (15 ranks + 3 cha + 3 competence) * knowledge (nobility) +15 (15 ranks + 0 int) Class Abilities: Knight: * knight's challenge: 9/day - fighting challenge +2: challenge one foe. swift action, lasts 8 rounds, if opponent has Int of at least 5, a language, and CR 10 or higher, challenge takes effect. Aluf recieves a +2 morale bonus on will saves and attack and damage vs that foe. If that foe reduces him to 0 or less hp, he loses 2 challenges for the day. May not challenge another foe, until first is defeated. - test of mettle: challenge all foes within 100'. swift action, lasts 8 rounds, if opponents have Int of at least 5, a language, and CR 10 or higher, they must direct their attacks at Aluf (WillNeg, DC 19). Does not make opponents mindless. If a foe under this effect reduces Aluf to 0 hp or less, he gains an additional challenge for the day (limit of 1/day). - call to battle: swift action. grants an ally who failed a save vs fear a new saving throw. - daunting challenge: challenge all foes within 100'. swift action, lasts 8 rounds, all opponents with Int of at least 5, a language, and CR 10 or [i]lower[/i] are [url=http://www.d20srd.org/srd/conditionSummary.htm#shaken]shaken[/url] (WillNeg, DC 19) * parry: +3 shield bonus to AC while wielding a 2-handed weapon with which you have the Weapon Focus feat * bullwark of defense: if an opponent begins his/her round in a square threatened by you, he/she treats all squares threatened by you as Difficult Terrain for the round. * armor mastery (heavy): Aluf's ignores speed penalties for heavy armor. * vigilant defender: any attempt to Tumble through Aluf's threatened area to avoid an Attack of Opportunity has its DC increased by 12. * shield ally: as an Immediate Action, Aluf can take half the damage from a melee or ranged attack that is being taken by an adjacent ally. The ally takes the other half of the damage. Abilities from items: Equipment: * masamune sword * full plate * belt of giant strength +4 (16,000 gp) * circlet of persuasion (4,500 gp) * shirt of health +2 (4,000 gp) * cloak of resistance +2 (4,000 gp) * amulet of natural armor +1 (2,000 gp) * ring of protection +1 (2,000 gp) * 3,500 gp yet to spend [/QUOTE]
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