Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Gaming W/Jemal - FinalFantasy D&D (Going Again!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4176756" data-attributes="member: 13966"><p>Shayuri: Maybe a steam-pack that gives you a second or two of concealment or total concealment when activated (maybe a swift action to activate? or a free action once per round?), buying you a second to step aside so an incoming attack is more likely to miss.</p><p></p><p>Or a gadget-arm-shield-module thingamabob, that springs into this big, complicated, shield-like thing when activated, then compacts back into a smaller bundle when deactivated.</p><p></p><p>Or a sort of light exoskeleton armor-thing, that only provides partial protection (like leather armor instead of plate armor) but helps you move faster and stronger, for better speed, jumping, and melee attacks perhaps.</p><p></p><p>Or reactive studded leather armor; it works like studded leather, but the studs are replaced with strategically-placed small plates. If any of those plates is stricken, a steam-pack attached to the armor activates a wierd pneumatic device under the plate, springing it outward a few inches with a small burst of released steam, before retracting. The reactive property helps to try and repel the attack before the rest of the blade/striking end/whatever hits flesh. Probably clunkier than normal studded leather, but more effective sometimes. Probably mithral plates, to keep the weight down and only slightly heavier than normal studded leather.</p><p></p><p></p><p>Some idea for a mage: A wierd, supernatural, oversized beetle. It clings to you most of the time like some kind of creepy, dead accessory, but is in fact a living magivore/magiphage that thrives on the excess energy released by the spells you cast. So remains quiet and motionless most of the time, waiting for you to cast spells for it to leech a bit of excess energy off of (not enough to weaken the spell). And when you're attacked, it reacts with preternatural speed to scurry into place and try deflecting the attack with its superhard carapace, protecting its food source.</p><p></p><p>Better yet, it leeches a bit of energy off of offensive spells used against you (maybe just from area-effect spells, though), more actively than it does from your own spells, slightly weakening their negative effects upon you. Like, +2 to your saves against magic, or reducing the damage to you from magical attacks by 5 points or suchlike. Just an idea.</p><p></p><p></p><p>Mages often have a pointy hat, a cowl, a mantle, or a cloak. It could be their defensive item, protecting them from some forms of attack. A Pointy Hat of Mind Shielding and Critical Hit Aversion. A Mantle of Protection from Projectiles. A Cloak of Occasional Disappearance. A Cowl of Hypnotism. A Mask of Menacing.</p><p></p><p>Maybe a set of magic orbs, disks, or runestones, that fly about you when you're attacked, to try deflecting attacks or absorbing some spell energy.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4176756, member: 13966"] Shayuri: Maybe a steam-pack that gives you a second or two of concealment or total concealment when activated (maybe a swift action to activate? or a free action once per round?), buying you a second to step aside so an incoming attack is more likely to miss. Or a gadget-arm-shield-module thingamabob, that springs into this big, complicated, shield-like thing when activated, then compacts back into a smaller bundle when deactivated. Or a sort of light exoskeleton armor-thing, that only provides partial protection (like leather armor instead of plate armor) but helps you move faster and stronger, for better speed, jumping, and melee attacks perhaps. Or reactive studded leather armor; it works like studded leather, but the studs are replaced with strategically-placed small plates. If any of those plates is stricken, a steam-pack attached to the armor activates a wierd pneumatic device under the plate, springing it outward a few inches with a small burst of released steam, before retracting. The reactive property helps to try and repel the attack before the rest of the blade/striking end/whatever hits flesh. Probably clunkier than normal studded leather, but more effective sometimes. Probably mithral plates, to keep the weight down and only slightly heavier than normal studded leather. Some idea for a mage: A wierd, supernatural, oversized beetle. It clings to you most of the time like some kind of creepy, dead accessory, but is in fact a living magivore/magiphage that thrives on the excess energy released by the spells you cast. So remains quiet and motionless most of the time, waiting for you to cast spells for it to leech a bit of excess energy off of (not enough to weaken the spell). And when you're attacked, it reacts with preternatural speed to scurry into place and try deflecting the attack with its superhard carapace, protecting its food source. Better yet, it leeches a bit of energy off of offensive spells used against you (maybe just from area-effect spells, though), more actively than it does from your own spells, slightly weakening their negative effects upon you. Like, +2 to your saves against magic, or reducing the damage to you from magical attacks by 5 points or suchlike. Just an idea. Mages often have a pointy hat, a cowl, a mantle, or a cloak. It could be their defensive item, protecting them from some forms of attack. A Pointy Hat of Mind Shielding and Critical Hit Aversion. A Mantle of Protection from Projectiles. A Cloak of Occasional Disappearance. A Cowl of Hypnotism. A Mask of Menacing. Maybe a set of magic orbs, disks, or runestones, that fly about you when you're attacked, to try deflecting attacks or absorbing some spell energy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal - FinalFantasy D&D (Going Again!)
Top