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Gaming W/Jemal - FinalFantasy D&D (Going Again!)
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<blockquote data-quote="Fangor the Fierce" data-source="post: 4178791" data-attributes="member: 17100"><p>Sly - Pseudodragon / Dragon Shaman 7</p><p>Mascot</p><p></p><p>Strength: 10 </p><p>Dexterity: 19 (Prime, +1 Stat Increase)</p><p>Constitution: 16 (Starting +6)</p><p>Intelligence: 12 (Starting +2)</p><p>Wisdom: 10 </p><p>Charisma: 16 (Starting +6)</p><p></p><p>Size/Type: Tiny Dragon</p><p>Hit Dice: 7d10+21 (?? hp)</p><p>Initiative: +4</p><p>Speed: 15 ft. (3 squares), fly 60 ft. (good)</p><p>Armor Class: 21 (+2 size, +4 Dex, +5 natural), touch 16, flat-footed 17</p><p>Base Attack/Grapple: +5/-5</p><p>Attack: Sting +11 melee (1d3 plus poison)</p><p>Full Attack: Sting +11 melee (1d3 plus poison) and bite +6 melee (1)</p><p>Space/Reach: 2½ ft./0 ft. (5 ft. with tail)</p><p></p><p>Special Attacks: </p><p>Poison - Injury, Fortitude DC 15, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.</p><p></p><p>Special Qualities: </p><p>Blindsense 60 ft</p><p>Darkvision 60 ft</p><p>Immunity to sleep and paralysis</p><p>Low-light vision</p><p>Spell resistance 19</p><p>Telepathy 60 ft</p><p></p><p>Class Abilities:</p><p>Draconic Aura +2 (6 Auras: Acid Energy Shield, Power, Acid Resistance 10, Senses, Toughness DR2/Magic, Vigor Fast Healing 2)</p><p>Totem Dragon – Black Dragon</p><p>Skill Focus – Swim</p><p>Draconic Adaptation – Water Breathing</p><p>Breath Weapon – Line of Acid (30’ line, 3d6dmg, 1d4 rounds, DC16: 10+1/2DrSh level+Con Mod)</p><p>Draconic Resolve – Immune to sleep and Paralysis and Frightful Presence of Dragons</p><p>Touch of Vitality – (Heal wounds with Standard Action of 42hp: 2xDrSh Lvl xCha Mod per day)</p><p>Natural Armor Increase +1</p><p></p><p>Saves: </p><p>Fort +8 (5 base, 3 ability)</p><p>Ref +6 (2 base, 4 ability)</p><p>Will +5 (5 base, 0 ability)</p><p></p><p>Skills: 12 +18 - Max10/5* </p><p>Climb 0</p><p>Craft 1</p><p>Hide 26/30 (10 Ranks, +4 Ability, +4 Racial/+8 in Forests/Overgrown Areas, +8 Size)</p><p>Intimidate 3 (+3 Ability)</p><p>Knowledge 1 (+1 Ability)</p><p>Move Silently 14 (10 Ranks, +4 Ability)</p><p>Search 1 (+1 Ability)</p><p>Swim 13 (10 Ranks, +0 Ability, +3 Feat)</p><p></p><p>Feats: </p><p>Weapon Finesse, Flyby Attack, Hover</p><p></p><p></p><p>Ok - Here are my questions:</p><p></p><p>1 - How are HP being done? Max at first, then roll the rest?</p><p>2 - Are the stats right on this guy? Wanted to make sure that they are correct, as you said use same setup as the others did.</p><p>3 - 7Levels of Dragon Shaman, so that's +1 Stat Bonus for 4th level. I am one level away from next boost, right?</p><p>4 - Skills are simple, sticking with his forte of Move silently, Hide and Swim. Yeah, SWIM! He's a prankster, as you will see...</p><p>5 - Feats, took three. First level, 3rd and 6th. Weapon Finesses for those poison attacks, then hover and flyby attack for utilizing his small size and speed in the air. Are those feats ok?</p><p>6 - Personal special is still somewhat new to me, but I was thinking something to do with luck. He's quick, small and fragile, but not too scared about it. Having a little luck on his side might be worthwhile.</p><p>7 - For the items that you take care of for each of the characters, would a amulet and vest be acceptable? I am not sure what other options I have.</p><p></p><p>THANKS!</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4178791, member: 17100"] Sly - Pseudodragon / Dragon Shaman 7 Mascot Strength: 10 Dexterity: 19 (Prime, +1 Stat Increase) Constitution: 16 (Starting +6) Intelligence: 12 (Starting +2) Wisdom: 10 Charisma: 16 (Starting +6) Size/Type: Tiny Dragon Hit Dice: 7d10+21 (?? hp) Initiative: +4 Speed: 15 ft. (3 squares), fly 60 ft. (good) Armor Class: 21 (+2 size, +4 Dex, +5 natural), touch 16, flat-footed 17 Base Attack/Grapple: +5/-5 Attack: Sting +11 melee (1d3 plus poison) Full Attack: Sting +11 melee (1d3 plus poison) and bite +6 melee (1) Space/Reach: 2½ ft./0 ft. (5 ft. with tail) Special Attacks: Poison - Injury, Fortitude DC 15, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus. Special Qualities: Blindsense 60 ft Darkvision 60 ft Immunity to sleep and paralysis Low-light vision Spell resistance 19 Telepathy 60 ft Class Abilities: Draconic Aura +2 (6 Auras: Acid Energy Shield, Power, Acid Resistance 10, Senses, Toughness DR2/Magic, Vigor Fast Healing 2) Totem Dragon – Black Dragon Skill Focus – Swim Draconic Adaptation – Water Breathing Breath Weapon – Line of Acid (30’ line, 3d6dmg, 1d4 rounds, DC16: 10+1/2DrSh level+Con Mod) Draconic Resolve – Immune to sleep and Paralysis and Frightful Presence of Dragons Touch of Vitality – (Heal wounds with Standard Action of 42hp: 2xDrSh Lvl xCha Mod per day) Natural Armor Increase +1 Saves: Fort +8 (5 base, 3 ability) Ref +6 (2 base, 4 ability) Will +5 (5 base, 0 ability) Skills: 12 +18 - Max10/5* Climb 0 Craft 1 Hide 26/30 (10 Ranks, +4 Ability, +4 Racial/+8 in Forests/Overgrown Areas, +8 Size) Intimidate 3 (+3 Ability) Knowledge 1 (+1 Ability) Move Silently 14 (10 Ranks, +4 Ability) Search 1 (+1 Ability) Swim 13 (10 Ranks, +0 Ability, +3 Feat) Feats: Weapon Finesse, Flyby Attack, Hover Ok - Here are my questions: 1 - How are HP being done? Max at first, then roll the rest? 2 - Are the stats right on this guy? Wanted to make sure that they are correct, as you said use same setup as the others did. 3 - 7Levels of Dragon Shaman, so that's +1 Stat Bonus for 4th level. I am one level away from next boost, right? 4 - Skills are simple, sticking with his forte of Move silently, Hide and Swim. Yeah, SWIM! He's a prankster, as you will see... 5 - Feats, took three. First level, 3rd and 6th. Weapon Finesses for those poison attacks, then hover and flyby attack for utilizing his small size and speed in the air. Are those feats ok? 6 - Personal special is still somewhat new to me, but I was thinking something to do with luck. He's quick, small and fragile, but not too scared about it. Having a little luck on his side might be worthwhile. 7 - For the items that you take care of for each of the characters, would a amulet and vest be acceptable? I am not sure what other options I have. THANKS! [/QUOTE]
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