Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Gaming W/Jemal - FinalFantasy D&D (Going Again!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fangor the Fierce" data-source="post: 4183301" data-attributes="member: 17100"><p>Yeah, I reworked the character creation, thought of taking the first level of Pseudodragon anyways, as he's in need of those skills. Spot mainly, so that he can use his flying ability to the max, as a scout of sorts.</p><p></p><p>I lose one level of Dragon Shaman, but that doesn't affect me much. He's going to be a flying guy mainly, as I removed Hover and took Improved Flight to get him up to perfect flying, which rocks! Also, with the items I took, his flyby attacks should be interesting, as well as any chases that might occur in flight. They will have surprises in store for them! I figure he will use his flying with breath weapons, then use his bag of boulders to pelt the foes from above, while his breath attack replenishes. Then, its attack again. I have a few other options for fighting, but we'll see how that works out. </p><p></p><p>Updated Character Sheet, still needs a few tweaks [sblock=Sly]</p><p></p><p>Sly - Pseudodragon 1 / Dragon Shaman 7</p><p>Mascot</p><p></p><p>Strength: 6 (-2) (-4 Racial)</p><p>Dexterity: 22 (+6) (Prime, +4 Racial)</p><p>Constitution: 18 (+4) (Starting +6, +2 Racial)</p><p>Intelligence: 12 (+1) (Starting +2)</p><p>Wisdom: 12 (+1) (+2 Racial)</p><p>Charisma: 18 (+4) (Starting +6, +2 Stat Increase)</p><p></p><p>Size/Type: Tiny Dragon</p><p>Hit Dice: 1d12+7d10+32 ( hp)</p><p>Initiative: +6</p><p>Speed: 15 ft. (3 squares), fly 60 ft. (perfect*)</p><p>Armor Class: 23 (+2 size, +6 Dex, +5 Racial/Class), touch 18, flat-footed 17</p><p>Base Attack/Grapple: +6/-4</p><p>Attack: Sting +14/+9 melee (1d3-2 plus poison)</p><p>Full Attack: Sting +14/+9 melee (1d3-2 plus poison) and bite +9/+4 melee (1)</p><p>Space/Reach: 2½ ft./0 ft. (5 ft. with tail)</p><p></p><p>Special Attacks: </p><p>Poison - Injury, Fortitude DC 20, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.</p><p></p><p>Special Qualities: </p><p>Blindsense 60 ft</p><p>Darkvision 60 ft</p><p>Immunity to sleep and paralysis</p><p>Low-light vision</p><p>Spell resistance 19</p><p>Telepathy 60 ft</p><p></p><p>Class Abilities:</p><p>Draconic Aura +2 (5 Auras: Acid Energy Shield, Power, Acid Resistance 10, Senses, Vigor Fast Healing 2)</p><p>Totem Dragon – Black Dragon</p><p>Skill Focus – Swim</p><p>Draconic Adaptation – Water Breathing</p><p>Breath Weapon – Line of Acid (30’ line, *4d6dmg, 1d4 rounds, DC17: 10+1/2DrSh level+Con Mod)</p><p>Draconic Resolve – Immune to sleep and Paralysis and Frightful Presence of Dragons</p><p>Touch of Vitality – (Heal wounds with Standard Action of 42hp: 2xDrSh Lvl xCha Mod per day)</p><p>Natural Armor Increase +1</p><p></p><p>Saves: </p><p>Fort +11 (5 base, 4 ability, +2 Vest)</p><p>Ref +10 (2 base, 6 ability, +2 Vest)</p><p>Will +8 (5 base, 1 ability, +2 Vest)</p><p></p><p>Skills: 28* +21` - Max13/6.5 </p><p>`Climb -2 (-2 Ability)</p><p>`Craft +1 (+1 Ability)</p><p>`*Hide +24/28 (6 PsRanks, +6 Ability, +4 Racial/+8 in Forests/Overgrown Areas, +8 Size)</p><p>`Intimidate +3 (+3 Ability)</p><p>`Knowledge +1 (+1 Ability)</p><p>*Listen +7 (6 PsRanks, +1 Ability)</p><p>`Move Silently +19 (13 DrRanks, +6 Ability)</p><p>`*Search +7 (6 PsRanks, +1 Ability)</p><p>*Sense Motive +1 (+1 Ability)</p><p>*Spot +9 (6 PsRanks, +1 Ability, +2 Item)</p><p>*Survival +5 (4 PsRanks, +1 Ability)</p><p>`Swim +9 (8 DrRanks-2 Ability, +3 Feat)</p><p></p><p>Feats: </p><p>Weapon Finesse</p><p>Flyby Attack</p><p>Improved Flight</p><p></p><p>Weight: Carried 11.5 – Light Load</p><p>Light Load: Up to 15</p><p>Medium Load: Up to 30</p><p>Heavy Load: Up to 45</p><p></p><p>Items:</p><p>4300gp left</p><p></p><p>Magical Slots:</p><p>Head – *Scout’s Headband (+2 Spot, 3charges/day vision bonuses) 3400gp </p><p>Face – *Third Eye Dampening (Variable numbers of next power/spell to min, 1/day) 2500gp </p><p>Neck – *Wyrmfang Amulet (Overcome DR/Magic) 1350gp 1lb</p><p>Shoulders – *Vanisher Cloak (3Charges/day, Invisibility) 2500gp 1lb</p><p>Torso – *Vest of Resistance +2 (+2 to all saves) 4000gp 1lb</p><p>Body – </p><p>Wrists/Arms – *Greatreach Bracers (3/day +10’ reach, 1rnd) 2000gp 5lbs</p><p>Hands – *Gauntlets of Extended Range (Double Range Increment) 2000gp 1/2lb</p><p>Finger – </p><p>Finger – *Ring of Forcewall (3charges/day, 10’ wall of force up to 30’ away) 5100gp</p><p>Waist – *Dragon Spirit Cincture (Breath weapon increases 1die) 2000gp</p><p>Feet – *Anklet of Translocation (2/day Teleport 10’) 1400gp</p><p></p><p>Misc Items:</p><p></p><p>*Bag of Flames (3charges/day, various fire effects) 3500gp</p><p>*Bag of Boulders (3charges/day, pebbles to throw) 1400gp 1lb</p><p>*Everfull Mug 200gp</p><p>*Everlasting Rations 350gp 2lbs</p><p></p><p>[/sblock]</p><p></p><p>So, as you can see, he's got some flavor for now. I have 4300gp left, thinking of getting +2 to some stat, or more items to use, such as another bag of boulders. I worry about the weight, as those bracers come in at 5lbs, although with DM leniency, perhaps those weights on some items/magical items could be lowered for his tiny size? Your call, but with a weapon and armor, it will be interesting. He can't fly with anything higher than a light load without trouble.</p><p></p><p>This is the Monster1/Dragon Shaman7 option, to get more Spot ranks and better view from above. I still have the Full Dragon Shaman8 option saved on another sheet, in case Jemal doesn't like this option. Would you like a little more background as well? I have something in mind, but would like to clear these options on the character first.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4183301, member: 17100"] Yeah, I reworked the character creation, thought of taking the first level of Pseudodragon anyways, as he's in need of those skills. Spot mainly, so that he can use his flying ability to the max, as a scout of sorts. I lose one level of Dragon Shaman, but that doesn't affect me much. He's going to be a flying guy mainly, as I removed Hover and took Improved Flight to get him up to perfect flying, which rocks! Also, with the items I took, his flyby attacks should be interesting, as well as any chases that might occur in flight. They will have surprises in store for them! I figure he will use his flying with breath weapons, then use his bag of boulders to pelt the foes from above, while his breath attack replenishes. Then, its attack again. I have a few other options for fighting, but we'll see how that works out. Updated Character Sheet, still needs a few tweaks [sblock=Sly] Sly - Pseudodragon 1 / Dragon Shaman 7 Mascot Strength: 6 (-2) (-4 Racial) Dexterity: 22 (+6) (Prime, +4 Racial) Constitution: 18 (+4) (Starting +6, +2 Racial) Intelligence: 12 (+1) (Starting +2) Wisdom: 12 (+1) (+2 Racial) Charisma: 18 (+4) (Starting +6, +2 Stat Increase) Size/Type: Tiny Dragon Hit Dice: 1d12+7d10+32 ( hp) Initiative: +6 Speed: 15 ft. (3 squares), fly 60 ft. (perfect*) Armor Class: 23 (+2 size, +6 Dex, +5 Racial/Class), touch 18, flat-footed 17 Base Attack/Grapple: +6/-4 Attack: Sting +14/+9 melee (1d3-2 plus poison) Full Attack: Sting +14/+9 melee (1d3-2 plus poison) and bite +9/+4 melee (1) Space/Reach: 2½ ft./0 ft. (5 ft. with tail) Special Attacks: Poison - Injury, Fortitude DC 20, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus. Special Qualities: Blindsense 60 ft Darkvision 60 ft Immunity to sleep and paralysis Low-light vision Spell resistance 19 Telepathy 60 ft Class Abilities: Draconic Aura +2 (5 Auras: Acid Energy Shield, Power, Acid Resistance 10, Senses, Vigor Fast Healing 2) Totem Dragon – Black Dragon Skill Focus – Swim Draconic Adaptation – Water Breathing Breath Weapon – Line of Acid (30’ line, *4d6dmg, 1d4 rounds, DC17: 10+1/2DrSh level+Con Mod) Draconic Resolve – Immune to sleep and Paralysis and Frightful Presence of Dragons Touch of Vitality – (Heal wounds with Standard Action of 42hp: 2xDrSh Lvl xCha Mod per day) Natural Armor Increase +1 Saves: Fort +11 (5 base, 4 ability, +2 Vest) Ref +10 (2 base, 6 ability, +2 Vest) Will +8 (5 base, 1 ability, +2 Vest) Skills: 28* +21` - Max13/6.5 `Climb -2 (-2 Ability) `Craft +1 (+1 Ability) `*Hide +24/28 (6 PsRanks, +6 Ability, +4 Racial/+8 in Forests/Overgrown Areas, +8 Size) `Intimidate +3 (+3 Ability) `Knowledge +1 (+1 Ability) *Listen +7 (6 PsRanks, +1 Ability) `Move Silently +19 (13 DrRanks, +6 Ability) `*Search +7 (6 PsRanks, +1 Ability) *Sense Motive +1 (+1 Ability) *Spot +9 (6 PsRanks, +1 Ability, +2 Item) *Survival +5 (4 PsRanks, +1 Ability) `Swim +9 (8 DrRanks-2 Ability, +3 Feat) Feats: Weapon Finesse Flyby Attack Improved Flight Weight: Carried 11.5 – Light Load Light Load: Up to 15 Medium Load: Up to 30 Heavy Load: Up to 45 Items: 4300gp left Magical Slots: Head – *Scout’s Headband (+2 Spot, 3charges/day vision bonuses) 3400gp Face – *Third Eye Dampening (Variable numbers of next power/spell to min, 1/day) 2500gp Neck – *Wyrmfang Amulet (Overcome DR/Magic) 1350gp 1lb Shoulders – *Vanisher Cloak (3Charges/day, Invisibility) 2500gp 1lb Torso – *Vest of Resistance +2 (+2 to all saves) 4000gp 1lb Body – Wrists/Arms – *Greatreach Bracers (3/day +10’ reach, 1rnd) 2000gp 5lbs Hands – *Gauntlets of Extended Range (Double Range Increment) 2000gp 1/2lb Finger – Finger – *Ring of Forcewall (3charges/day, 10’ wall of force up to 30’ away) 5100gp Waist – *Dragon Spirit Cincture (Breath weapon increases 1die) 2000gp Feet – *Anklet of Translocation (2/day Teleport 10’) 1400gp Misc Items: *Bag of Flames (3charges/day, various fire effects) 3500gp *Bag of Boulders (3charges/day, pebbles to throw) 1400gp 1lb *Everfull Mug 200gp *Everlasting Rations 350gp 2lbs [/sblock] So, as you can see, he's got some flavor for now. I have 4300gp left, thinking of getting +2 to some stat, or more items to use, such as another bag of boulders. I worry about the weight, as those bracers come in at 5lbs, although with DM leniency, perhaps those weights on some items/magical items could be lowered for his tiny size? Your call, but with a weapon and armor, it will be interesting. He can't fly with anything higher than a light load without trouble. This is the Monster1/Dragon Shaman7 option, to get more Spot ranks and better view from above. I still have the Full Dragon Shaman8 option saved on another sheet, in case Jemal doesn't like this option. Would you like a little more background as well? I have something in mind, but would like to clear these options on the character first. Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal - FinalFantasy D&D (Going Again!)
Top