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Gaming W/Jemal - FinalFantasy D&D (Going Again!)
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<blockquote data-quote="Fangor the Fierce" data-source="post: 4185140" data-attributes="member: 17100"><p><strong>WISH LIST for Sly</strong></p><p></p><p>Wish List mainly from Magic Item Compendium (MIC)[sblock=ARMS]Pg 84 Caduceous Bracers – Healing Action (Standard)</p><p>By sacrificing 5 points of healing, you can remove 1 point of ability damage or remove the dazed, fatigued, or sickened condition from one creature. </p><p></p><p>Since I can heal 80 points per day, I can trade off 5 healing point to remove 1 ability damage, and so on. Useful for the group, as he would be able to help out with the healing and ability damages. Backup healer, when things go wrong.[/sblock][sblock=WAIST]Pg 95 Dragon Spirit Cincture – Continuous Effect</p><p>Breath weapon damage is increased by one die. If you are also holding a magic weapon that deals the same type of damage as your breath weapon, your breath weapon save DC increases by 1.[/sblock][sblock=THROAT]Pg 148 Wyrmfang Amulet – Continuous Effect</p><p>All attacks you make with natural weapons or unarmed strikes while wearing this amulet overcome damage reduction as through they were magic weapons.[/sblock][sblock=HEAD]Pg 132 Scout’s Headband – Continuous Effect / Standard-Command</p><p>+2 to Spot, 3Charges/day</p><p>1 – Darkvision 60’ 1 hour</p><p>2 – See Invisibility 10 minutes</p><p>3 – True Seeing 1 minute[/sblock][sblock=FACE (CHOICES)]Pg 141 Third Eye Dampening – Immediate/Mental</p><p>1/day reduce numeric effect of next power/spell affecting you to min</p><p></p><p>Pg 143 Third Eye Surge – Swift Command</p><p>3 charges/day, bonuses on Str- and Dex-based checks and weapon damage[/sblock][sblock=SHOULDERS (CHOICES)]Pg 145 Vanisher Cloak – Standard/Mental</p><p>3charges/day, you and/or allies become invisible</p><p></p><p>Pg 88 Cloak of Stone – Standard/Command</p><p>+5 Hide/Move Silently, 1/day Meld Into Stone spell[/sblock][sblock=TORSO]Pg 147 Vest of Resistance +2</p><p>+2 to saving throws[/sblock][sblock=FEET]Pg 71 Anklet of Translocation – Swift/Command</p><p>Teleport 10 feet no error twice per day[/sblock][sblock=HANDS]Pg 121 Rending Gauntlets – Swift Command</p><p>3/day, Masterwork Spiked Gauntlets, If you deal dmg with two different weapons or natural attacks, deal extra 2d6 dmg with second attack.[/sblock][sblock=RING]Ring of Counterspells</p><p>Used to hold charge of Ray of Enfeeblement, his hated enemy…[/sblock][sblock=RING]Pg 206 Stormfire Ring – Standard/Mental</p><p>Faerie Fire effect for 5 rounds, 1d6 electric damage per round, 5/day[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 4185140, member: 17100"] [b]WISH LIST for Sly[/b] Wish List mainly from Magic Item Compendium (MIC)[sblock=ARMS]Pg 84 Caduceous Bracers – Healing Action (Standard) By sacrificing 5 points of healing, you can remove 1 point of ability damage or remove the dazed, fatigued, or sickened condition from one creature. Since I can heal 80 points per day, I can trade off 5 healing point to remove 1 ability damage, and so on. Useful for the group, as he would be able to help out with the healing and ability damages. Backup healer, when things go wrong.[/sblock][sblock=WAIST]Pg 95 Dragon Spirit Cincture – Continuous Effect Breath weapon damage is increased by one die. If you are also holding a magic weapon that deals the same type of damage as your breath weapon, your breath weapon save DC increases by 1.[/sblock][sblock=THROAT]Pg 148 Wyrmfang Amulet – Continuous Effect All attacks you make with natural weapons or unarmed strikes while wearing this amulet overcome damage reduction as through they were magic weapons.[/sblock][sblock=HEAD]Pg 132 Scout’s Headband – Continuous Effect / Standard-Command +2 to Spot, 3Charges/day 1 – Darkvision 60’ 1 hour 2 – See Invisibility 10 minutes 3 – True Seeing 1 minute[/sblock][sblock=FACE (CHOICES)]Pg 141 Third Eye Dampening – Immediate/Mental 1/day reduce numeric effect of next power/spell affecting you to min Pg 143 Third Eye Surge – Swift Command 3 charges/day, bonuses on Str- and Dex-based checks and weapon damage[/sblock][sblock=SHOULDERS (CHOICES)]Pg 145 Vanisher Cloak – Standard/Mental 3charges/day, you and/or allies become invisible Pg 88 Cloak of Stone – Standard/Command +5 Hide/Move Silently, 1/day Meld Into Stone spell[/sblock][sblock=TORSO]Pg 147 Vest of Resistance +2 +2 to saving throws[/sblock][sblock=FEET]Pg 71 Anklet of Translocation – Swift/Command Teleport 10 feet no error twice per day[/sblock][sblock=HANDS]Pg 121 Rending Gauntlets – Swift Command 3/day, Masterwork Spiked Gauntlets, If you deal dmg with two different weapons or natural attacks, deal extra 2d6 dmg with second attack.[/sblock][sblock=RING]Ring of Counterspells Used to hold charge of Ray of Enfeeblement, his hated enemy…[/sblock][sblock=RING]Pg 206 Stormfire Ring – Standard/Mental Faerie Fire effect for 5 rounds, 1d6 electric damage per round, 5/day[/sblock] [/QUOTE]
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