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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Shayuri" data-source="post: 4765627" data-attributes="member: 4936"><p>Rathan, two little glitches in your sheet.</p><p></p><p>First, your movement is 30'. The barbarian fast movement ability doesn't work in heavy armor, and I didn't see any note about your full plate being mithril. It's definitely not priced as mithril.</p><p></p><p>Secondly, your sword costs a pretty good chunk more. Breakdown follows.</p><p></p><p>Enchantments:</p><p>+5 enhancement</p><p>+2 Holy</p><p>+2 Flaming Burst</p><p>+1 Ghost Touch</p><p></p><p>Base cost: 200,315gp.</p><p></p><p>But it's also Cold Iron. This doubles the cost of the weapon to 630gp, and adds 2000gp per enhancement. As I read it, that would apply separately to each of the above categories, thus adding 8000gp total to the cost of the weapon. Final cost therefore is:</p><p></p><p>208,630gp.</p><p></p><p>Myth and Legend - Wands only go up to 4rth level spells. Past that you need staves.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4765627, member: 4936"] Rathan, two little glitches in your sheet. First, your movement is 30'. The barbarian fast movement ability doesn't work in heavy armor, and I didn't see any note about your full plate being mithril. It's definitely not priced as mithril. Secondly, your sword costs a pretty good chunk more. Breakdown follows. Enchantments: +5 enhancement +2 Holy +2 Flaming Burst +1 Ghost Touch Base cost: 200,315gp. But it's also Cold Iron. This doubles the cost of the weapon to 630gp, and adds 2000gp per enhancement. As I read it, that would apply separately to each of the above categories, thus adding 8000gp total to the cost of the weapon. Final cost therefore is: 208,630gp. Myth and Legend - Wands only go up to 4rth level spells. Past that you need staves. [/QUOTE]
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