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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Shayuri" data-source="post: 4765908" data-attributes="member: 4936"><p>Voidrazor</p><p></p><p>Warlocks are actually exceptionally good at UMD checks. I humbly volunteer for druid scroll reading, when and if it's necessary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for background links, I think it'd be cool if we had one. A blood tie might be a bit awkward, since one major theme of the game is that of unique ancestry and bloodlines. However, our characters might have known each other. Perhaps they grew up in the same town and were friends? Or maybe related via marriage?</p><p></p><p>You may also recognize the character. I think it was one of your games I originally developed her for, though this version has significant changes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The sheet is still a bit of a WIP. Still have some feat picks to make, and I haven't gone through and fixed the DCs or copy edited yet.</p><p></p><p>[sblock=Sigil]Name: "Sigil"</p><p>Race: Human (fey)</p><p>Class/Level: Warlock 20</p><p>Exp: </p><p></p><p>Desc: The woman who now calls herself Sigil is as apt as not to cloak herself in various illusionary guises, finding the exercise of creativity and imagination somewhat invigorating. Her natural form is beautiful, if showing some signs of her alien heritage. She is tall and slim, with an ageless face and skin that is tinted greenish blue. She tends to wear relatively simple, but elegant garb...silk gowns and dresses, sometimes leaning towards more gossamer materials; typically in shades of green, violet and blue. At one hip she carries a long, slender wand of spiraling, tapering crystal. At the other is a broad-bladded fencing dagger that she wields in her left hand. Around her shoulders is an aquamarine shawl that loops around her arms. </p><p></p><p>Strength (STR) 10 0</p><p>Dexterity (DEX) 24 +7</p><p>Constitution (CON) 20 +5 </p><p>Intelligence (INT) 12 +1</p><p>Wisdom (WIS) 12 +1</p><p>Charisma (CHA) 34 +12</p><p></p><p>Alignment: Neutral Good</p><p>AC: 32 (10 +6 dex +9 armor +5 deflection, +2 insight), Flatfoot 26, Touch 23</p><p>Buffed AC: 41 (+5 dagger, +4 force shield)</p><p>Hit Points: 174/174</p><p>Movement: 30' (30' flight, Good)</p><p></p><p>Init: +7</p><p>Base Attack Bonus: +15/+10/+5</p><p>Melee Attack: +15/+10/+5</p><p>Ranged Attack: +22</p><p>Fort: +16 (+6 base +5 resist +5 Con)</p><p>Reflex: +20 (+6 base +5 resist +7 dex +2 insight)</p><p>Will: +18 (+12 base +5 resist, +1 wis)</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus Skills</p><p></p><p>Class Abilities:</p><p>Eldritch Blast 11d6</p><p>Detect Magic at will</p><p>DR 5/cold iron</p><p>Deceieve Item (take 10 on UMD checks, even under stress)</p><p>Fiendish Resiliance 5</p><p>Energy Resistance 10: Fire and Cold</p><p>Imbue Item</p><p></p><p>Skills: </p><p>Bluff 15</p><p>Concentration 20</p><p>Knowledge (Arcana) 2</p><p>Sense Motive 20</p><p>Spellcraft 23 ranks </p><p>Use Magic Device 12</p><p></p><p>Feats</p><p>1 Fey Heritage (+3 to save vs Enchantment)</p><p>1 </p><p>3 Craft Wondrous Item</p><p>6 Leadership?</p><p>9 Quicken Spell Like Ability: Eldritch Blast</p><p>12 Extra Invocation: Eldritch Chain</p><p>15 Craft Contingent Spell</p><p>18 Extra Invocation: Eldritch Cone</p><p></p><p>Languages - Common, Sylvan, Elven</p><p></p><p>Invocations (CL 20, Base DC 22) </p><p>Least</p><p>- Eldritch Spear</p><p>- Beguiling Presence (+6 to Bluff, Diplomacy, and Intimidate)</p><p>- See the Unseen (See Invis + Darkvision 60')</p><p></p><p>Lesser</p><p>- Eldritch Chain</p><p>- Charm (Charm Monster, Will DC 26, only 1 victim at a time)</p><p>- Fell Flight (fly speed = ground speed)</p><p>- Flee the Scene (75' dim door, leaves Major Image of caster)</p><p></p><p>Greater</p><p>- Eldritch Cone (30' cone, ref save DC 27)</p><p>- Devour Magic (+15 melee touch, +20 caster level)</p><p>- Noxious Blast (DC 27 Fort or be nauseated 1 rnd)</p><p>- Painful Slumber of the Ages (Will Save DC 27)</p><p></p><p>Dark</p><p>- Retributive Invisibility (greater invis, 4d6+daze if dispelled)</p><p>- Dark Foresight (As Foresight spell, allows telepathic communication if used on other)</p><p>- Eldritch Doom (20' radius from caster, enemies only, Ref save DC 30 for 1/2)</p><p></p><p>Money - 58,500</p><p></p><p>Weapons - </p><p>Defending Dagger +5, 72301</p><p>Rod of Magical Precision, 12000</p><p></p><p>Armour -</p><p>Death Warded Mithril Chain Shirt +5, Glamered, 37800 </p><p></p><p>Gear -</p><p>- In Survival Pouch</p><p></p><p>- On person</p><p>2 scroll cases, 2gp, 1lb</p><p>2 belt pouches, 2gp, 1lb</p><p> </p><p>- In Pouches</p><p>Small steel mirror, 10gp, .5lb</p><p>Money</p><p></p><p>Magic -</p><p>Jahara's Exquisite Looking Glass - A full length mirror in a frame of gold and platinum formed into bas relief of strange creatures, both fair and foul, twining and curling and merging into one another. The mirror's surface is not glass, nor metal, nor any substance easily identified. The reflections it casts are flawless, as are the images that can be called into it by one who commands the mirror. The owner can instruct the mirror to display any location on any plane, as if there was a Clairvoyance spell in effect to that locale. Spells and effects that prevent scrying work normally against the mirror. Any living creature appearing in the mirror can be the subject of a Detect Thoughts effect. The owner can ask the mirror a short question regarding a creature currently being shown in the device, it answers as per Legend Lore, once per week. When the mirror has a distant location showing in it, its surface becomes permeable...anyone present can step through it to arrive at the shown location. An invisible portal exists at that location for up to 24 hours, during which time anyone who knows that it's there can move through it to the mirror's location. Mirror of Mental Prowess, 175000</p><p></p><p>Ring of Super Duper Defense Froj - Blah. Spell Turning (98,280) and Protection +5 (75,000), 173,280gp</p><p></p><p>Crown of the Summer Queen - Blah blah. Charisma +6, 36,000</p><p></p><p>Mask of Lies - An elegant masquerade mask that fits over the upper nose, eyes and forehead. Black, with swirls of white that seem to writhe and twist slowly. It can cast Disguise Self continuously, blocks any detection of alignment, and the subtle hypnotic effect of the white lines gives the wearer +5 circumstance bonus to Bluff checks. Mask of Lies, 17000</p><p></p><p>Greater Chauseble of Fell Power, 18000 - A long, shawl-like garment of light blue and silver hue, the Chauseable is worn across her shoulders, and twines loosely around her arms. When she casts elfbolts (eldritch blasts), crackles of energy discharge down its length. </p><p></p><p>Vest of Resistance +5, 25000 - A short, brief garment of gold-trimmed royal blue silk, embroidered with protective runes and symbols.</p><p></p><p>Bracers of Health +6, 36000</p><p>Gloves of Dexterity +6, 36000</p><p>Handy Haversack, 2000</p><p></p><p>Tome of Leadership +5, 137500</p><p>Tome of Dexterity +4, 110000</p><p>Tome of Con +2, 55000</p><p></p><p>Wand of Shield, 750</p><p></p><p>Background: Pending</p><p></p><p>Cohort</p><p></p><p>Tatterdemalion</p><p>Pixie Bard 13</p><p>Small Fey</p><p>Hit Dice: 13d6+26 (74 hp)</p><p>Initiative: +4</p><p>Speed: 20 ft. (4 squares), fly 60 ft. (good)</p><p>Armor Class: 18 (+1 size, +6 Dex, +1 natural), touch 17, flat-footed 12 </p><p>Base Attack/Grapple: +9/+3 </p><p>Attack: Short sword +16 melee (1d4–2/19–20) or longbow +16 ranged (1d6–2/x3) </p><p>Special Attacks: Spell-like abilities, special arrows, Spells</p><p>Special Qualities: Bardic music, damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 28</p><p>Saves: Fort +6, Ref +14, Will +11 </p><p>Abilities: Str 6, Dex 22, Con 14, Int 16, Wis 16, Cha 25 </p><p>Skills: 36+72</p><p>Feats: DodgeB, Weapon FinesseB, Captivating Melody, Versatile Performer, Versatile Spellcaster, Subsonics, 12</p><p></p><p>Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.</p><p></p><p>Spell-Like Abilities: Caster level 8th. The save DCs are Charisma-based.</p><p>1/day - lesser confusion (DC 18), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 18), dispel magic, entangle (DC 18), permanent image (DC 23; visual and auditory elements only)</p><p></p><p>Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.</p><p>Memory Loss: An opponent struck by this arrow must succeed on a DC 19 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.</p><p></p><p>Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 19 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.</p><p></p><p>Bardic Music:</p><p>Countersong</p><p>Fascinate</p><p>Inspire Courage +2</p><p>Inspire Competence</p><p>Suggestion</p><p>Inspire Greatness</p><p>Song of Freedom</p><p></p><p>Bardic Knowledge +16</p><p></p><p>Spellcasting (Bard CL 13, DC 17lvl)</p><p>0 3 6 </p><p>1 5 4 </p><p>2 5 4 </p><p>3 5 4 </p><p>4 3 4 </p><p>5 1 2 [/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4765908, member: 4936"] Voidrazor Warlocks are actually exceptionally good at UMD checks. I humbly volunteer for druid scroll reading, when and if it's necessary. :) As for background links, I think it'd be cool if we had one. A blood tie might be a bit awkward, since one major theme of the game is that of unique ancestry and bloodlines. However, our characters might have known each other. Perhaps they grew up in the same town and were friends? Or maybe related via marriage? You may also recognize the character. I think it was one of your games I originally developed her for, though this version has significant changes. :) The sheet is still a bit of a WIP. Still have some feat picks to make, and I haven't gone through and fixed the DCs or copy edited yet. [sblock=Sigil]Name: "Sigil" Race: Human (fey) Class/Level: Warlock 20 Exp: Desc: The woman who now calls herself Sigil is as apt as not to cloak herself in various illusionary guises, finding the exercise of creativity and imagination somewhat invigorating. Her natural form is beautiful, if showing some signs of her alien heritage. She is tall and slim, with an ageless face and skin that is tinted greenish blue. She tends to wear relatively simple, but elegant garb...silk gowns and dresses, sometimes leaning towards more gossamer materials; typically in shades of green, violet and blue. At one hip she carries a long, slender wand of spiraling, tapering crystal. At the other is a broad-bladded fencing dagger that she wields in her left hand. Around her shoulders is an aquamarine shawl that loops around her arms. Strength (STR) 10 0 Dexterity (DEX) 24 +7 Constitution (CON) 20 +5 Intelligence (INT) 12 +1 Wisdom (WIS) 12 +1 Charisma (CHA) 34 +12 Alignment: Neutral Good AC: 32 (10 +6 dex +9 armor +5 deflection, +2 insight), Flatfoot 26, Touch 23 Buffed AC: 41 (+5 dagger, +4 force shield) Hit Points: 174/174 Movement: 30' (30' flight, Good) Init: +7 Base Attack Bonus: +15/+10/+5 Melee Attack: +15/+10/+5 Ranged Attack: +22 Fort: +16 (+6 base +5 resist +5 Con) Reflex: +20 (+6 base +5 resist +7 dex +2 insight) Will: +18 (+12 base +5 resist, +1 wis) Race Abilities Bonus Feat Bonus Skills Class Abilities: Eldritch Blast 11d6 Detect Magic at will DR 5/cold iron Deceieve Item (take 10 on UMD checks, even under stress) Fiendish Resiliance 5 Energy Resistance 10: Fire and Cold Imbue Item Skills: Bluff 15 Concentration 20 Knowledge (Arcana) 2 Sense Motive 20 Spellcraft 23 ranks Use Magic Device 12 Feats 1 Fey Heritage (+3 to save vs Enchantment) 1 3 Craft Wondrous Item 6 Leadership? 9 Quicken Spell Like Ability: Eldritch Blast 12 Extra Invocation: Eldritch Chain 15 Craft Contingent Spell 18 Extra Invocation: Eldritch Cone Languages - Common, Sylvan, Elven Invocations (CL 20, Base DC 22) Least - Eldritch Spear - Beguiling Presence (+6 to Bluff, Diplomacy, and Intimidate) - See the Unseen (See Invis + Darkvision 60') Lesser - Eldritch Chain - Charm (Charm Monster, Will DC 26, only 1 victim at a time) - Fell Flight (fly speed = ground speed) - Flee the Scene (75' dim door, leaves Major Image of caster) Greater - Eldritch Cone (30' cone, ref save DC 27) - Devour Magic (+15 melee touch, +20 caster level) - Noxious Blast (DC 27 Fort or be nauseated 1 rnd) - Painful Slumber of the Ages (Will Save DC 27) Dark - Retributive Invisibility (greater invis, 4d6+daze if dispelled) - Dark Foresight (As Foresight spell, allows telepathic communication if used on other) - Eldritch Doom (20' radius from caster, enemies only, Ref save DC 30 for 1/2) Money - 58,500 Weapons - Defending Dagger +5, 72301 Rod of Magical Precision, 12000 Armour - Death Warded Mithril Chain Shirt +5, Glamered, 37800 Gear - - In Survival Pouch - On person 2 scroll cases, 2gp, 1lb 2 belt pouches, 2gp, 1lb - In Pouches Small steel mirror, 10gp, .5lb Money Magic - Jahara's Exquisite Looking Glass - A full length mirror in a frame of gold and platinum formed into bas relief of strange creatures, both fair and foul, twining and curling and merging into one another. The mirror's surface is not glass, nor metal, nor any substance easily identified. The reflections it casts are flawless, as are the images that can be called into it by one who commands the mirror. The owner can instruct the mirror to display any location on any plane, as if there was a Clairvoyance spell in effect to that locale. Spells and effects that prevent scrying work normally against the mirror. Any living creature appearing in the mirror can be the subject of a Detect Thoughts effect. The owner can ask the mirror a short question regarding a creature currently being shown in the device, it answers as per Legend Lore, once per week. When the mirror has a distant location showing in it, its surface becomes permeable...anyone present can step through it to arrive at the shown location. An invisible portal exists at that location for up to 24 hours, during which time anyone who knows that it's there can move through it to the mirror's location. Mirror of Mental Prowess, 175000 Ring of Super Duper Defense Froj - Blah. Spell Turning (98,280) and Protection +5 (75,000), 173,280gp Crown of the Summer Queen - Blah blah. Charisma +6, 36,000 Mask of Lies - An elegant masquerade mask that fits over the upper nose, eyes and forehead. Black, with swirls of white that seem to writhe and twist slowly. It can cast Disguise Self continuously, blocks any detection of alignment, and the subtle hypnotic effect of the white lines gives the wearer +5 circumstance bonus to Bluff checks. Mask of Lies, 17000 Greater Chauseble of Fell Power, 18000 - A long, shawl-like garment of light blue and silver hue, the Chauseable is worn across her shoulders, and twines loosely around her arms. When she casts elfbolts (eldritch blasts), crackles of energy discharge down its length. Vest of Resistance +5, 25000 - A short, brief garment of gold-trimmed royal blue silk, embroidered with protective runes and symbols. Bracers of Health +6, 36000 Gloves of Dexterity +6, 36000 Handy Haversack, 2000 Tome of Leadership +5, 137500 Tome of Dexterity +4, 110000 Tome of Con +2, 55000 Wand of Shield, 750 Background: Pending Cohort Tatterdemalion Pixie Bard 13 Small Fey Hit Dice: 13d6+26 (74 hp) Initiative: +4 Speed: 20 ft. (4 squares), fly 60 ft. (good) Armor Class: 18 (+1 size, +6 Dex, +1 natural), touch 17, flat-footed 12 Base Attack/Grapple: +9/+3 Attack: Short sword +16 melee (1d4–2/19–20) or longbow +16 ranged (1d6–2/x3) Special Attacks: Spell-like abilities, special arrows, Spells Special Qualities: Bardic music, damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 28 Saves: Fort +6, Ref +14, Will +11 Abilities: Str 6, Dex 22, Con 14, Int 16, Wis 16, Cha 25 Skills: 36+72 Feats: DodgeB, Weapon FinesseB, Captivating Melody, Versatile Performer, Versatile Spellcaster, Subsonics, 12 Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action. Spell-Like Abilities: Caster level 8th. The save DCs are Charisma-based. 1/day - lesser confusion (DC 18), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 18), dispel magic, entangle (DC 18), permanent image (DC 23; visual and auditory elements only) Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep. Memory Loss: An opponent struck by this arrow must succeed on a DC 19 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle. Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 19 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus. Bardic Music: Countersong Fascinate Inspire Courage +2 Inspire Competence Suggestion Inspire Greatness Song of Freedom Bardic Knowledge +16 Spellcasting (Bard CL 13, DC 17lvl) 0 3 6 1 5 4 2 5 4 3 5 4 4 3 4 5 1 2 [/sblock] [/QUOTE]
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