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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Salthorae" data-source="post: 4766254" data-attributes="member: 1095"><p>Here is the first run of the character sheet!</p><p></p><p>[Sblock=Chevik - Boccob's Vessel]</p><p><strong>Chevik Quintillion</strong> Male Human Cleric 5/Divine Oracle 1 (CD)/Paragnostic Apostle 4 (CC)/Loremaster 10</p><p>CR 20; Medium Humanoid; HD 14d4+6d6+140 (206)</p><p><strong>hp</strong> 206; <strong>Init</strong> +5; <strong>Spd</strong> 30'.; <strong>AC</strong> 35, Touch 20, Flat-Footed 30</p><p></p><p><strong>BAB</strong> +10/+5; Grp +10</p><p><strong>Melee</strong> +1 Adamantine Holy Ghost Touch Undead Bane Mace (Light) +11/+6 (1d6+1)</p><p></p><p><strong>Saves</strong> Fort +21, Ref +16, Will +32</p><p><strong>Abilities</strong> Str 10 (+0), Dex 20 (+5), Con 24 (+7), Int 28 (+9), Wis 28 (+9), Cha 22 (+6)</p><p></p><p><strong>Skills</strong> Appraise (+11), Craft (+14), Concentration +30, Decipher Script +27, Diplomancy +6, Disguise +6, Gather Information +6, Hide +5, Knowledge (Arcana) +31, Knowledge (Arch/Eng) +19, Knowledge (Dungeonering) +19, Knowledge (Geography) +19, Knowledge (History) +21, Knowledge (Nature) +24, Knowledge (Nobility) +19, Knowledge (Religion) +35, Knowledge (Planes) +29, Listen +9, Ride +5, Search +9, Sense Motive +9, Spellcraft +34, Spot +9, Swim -2, Speak Language - 6</p><p></p><p><strong>Feats</strong> 1 - Skill Focus (Knowledge (Religion), 1 - Extend Spell, 3 - Craft Wonderous Item, 6 - Persist Spell, 9 - Augmented Healing, 12 - Domain Spontaneity, 15 - Divine Metamagic (Persist Spell), 18 - Spell Penetration</p><p><strong>Loremaster Secrets</strong> 1 - Extra Turning, 3 - Extra Turning, 5 - Knowledge Devotion (CC), 7 - Magic Devotion (CC), 9 - Spontaneous Domain Casting (CC)</p><p><em>(CC) = Complete Champion</em></p><p></p><p><strong>Languages</strong> Common, Draconic, Celestial, Infernal, Abyssal, Elven, Sylvan, Terran, Undercommon, Giant, Ignan (B), Aquan (B)</p><p><em>(B)</em> = Bonus from Lore Master</p><p></p><p><strong>Class Abilities</strong> Turn Undead (+13), Lore (1d20+25), Greater Lore (Ex): <em>Identify</em>, True Lore (Ex): 1/day <em>Legend Lore</em> or <em>Analyze Dweomer</em>, Manifest Ethos: Damaging spells vs Evil creatures = 1/2 divine damage, Mind Over Body: +1 CL to all Conjuration (Healing) spells, Penetrating Insight: +1 to overcome SR, Pierce the Veil: +2 DC on Necro vs Undead & +2 to Turn Checks, Loremaster Secrets (see above), Holy Texts: Paragnostic Apostle levels stack for Turn & Domain powers</p><p></p><p><strong>Cleric Spells</strong> (Cast 6/8+1/7+1/7+1/7+1/7+1/5+1/5+1/5+1/5+1 Per Day, Save DC 19 + Spell Level, Caster Level 20): All 0th -- 9th Cleric Spell from approved sources</p><p><strong>Domains</strong></p><p><em>Knowledge: </em>All knowledge skills as class skills; +1 CL on Divination spells</p><p>Spell List: 1 - Detect Secret Doors, 2 - Detect Thoughts, 3 - Clairaudience/Clairevoyence, 4 - Divination, 5 - True Seeing, 6 - Find the Path, 7 - Legend Lore, 8 - Discern Location, 9 - Foresight</p><p><em>Magic: </em> Use wands, scrolls, & staves as wizard 1/2 level</p><p>Spell List: 1 - Magic Aura, 2 - Identify, 3 - Dispel Magic, 4 - Imbue with Spell, 5 - Spell Resistance, 6 - Antimagic Field, 7 - Spell Turning, 8 - Protection from Spells, 9 - Mordenkainen's Disjunction</p><p><em>Oracle: </em> + 2 CL on Divination spells</p><p>Spell List: 1 - Identify, 2 - Augury, 3 - Divination, 4 - Scrying, 5 - Commune, 6 - Legend Lore, 7 - Greater Scrying, 8 - Discern Location, 9 - Foresight</p><p><em>Trickery: </em>Add Bluff, Disguise, & Hide as class skills</p><p>Spell List: 1 - Disguise Self, 2 - Invisibility, 3 - Nondetection, 4 - Confusion, 5 - False Vision, 6 - Mislead, 7 - Screen, 8 - Polymorph Any Object, 9 - Time Stop (? What do I replace this with)</p><p></p><p><strong>Possessions:</strong></p><p>Total Gear Value 1,000,000 </p><p>Remaining 13485 </p><p></p><p>Exp Cost 10000</p><p>Remaining @ 20th - 160</p><p> </p><p>Body Slot - Item - GP Value - Source - XP</p><p>Ring of Universal Resist Minor - 84000 - ELH (SRD)</p><p>Headband of Int/Wis +6 - 45000 - DMG; 1/2 market - 3600xp</p><p>Belt of Constitution +6 - 36000 - DMG</p><p>Tome of Understanding +5 - 137500 - DMG</p><p>Tome Clear Thought +4 - 110000 - DMG</p><p>Weapon +1 Adamantine Holy Undead Bane G.Touch Light Mace - 53005 - DMG</p><p>Armor +5 G.Touch Mithral Breastplate - 68200 - DMG</p><p>Bracers of Natural Armor +5 - 25000 - DMG; 1/2 market - 2000xp</p><p>Vest of Resistance +5 - 25000 - CAr</p><p>Book of All Knowledge - 1500 - CC; 1/2 market - 120 xp</p><p>Bag of Holding II - 2500 - DMG; 1/2 market - 200xp</p><p>Pearl of Power I x 2 - 1000 - DMG; 1/2 market - 80xp</p><p>Necklace of Adaptation - 9000 - DMG</p><p>Crystal Ball w/ True Seeing - 40000 - DMG; 1/2 market - 3600xp</p><p>Ring of Protection: +5 - 50000 - DMG</p><p>Goggles of Night - 12000 - DMG</p><p>Cloak of Charisma: +4 - 8000 - DMG; 1/2 market - 640xp</p><p>Gloves of Dex: +6 - 36000 - DMG</p><p>Tome of Leadership +4 - 110000 - DMG</p><p>Manual of Bodily Health +4 - 110000 DMG</p><p>Luckblade - 22060 - DMG</p><p>Wand of Shield - 750 - DMG</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Salthorae, post: 4766254, member: 1095"] Here is the first run of the character sheet! [Sblock=Chevik - Boccob's Vessel] [B]Chevik Quintillion[/B] Male Human Cleric 5/Divine Oracle 1 (CD)/Paragnostic Apostle 4 (CC)/Loremaster 10 CR 20; Medium Humanoid; HD 14d4+6d6+140 (206) [B]hp[/B] 206; [B]Init[/B] +5; [B]Spd[/B] 30'.; [B]AC[/B] 35, Touch 20, Flat-Footed 30 [B]BAB[/b] +10/+5; Grp +10 [B]Melee[/B] +1 Adamantine Holy Ghost Touch Undead Bane Mace (Light) +11/+6 (1d6+1) [B]Saves[/B] Fort +21, Ref +16, Will +32 [B]Abilities[/B] Str 10 (+0), Dex 20 (+5), Con 24 (+7), Int 28 (+9), Wis 28 (+9), Cha 22 (+6) [B]Skills[/B] Appraise (+11), Craft (+14), Concentration +30, Decipher Script +27, Diplomancy +6, Disguise +6, Gather Information +6, Hide +5, Knowledge (Arcana) +31, Knowledge (Arch/Eng) +19, Knowledge (Dungeonering) +19, Knowledge (Geography) +19, Knowledge (History) +21, Knowledge (Nature) +24, Knowledge (Nobility) +19, Knowledge (Religion) +35, Knowledge (Planes) +29, Listen +9, Ride +5, Search +9, Sense Motive +9, Spellcraft +34, Spot +9, Swim -2, Speak Language - 6 [B]Feats[/B] 1 - Skill Focus (Knowledge (Religion), 1 - Extend Spell, 3 - Craft Wonderous Item, 6 - Persist Spell, 9 - Augmented Healing, 12 - Domain Spontaneity, 15 - Divine Metamagic (Persist Spell), 18 - Spell Penetration [B]Loremaster Secrets[/B] 1 - Extra Turning, 3 - Extra Turning, 5 - Knowledge Devotion (CC), 7 - Magic Devotion (CC), 9 - Spontaneous Domain Casting (CC) [i](CC) = Complete Champion[/i] [B]Languages[/B] Common, Draconic, Celestial, Infernal, Abyssal, Elven, Sylvan, Terran, Undercommon, Giant, Ignan (B), Aquan (B) [I](B)[/I] = Bonus from Lore Master [B]Class Abilities[/B] Turn Undead (+13), Lore (1d20+25), Greater Lore (Ex): [I]Identify[/I], True Lore (Ex): 1/day [I]Legend Lore[/I] or [I]Analyze Dweomer[/I], Manifest Ethos: Damaging spells vs Evil creatures = 1/2 divine damage, Mind Over Body: +1 CL to all Conjuration (Healing) spells, Penetrating Insight: +1 to overcome SR, Pierce the Veil: +2 DC on Necro vs Undead & +2 to Turn Checks, Loremaster Secrets (see above), Holy Texts: Paragnostic Apostle levels stack for Turn & Domain powers [B]Cleric Spells[/B] (Cast 6/8+1/7+1/7+1/7+1/7+1/5+1/5+1/5+1/5+1 Per Day, Save DC 19 + Spell Level, Caster Level 20): All 0th -- 9th Cleric Spell from approved sources [B]Domains[/B] [I]Knowledge: [/I]All knowledge skills as class skills; +1 CL on Divination spells Spell List: 1 - Detect Secret Doors, 2 - Detect Thoughts, 3 - Clairaudience/Clairevoyence, 4 - Divination, 5 - True Seeing, 6 - Find the Path, 7 - Legend Lore, 8 - Discern Location, 9 - Foresight [I]Magic: [/I] Use wands, scrolls, & staves as wizard 1/2 level Spell List: 1 - Magic Aura, 2 - Identify, 3 - Dispel Magic, 4 - Imbue with Spell, 5 - Spell Resistance, 6 - Antimagic Field, 7 - Spell Turning, 8 - Protection from Spells, 9 - Mordenkainen's Disjunction [I]Oracle: [/I] + 2 CL on Divination spells Spell List: 1 - Identify, 2 - Augury, 3 - Divination, 4 - Scrying, 5 - Commune, 6 - Legend Lore, 7 - Greater Scrying, 8 - Discern Location, 9 - Foresight [I]Trickery: [/I]Add Bluff, Disguise, & Hide as class skills Spell List: 1 - Disguise Self, 2 - Invisibility, 3 - Nondetection, 4 - Confusion, 5 - False Vision, 6 - Mislead, 7 - Screen, 8 - Polymorph Any Object, 9 - Time Stop (? What do I replace this with) [B]Possessions:[/B] Total Gear Value 1,000,000 Remaining 13485 Exp Cost 10000 Remaining @ 20th - 160 Body Slot - Item - GP Value - Source - XP Ring of Universal Resist Minor - 84000 - ELH (SRD) Headband of Int/Wis +6 - 45000 - DMG; 1/2 market - 3600xp Belt of Constitution +6 - 36000 - DMG Tome of Understanding +5 - 137500 - DMG Tome Clear Thought +4 - 110000 - DMG Weapon +1 Adamantine Holy Undead Bane G.Touch Light Mace - 53005 - DMG Armor +5 G.Touch Mithral Breastplate - 68200 - DMG Bracers of Natural Armor +5 - 25000 - DMG; 1/2 market - 2000xp Vest of Resistance +5 - 25000 - CAr Book of All Knowledge - 1500 - CC; 1/2 market - 120 xp Bag of Holding II - 2500 - DMG; 1/2 market - 200xp Pearl of Power I x 2 - 1000 - DMG; 1/2 market - 80xp Necklace of Adaptation - 9000 - DMG Crystal Ball w/ True Seeing - 40000 - DMG; 1/2 market - 3600xp Ring of Protection: +5 - 50000 - DMG Goggles of Night - 12000 - DMG Cloak of Charisma: +4 - 8000 - DMG; 1/2 market - 640xp Gloves of Dex: +6 - 36000 - DMG Tome of Leadership +4 - 110000 - DMG Manual of Bodily Health +4 - 110000 DMG Luckblade - 22060 - DMG Wand of Shield - 750 - DMG [/sblock] [/QUOTE]
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