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<blockquote data-quote="rpgramen" data-source="post: 4770444" data-attributes="member: 49052"><p>Re-Re-Amended. With the amendation of our resident Dungeon Master, I hereby donate Sabastian's full 10000xp Pool for purposes of everyone elses crafting use since Sabastian can't get anything else out of it. Granted, he still doesn't have the appropriate feats, but he does have spellcasting viability, and can at the least constitute spells with experience costs (though not material costs) being cast.</p><p> </p><p><a href="http://www.myth-weavers.com/sheetview.php?sheetid=121784" target="_blank"><span style="color: #800080">Sabastian Raze -- Male Human Factotum 20</span></a></p><p>------------------------------------------</p><p><strong>Sabastian Raze: Male Human Factotum 20</strong></p><p><strong>CR</strong> 20; <strong>Medium Humanoid</strong>; <strong>HD</strong> 19d8+70</p><p><strong>HP</strong> 242 (182 w/o Amulet of Health +6); <strong>Init</strong> +5; <strong>Spd</strong> 40'.; <strong>AC</strong> 38, <strong>Touch</strong> 28, <strong>Flat-Footed</strong> 33</p><p> </p><p><strong>Base Atk</strong> +15/+10/+5; <strong>Grp</strong> +25</p><p><strong>Melee</strong> Shortsword of Wounding +5 +25/+20/+15 (1d6+10/17-20 x2)</p><p><strong>Melee</strong> Boot Blade +20/+15/+10 (1d4+5/19-20 x2)</p><p><strong>Ranged</strong> Light Crossbow +5 +25/+20/+15 (1d8+5/19-20 x2)</p><p> </p><p><strong>Abilities</strong> Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 30 (+10), Wis 16 (+3), Cha 16 (+3)</p><p><strong>Saves</strong> Fort +16, Ref +22, Will +14</p><p> </p><p><strong>Skills</strong> Balance +29, Bluff +16. Climb +29, Concentration +15, Decipher Script +15, Diplomancy +22, Disable Device +32, Disguise +13, Escape Artist +30, Gather Information +17, Hide +35, Intimidate +15, Jump +36, Knowledge (Arcana) +15, Knowledge (History) +15, Knowledge (Local) +15, Knowledge (Nobility) +15, Knowledge (Religion) +15, Knowledge (The Planes) +15, Move Silently +35, Open Lock +29, Perform (Comedy) +13, Search +27, Sense Motive +8, Sleight of Hand +27, Spellcraft +17, Tumble +29, Use Magic Device +23</p><p> </p><p><strong>Feats</strong> Acrobatic, Agile, Athletic, Combat Expertise, Improved Toughness, Investigator, Nimble Fingers, Skill Focus (Disable Device)</p><p> </p><p><strong>Languages</strong> Common, Elven, Dwarven, Gnome, Orc, Undercommon, Draconic, Infernal</p><p> </p><p><strong>Class Abilities</strong> Arcane Dilettante (8 Spells), Brains Over Brawn, Cunning Breach, Cunning Brilliance, Cunning Defense, Cunning Dodge, Cunning Insight, Cunning Knowledge, Cunning Strike, Cunning Surge, Improved Cunning Defense, Inspiration (+10), Opportunistic Piety (9/Day), Trapfinding</p><p> </p><p><strong>Factotum Spells</strong> (Cast 1/1/1/1/1/1/1/1 Per Day, Save DC 20 + Spell Level, Caster Level 20): Know All 0th -- 7th Sorcerer/Wizard Spells sans Material Costs</p><p> </p><p><strong>Possessions</strong> Tome of Clear Thought +4 [Used], Tome of Understanding +3 [Used], Gloves of Dexterity +6, Belt of Giant's Strength +6, Amulet of Health +6, Headband of Intellect +6, Boots of Striding & Springing, Goggles of Minute Seeing, Mantle of Epic Spell Resistance, Armbands of Might, Heward's Fortifying Bedroll, Spool of Endless Rope, Vest of Resistance +5, Glamered Mithral Breastplate of Stealth +5, Wounding Shortsword +5, Light Crossbow +5 w/ 20 Crossbow Bolts, Ring of Feather Falling, Ring of Protection +3, Field Provisions Box, Rod of Splendor, Wand of Cure Critical Wounds [50 Charges], Wand of Leomund's Secure Shelter [50 Charges], 5'x10' Carpet of Flying, Everburning Torch, Masterwork Thieves' Tools, Spell Component Pouch, Wooden Holy Symbol x19, Grappling Hook, Waterskin, Chalk x10, Vial of Ink, Boot Blade, Flint & Steel, Inkpen, Crowbar, Belt Pouch x2, Pouch w/ 5897.8gp</p><p> </p><p>[sblock=Description]Of only moderate height, Sabastian stands as an odd pinacle of misconstrued ordinaryism. With lightly parted hair the shade of a newly lit hearth and compelling eyes of celadon, this young adventurer extrordinaire sports an odd combination of uniqueness and contemporary features to simulate a strange sense of attractiveness.</p><p> </p><p>When not adventuring, Sabastian favors flamboyant, stylish attire, though not overly complex. Fine silk garments or stylish vestments of red, black, or blue in tandem with simple yet appealing breeches and footwear. Adventurewear, on the other hand, leans more towards practicallity: short-sleeved tunics, light-fitting garments, and heavy-soled shoes for long marches, as well as a slew of equipment of various types to see him through to the next sunrise.[/sblock]</p><p> </p><p>[sblock=Personality]Fun-loving, light-hearted, witty, and clever, Sabastian strives to be the life of the party in even the most grim of situations. While perhaps a bit over-confident and arrogant, he nevertheless remains a steadfast, open-minded, and honest member of society, easily intrigued by the latest fad or interesting gossip.</p><p> </p><p>If an antic isn't over-the-top, then this particularly flair-inclined rogue feels as if the act was ill-performed. More flash than substenance, one might say, is Sabastian's personal calling card.</p><p> </p><p>His easy-going demeanor often leaves little to the imagination as to how intelligent this simplistic ex-circus performer really is. While he doesn't particularly have a degree in a field of study or collegial credits to back up his intellectual fortitude, he nevertheless harbors an adaptive mind, and learns quickly, giving him the illusion that he's studied abroad on more than one occassion.[/sblock]</p><p> </p><p> </p><p></p><p>[sblock=Unfinished Background (Pending Hooks and Such)] </p><ul> <li data-xf-list-type="ul">Born Sabastian Foffawitz to Beatris and Kordan Foffawitz, whom are talent-varied performers of Carnaval du Doue' -- a simplistic travelling circus and carnival, featuring a slew of activities of which audience members often became unwitting additions.</li> <li data-xf-list-type="ul">Sabastian begins his meager career as an escape artist under his mother's tutelage at age nine. Unusually gifted with the trade, he soon branches out into clownery, low-trapeze acrobatics, and minor acts of prestidigitation and sleight of hand to further compliment his affinity, as well as dabbling ever so slightly into arcane and divine studies.</li> <li data-xf-list-type="ul">At age thirteen, Sabastian suffers a nasty fall from the mid-trapeze, missing the safety net entirely. Though only mildly injured, he's nevertheless prevented from further circus antics until he recouperates. During his impromptu vacation, Sabastian more intimately pursues magical studies, showing another strange knack for picking up odds and ends with prevelant ease. After his recovery, he returns to his "normal" life.</li> <li data-xf-list-type="ul">Now a young man of sixteen, Sabastian narrowly avoids being burned alive after the faire disturbs a violent clan of orcs, causing them to attack the carnival and torch it, killing a good number of patrons who'd attended that day. He and his parents survive the encounter as they -- in league with the other ensemble of performers of Carnaval du Doue' -- defend what little is left and drive the orcs off.</li> <li data-xf-list-type="ul">With Carnaval du Doue' sundered and in the process of rebuilding, Sabastian takes this chance to ponder life outside of the tents and caravans for once. After aiding in getting the carnival rebuilt and refitted to the point of being servicable, Sabastian -- now age seventeen -- bids farewell to his bizarre family and begins sampling life from a different perspective, heading towards one of the more prosperous southern city-state: Restenford.</li> <li data-xf-list-type="ul">The excitable performer finds life outside of the carnival much to his liking, free from the time-constraint applied by performance schedules and constant practice. Acquires a part-time job as a locksmith's apprentice in order to appropriate a simple abode within the city. Sabastian soon becomes bored with the tedious nature of every-day life amongst ordinary citizens, and seeks a more exciting occupation to compensate.</li> <li data-xf-list-type="ul">Now eighteen, Sabastian whimsically changes his surname from Foffawitz to Raze purely on the grounds that "nobody can take someone with a name like Foffawitz seriously." He then proceeded to sample various careers out of curiosity, ranging from tavern entertainer to problem sleuth, none of which particularly held his interested despite his odd renaissance-esque affinity, and soon returns to the job of entertainer.</li> <li data-xf-list-type="ul">After an odd event involving pilfering a pickpocket, "Eyeless" Errol of the Restenford Guild of Insurers, Solicitors, and Beggars (see PHBII, pg. 177) took a keen interest in the young master of legerdemain. Offered a position as a footpad, Sabastian -- intrigued by the dangerous yet exciting line of work -- accepted.</li> <li data-xf-list-type="ul">Two years of mass-theft, breaking and entering, and second-story work landed the young rogue -- now in his prime at age twenty -- the title of Bravo. He even took the liberty of leaving his own anonymous calling card as "The Blink Dog," inciting fear of theft in numerous wealthy clients, who in turn invested in protection services from the masked thieves' guild.</li> <li data-xf-list-type="ul">With a lucrative career under his belt and intending to expand on it for a bit longer before retiring, Sabastian discovered the harsh truth about what happens to those who wish to leave Errol's services. Shocked after the young roguelette he'd been courting was murdered for attempting to quit, Raze got the hint real quick and fled the city for the west. His occupation as a thief was certainly fun, but not worth being killed by his employer by any stretch.</li> <li data-xf-list-type="ul">Jobless again, Sabastian began his occupation hunt anew. It was during his transition that he discovered a growing economic need for adventurers of all walks of life, duly noted by the steadily increasing number of small-time Adventurer's Guilds cropping up about the country. On a vague impulse, Sabastian decided to give adventuring as an occupation for a whirl, finding the career pleasant. It was during this time that Sabastian was paired up with a motley crew of like-minded occupationalists, expanding both his knowledge in the various fields as well as getting to travel and make a tidy sum plundering tombs, underground cities, strongholds and the like. There was also the notoriety and respect that came with being an adventurer, a benefit the red-headed rogue wasn't fortunate enough to receive during his days of thievery.</li> </ul><p>[/sblock] </p><p> </p><p> </p><p>[sblock=Breakdown][sblock=Abilities]<u>Ability Breakdown</u></p><p> </p><p>Original Array: STR 14, DEX 14, CON 14, INT 16, WIS 12, CHA 12</p><p> </p><p> </p><p>Level 4: +1 INT</p><p>Level 8: +1 INT</p><p>Level 12: +1 INT</p><p>Level 16: +1 INT</p><p>Level 20: +1 WIS</p><p> </p><p>Tome of Clear Thought +4: +4 INT</p><p>Tome of Understanding +3: +3 WIS</p><p> </p><p>Headband of Intellect: +6 INT</p><p>Belt of Giant's Strength +6: +6 STR</p><p>Amulet of Health +6: +6 CON</p><p>Gloves of Dexterity +6: +6 DEX</p><p>Rod of Splendor: +4 CHA</p><p> </p><p>Attribute Totals: STR 20, DEX 20, CON 20, INT 30, WIS 16, CHA 16</p><p> </p><p><u>Saves</u></p><p> </p><p>+6 Fortitude Save (Factotum 20th)</p><p>+12 Reflex Save (Factotum 20th)</p><p>+6 Will Save (Factotum 20th)</p><p> </p><p>+5 Fortitude Save (Constitution Bonus)</p><p>+5 Reflex Save (Dexterity Bonus)</p><p>+3 Will Save (Wisdom Bonus)</p><p> </p><p>+5 Fortitude Save (Vest of Resistance +5)</p><p>+5 Reflex Save (Vest of Resistance +5)</p><p>+5 Will Save (Vest of Resistance +5)</p><p> </p><p>Total Fortitude Save = +16</p><p>Total Reflex Save = +22</p><p>Total Will Save = +14[/sblock]</p><p> </p><p>[sblock=Equipment Breakdown]Tome of Clear Thought +4 (110,000gp)</p><p> </p><p>Tome of Understanding +3 (82,500gp)</p><p> </p><p>Gloves of Dexterity +6 (36,000gp)</p><p> </p><p>Belt of Giant's Strength +6 (36,000gp)</p><p> </p><p>Amulet of Health +6 (36,000gp)</p><p> </p><p>Headband of Intellect +6 (36,000gp)</p><p> </p><p>Boots of Striding & Springing (5500gp)</p><p> </p><p>Goggles of Minute Seeing (1250gp)</p><p> </p><p>Mantle of Epic Spell Resistance (290,000gp)</p><p> </p><p>Armbands of Might (4100gp)</p><p> </p><p>Heward's Fortifying Bedroll (2000gp)</p><p> </p><p>Scabbard of Keen Edges (16,000gp)</p><p> </p><p>Spool of Endless Rope (4500gp)</p><p> </p><p>Vest of Resistance +5 (25000gp)</p><p> </p><p>Glamered Mithral Breastplate of Stealth +5 (62,050gp)</p><p> </p><p>Wounding Shortsword +5 (98,410gp)</p><p> </p><p>Light Crossbow +5 (50,335gp)</p><p> </p><p>Ring of Feather Falling (2200gp)</p><p> </p><p>Ring of Protection +3 (18,000gp)</p><p> </p><p>Field Provisions Box (2000gp)</p><p> </p><p>Rod of Splendor (25,000gp)</p><p> </p><p>Wand of Cure Critical Wounds (21,000gp)</p><p> </p><p>Wand of Leomund's Secure Shelter (30,000gp)</p><p> </p><p>Everburning Torch (110gp)</p><p> </p><p>Masterwork Thieves' Tools (100gp)</p><p> </p><p>Spell Component Pouch (5gp)</p><p> </p><p>Wooden Holy Symbol x19 (19gp)</p><p> </p><p>Grappling Hook (1gp)</p><p> </p><p>Chalk x10 (1sp)</p><p> </p><p>Vial of Ink (8gp)</p><p> </p><p>Boot Blade (4gp)</p><p> </p><p>Flint & Steel (1gp)</p><p> </p><p>Waterskin (1gp)</p><p> </p><p>Inkpen (1sp)</p><p> </p><p>Crowbar (2gp)</p><p> </p><p>Belt Pouch x2 (2gp)</p><p> </p><p>Total Gold Spent: 994,102.2gp</p><p>Total Gold Remaining: 5897.8gp[/sblock]</p><p> </p><p>[sblock=Skills and Whatnot]<u>Skill Points by Level</u></p><p> </p><p>S. Points at 1st Level: (6 + 3 INT)*4 + 4 Human = 40</p><p>S. Points from 2nd - 7th Level: (6 + 3 INT + 1 Human)*7 = 70</p><p>S. Points from 8th - 15th Level: (6 + 4 INT + 1 Human)*8 = 88</p><p>S. Points from 16th - 20th Level: (6 + 5 INT + 1 Human)*5 = 60</p><p>Total Skill Points: 258 Skill Points</p><p> </p><p><u>Synergy, Class, Feat, & Equipment Bonuses</u></p><p> </p><p>+2 Diplomacy (Bluff 5+ Ranks)</p><p>*+2 Disguise w/ Acting In-Character (Bluff 5+ Ranks)</p><p>+2 Intimidate (Bluff 5+ Ranks)</p><p>+2 Sleight of Hand (Bluff 5+ Ranks)</p><p>*+2 Use Magic Device w/ Scrolls (Decipher Script 5+ Ranks)</p><p>*+2 Use Rope w/ Binds (Escape Artist 5+ Ranks)</p><p>+2 Tumble (Jump 5+ Ranks)</p><p>+2 Spellcraft (Knowledge (Arcana) 5+ Ranks)</p><p>*+2 Bardic Knowledge (Knowledge (History) 5+ Ranks)</p><p>+2 Gather Information (Knowledge (Local) 5+ Ranks)</p><p>+2 Diplomacy (Knowledge (Nobility) 5+ Ranks)</p><p>*+2 Turn/Rebuke Undead (Knowledge (Religion) 5+ Ranks)</p><p>*+2 Survival on Other Planes (Knowledge (The Planes) 5+ Ranks)</p><p>*+2 Survival w/ Following Tracks (Search 5+ Ranks)</p><p>+2 Diplomacy (Sense Motive 5+ Ranks)</p><p>*+2 Use Magic Device w/ Scrolls (Spellcraft 5+ Ranks)</p><p>+2 Balance (Tumble 5+ Ranks)</p><p>+2 Jump (Tumble 5+ Ranks)</p><p>*+2 Spellcraft w/ Deciphering Scrolls (Use Magic Device 5+ Ranks)</p><p> </p><p>+10 on STR & DEX Checks & Skills (Brains Over Brawn)</p><p> </p><p>+2 Jump (Acrobatic)</p><p>+2 Tumble (Acrobatic)</p><p>+2 Balance (Agile)</p><p>+2 Escape Artist (Agile)</p><p>+2 Disable Device (Nimble Fingers)</p><p>+2 Open Lock (Nimble Fingers)</p><p>+2 Gather Information (Investigator)</p><p>+2 Search (Investigator)</p><p>+2 Climb (Athletic)</p><p>+2 Swim (Athletic)</p><p>+3 Disable Device (Skill Focus: Disable Device)</p><p> </p><p>+5 Jump (Boots of Striding & Springing)</p><p>+2 Open Lock (Masterwork Thieves' Tools)</p><p>+2 Disable Device (Masterwork Thieves' Tools)</p><p>+2 to Strength Checks and Strength-based Skills (Armbands of Might)</p><p> </p><p>*Not factored in to Misc. Skills section of sheet.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="rpgramen, post: 4770444, member: 49052"] Re-Re-Amended. With the amendation of our resident Dungeon Master, I hereby donate Sabastian's full 10000xp Pool for purposes of everyone elses crafting use since Sabastian can't get anything else out of it. Granted, he still doesn't have the appropriate feats, but he does have spellcasting viability, and can at the least constitute spells with experience costs (though not material costs) being cast. [URL="http://www.myth-weavers.com/sheetview.php?sheetid=121784"][COLOR=#800080]Sabastian Raze -- Male Human Factotum 20[/COLOR][/URL] ------------------------------------------ [B]Sabastian Raze: Male Human Factotum 20[/B] [B]CR[/B] 20; [B]Medium Humanoid[/B]; [B]HD[/B] 19d8+70 [B]HP[/B] 242 (182 w/o Amulet of Health +6); [B]Init[/B] +5; [B]Spd[/B] 40'.; [B]AC[/B] 38, [B]Touch[/B] 28, [B]Flat-Footed[/B] 33 [B]Base Atk[/B] +15/+10/+5; [B]Grp[/B] +25 [B]Melee[/B] Shortsword of Wounding +5 +25/+20/+15 (1d6+10/17-20 x2) [B]Melee[/B] Boot Blade +20/+15/+10 (1d4+5/19-20 x2) [B]Ranged[/B] Light Crossbow +5 +25/+20/+15 (1d8+5/19-20 x2) [B]Abilities[/B] Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 30 (+10), Wis 16 (+3), Cha 16 (+3) [B]Saves[/B] Fort +16, Ref +22, Will +14 [B]Skills[/B] Balance +29, Bluff +16. Climb +29, Concentration +15, Decipher Script +15, Diplomancy +22, Disable Device +32, Disguise +13, Escape Artist +30, Gather Information +17, Hide +35, Intimidate +15, Jump +36, Knowledge (Arcana) +15, Knowledge (History) +15, Knowledge (Local) +15, Knowledge (Nobility) +15, Knowledge (Religion) +15, Knowledge (The Planes) +15, Move Silently +35, Open Lock +29, Perform (Comedy) +13, Search +27, Sense Motive +8, Sleight of Hand +27, Spellcraft +17, Tumble +29, Use Magic Device +23 [B]Feats[/B] Acrobatic, Agile, Athletic, Combat Expertise, Improved Toughness, Investigator, Nimble Fingers, Skill Focus (Disable Device) [B]Languages[/B] Common, Elven, Dwarven, Gnome, Orc, Undercommon, Draconic, Infernal [B]Class Abilities[/B] Arcane Dilettante (8 Spells), Brains Over Brawn, Cunning Breach, Cunning Brilliance, Cunning Defense, Cunning Dodge, Cunning Insight, Cunning Knowledge, Cunning Strike, Cunning Surge, Improved Cunning Defense, Inspiration (+10), Opportunistic Piety (9/Day), Trapfinding [B]Factotum Spells[/B] (Cast 1/1/1/1/1/1/1/1 Per Day, Save DC 20 + Spell Level, Caster Level 20): Know All 0th -- 7th Sorcerer/Wizard Spells sans Material Costs [B]Possessions[/B] Tome of Clear Thought +4 [Used], Tome of Understanding +3 [Used], Gloves of Dexterity +6, Belt of Giant's Strength +6, Amulet of Health +6, Headband of Intellect +6, Boots of Striding & Springing, Goggles of Minute Seeing, Mantle of Epic Spell Resistance, Armbands of Might, Heward's Fortifying Bedroll, Spool of Endless Rope, Vest of Resistance +5, Glamered Mithral Breastplate of Stealth +5, Wounding Shortsword +5, Light Crossbow +5 w/ 20 Crossbow Bolts, Ring of Feather Falling, Ring of Protection +3, Field Provisions Box, Rod of Splendor, Wand of Cure Critical Wounds [50 Charges], Wand of Leomund's Secure Shelter [50 Charges], 5'x10' Carpet of Flying, Everburning Torch, Masterwork Thieves' Tools, Spell Component Pouch, Wooden Holy Symbol x19, Grappling Hook, Waterskin, Chalk x10, Vial of Ink, Boot Blade, Flint & Steel, Inkpen, Crowbar, Belt Pouch x2, Pouch w/ 5897.8gp [sblock=Description]Of only moderate height, Sabastian stands as an odd pinacle of misconstrued ordinaryism. With lightly parted hair the shade of a newly lit hearth and compelling eyes of celadon, this young adventurer extrordinaire sports an odd combination of uniqueness and contemporary features to simulate a strange sense of attractiveness. When not adventuring, Sabastian favors flamboyant, stylish attire, though not overly complex. Fine silk garments or stylish vestments of red, black, or blue in tandem with simple yet appealing breeches and footwear. Adventurewear, on the other hand, leans more towards practicallity: short-sleeved tunics, light-fitting garments, and heavy-soled shoes for long marches, as well as a slew of equipment of various types to see him through to the next sunrise.[/sblock] [sblock=Personality]Fun-loving, light-hearted, witty, and clever, Sabastian strives to be the life of the party in even the most grim of situations. While perhaps a bit over-confident and arrogant, he nevertheless remains a steadfast, open-minded, and honest member of society, easily intrigued by the latest fad or interesting gossip. If an antic isn't over-the-top, then this particularly flair-inclined rogue feels as if the act was ill-performed. More flash than substenance, one might say, is Sabastian's personal calling card. His easy-going demeanor often leaves little to the imagination as to how intelligent this simplistic ex-circus performer really is. While he doesn't particularly have a degree in a field of study or collegial credits to back up his intellectual fortitude, he nevertheless harbors an adaptive mind, and learns quickly, giving him the illusion that he's studied abroad on more than one occassion.[/sblock] [sblock=Unfinished Background (Pending Hooks and Such)] [LIST] [*]Born Sabastian Foffawitz to Beatris and Kordan Foffawitz, whom are talent-varied performers of Carnaval du Doue' -- a simplistic travelling circus and carnival, featuring a slew of activities of which audience members often became unwitting additions. [*]Sabastian begins his meager career as an escape artist under his mother's tutelage at age nine. Unusually gifted with the trade, he soon branches out into clownery, low-trapeze acrobatics, and minor acts of prestidigitation and sleight of hand to further compliment his affinity, as well as dabbling ever so slightly into arcane and divine studies. [*]At age thirteen, Sabastian suffers a nasty fall from the mid-trapeze, missing the safety net entirely. Though only mildly injured, he's nevertheless prevented from further circus antics until he recouperates. During his impromptu vacation, Sabastian more intimately pursues magical studies, showing another strange knack for picking up odds and ends with prevelant ease. After his recovery, he returns to his "normal" life. [*]Now a young man of sixteen, Sabastian narrowly avoids being burned alive after the faire disturbs a violent clan of orcs, causing them to attack the carnival and torch it, killing a good number of patrons who'd attended that day. He and his parents survive the encounter as they -- in league with the other ensemble of performers of Carnaval du Doue' -- defend what little is left and drive the orcs off. [*]With Carnaval du Doue' sundered and in the process of rebuilding, Sabastian takes this chance to ponder life outside of the tents and caravans for once. After aiding in getting the carnival rebuilt and refitted to the point of being servicable, Sabastian -- now age seventeen -- bids farewell to his bizarre family and begins sampling life from a different perspective, heading towards one of the more prosperous southern city-state: Restenford. [*]The excitable performer finds life outside of the carnival much to his liking, free from the time-constraint applied by performance schedules and constant practice. Acquires a part-time job as a locksmith's apprentice in order to appropriate a simple abode within the city. Sabastian soon becomes bored with the tedious nature of every-day life amongst ordinary citizens, and seeks a more exciting occupation to compensate. [*]Now eighteen, Sabastian whimsically changes his surname from Foffawitz to Raze purely on the grounds that "nobody can take someone with a name like Foffawitz seriously." He then proceeded to sample various careers out of curiosity, ranging from tavern entertainer to problem sleuth, none of which particularly held his interested despite his odd renaissance-esque affinity, and soon returns to the job of entertainer. [*]After an odd event involving pilfering a pickpocket, "Eyeless" Errol of the Restenford Guild of Insurers, Solicitors, and Beggars (see PHBII, pg. 177) took a keen interest in the young master of legerdemain. Offered a position as a footpad, Sabastian -- intrigued by the dangerous yet exciting line of work -- accepted. [*]Two years of mass-theft, breaking and entering, and second-story work landed the young rogue -- now in his prime at age twenty -- the title of Bravo. He even took the liberty of leaving his own anonymous calling card as "The Blink Dog," inciting fear of theft in numerous wealthy clients, who in turn invested in protection services from the masked thieves' guild. [*]With a lucrative career under his belt and intending to expand on it for a bit longer before retiring, Sabastian discovered the harsh truth about what happens to those who wish to leave Errol's services. Shocked after the young roguelette he'd been courting was murdered for attempting to quit, Raze got the hint real quick and fled the city for the west. His occupation as a thief was certainly fun, but not worth being killed by his employer by any stretch. [*]Jobless again, Sabastian began his occupation hunt anew. It was during his transition that he discovered a growing economic need for adventurers of all walks of life, duly noted by the steadily increasing number of small-time Adventurer's Guilds cropping up about the country. On a vague impulse, Sabastian decided to give adventuring as an occupation for a whirl, finding the career pleasant. It was during this time that Sabastian was paired up with a motley crew of like-minded occupationalists, expanding both his knowledge in the various fields as well as getting to travel and make a tidy sum plundering tombs, underground cities, strongholds and the like. There was also the notoriety and respect that came with being an adventurer, a benefit the red-headed rogue wasn't fortunate enough to receive during his days of thievery. [/LIST][/sblock] [sblock=Breakdown][sblock=Abilities][U]Ability Breakdown[/U] Original Array: STR 14, DEX 14, CON 14, INT 16, WIS 12, CHA 12 Level 4: +1 INT Level 8: +1 INT Level 12: +1 INT Level 16: +1 INT Level 20: +1 WIS Tome of Clear Thought +4: +4 INT Tome of Understanding +3: +3 WIS Headband of Intellect: +6 INT Belt of Giant's Strength +6: +6 STR Amulet of Health +6: +6 CON Gloves of Dexterity +6: +6 DEX Rod of Splendor: +4 CHA Attribute Totals: STR 20, DEX 20, CON 20, INT 30, WIS 16, CHA 16 [U]Saves[/U] +6 Fortitude Save (Factotum 20th) +12 Reflex Save (Factotum 20th) +6 Will Save (Factotum 20th) +5 Fortitude Save (Constitution Bonus) +5 Reflex Save (Dexterity Bonus) +3 Will Save (Wisdom Bonus) +5 Fortitude Save (Vest of Resistance +5) +5 Reflex Save (Vest of Resistance +5) +5 Will Save (Vest of Resistance +5) Total Fortitude Save = +16 Total Reflex Save = +22 Total Will Save = +14[/sblock] [sblock=Equipment Breakdown]Tome of Clear Thought +4 (110,000gp) Tome of Understanding +3 (82,500gp) Gloves of Dexterity +6 (36,000gp) Belt of Giant's Strength +6 (36,000gp) Amulet of Health +6 (36,000gp) Headband of Intellect +6 (36,000gp) Boots of Striding & Springing (5500gp) Goggles of Minute Seeing (1250gp) Mantle of Epic Spell Resistance (290,000gp) Armbands of Might (4100gp) Heward's Fortifying Bedroll (2000gp) Scabbard of Keen Edges (16,000gp) Spool of Endless Rope (4500gp) Vest of Resistance +5 (25000gp) Glamered Mithral Breastplate of Stealth +5 (62,050gp) Wounding Shortsword +5 (98,410gp) Light Crossbow +5 (50,335gp) Ring of Feather Falling (2200gp) Ring of Protection +3 (18,000gp) Field Provisions Box (2000gp) Rod of Splendor (25,000gp) Wand of Cure Critical Wounds (21,000gp) Wand of Leomund's Secure Shelter (30,000gp) Everburning Torch (110gp) Masterwork Thieves' Tools (100gp) Spell Component Pouch (5gp) Wooden Holy Symbol x19 (19gp) Grappling Hook (1gp) Chalk x10 (1sp) Vial of Ink (8gp) Boot Blade (4gp) Flint & Steel (1gp) Waterskin (1gp) Inkpen (1sp) Crowbar (2gp) Belt Pouch x2 (2gp) Total Gold Spent: 994,102.2gp Total Gold Remaining: 5897.8gp[/sblock] [sblock=Skills and Whatnot][U]Skill Points by Level[/U] S. Points at 1st Level: (6 + 3 INT)*4 + 4 Human = 40 S. Points from 2nd - 7th Level: (6 + 3 INT + 1 Human)*7 = 70 S. Points from 8th - 15th Level: (6 + 4 INT + 1 Human)*8 = 88 S. Points from 16th - 20th Level: (6 + 5 INT + 1 Human)*5 = 60 Total Skill Points: 258 Skill Points [U]Synergy, Class, Feat, & Equipment Bonuses[/U] +2 Diplomacy (Bluff 5+ Ranks) *+2 Disguise w/ Acting In-Character (Bluff 5+ Ranks) +2 Intimidate (Bluff 5+ Ranks) +2 Sleight of Hand (Bluff 5+ Ranks) *+2 Use Magic Device w/ Scrolls (Decipher Script 5+ Ranks) *+2 Use Rope w/ Binds (Escape Artist 5+ Ranks) +2 Tumble (Jump 5+ Ranks) +2 Spellcraft (Knowledge (Arcana) 5+ Ranks) *+2 Bardic Knowledge (Knowledge (History) 5+ Ranks) +2 Gather Information (Knowledge (Local) 5+ Ranks) +2 Diplomacy (Knowledge (Nobility) 5+ Ranks) *+2 Turn/Rebuke Undead (Knowledge (Religion) 5+ Ranks) *+2 Survival on Other Planes (Knowledge (The Planes) 5+ Ranks) *+2 Survival w/ Following Tracks (Search 5+ Ranks) +2 Diplomacy (Sense Motive 5+ Ranks) *+2 Use Magic Device w/ Scrolls (Spellcraft 5+ Ranks) +2 Balance (Tumble 5+ Ranks) +2 Jump (Tumble 5+ Ranks) *+2 Spellcraft w/ Deciphering Scrolls (Use Magic Device 5+ Ranks) +10 on STR & DEX Checks & Skills (Brains Over Brawn) +2 Jump (Acrobatic) +2 Tumble (Acrobatic) +2 Balance (Agile) +2 Escape Artist (Agile) +2 Disable Device (Nimble Fingers) +2 Open Lock (Nimble Fingers) +2 Gather Information (Investigator) +2 Search (Investigator) +2 Climb (Athletic) +2 Swim (Athletic) +3 Disable Device (Skill Focus: Disable Device) +5 Jump (Boots of Striding & Springing) +2 Open Lock (Masterwork Thieves' Tools) +2 Disable Device (Masterwork Thieves' Tools) +2 to Strength Checks and Strength-based Skills (Armbands of Might) *Not factored in to Misc. Skills section of sheet.[/sblock][/sblock] [/QUOTE]
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