Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myth and Legend" data-source="post: 4772225" data-attributes="member: 82679"><p>Here is what i have so far, the problem is that i don't know how to list the elemental traits. What she is immune to, what her type is... Bah! Also, i was thinking of having her ride a horse, i have to check if i can swap Riding for any of the skills i have taken. I would need some suggestions for spells and items as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=work in progress]</p><p><span style="color: DarkOrange">Silivrenniel Louet</span></p><p>"The Sunkeeper"</p><p></p><p><strong>Chaotic Good</strong> Female Sun Elf <span style="color: Yellow">Wizard 5 / Elemental Savant (Fire) 10 / Archmage 5</span></p><p></p><p><span style="color: Red">Bloodline: Sun</span></p><p></p><p>Patron Deity: none (sun worshiper)</p><p><span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen">EXP: 10,000</span></p><p></p><p></p><p><strong>Racial modifiers:</strong> +2 Intelligence, –2 Constitution.</p><p><strong></strong></p><p><strong>Strength</strong> 12 (+1)</p><p><strong>Dexterity</strong> 14 (+2)</p><p><strong>Constitution</strong> 12 (+1)</p><p><strong>Intelligence</strong> 25 (+7)</p><p><strong>Wisdom</strong> 10 (+0)</p><p><strong>Charisma</strong> 10 (+0)</p><p></p><p>Size: Medium</p><p>Age: 238</p><p>Height: 5' 0"</p><p>Weight: 92 lb</p><p>Eyes: Emerald Green with bright yellow marks (Elemental Savant trait)</p><p>Hair: Light Blonde</p><p>Skin: Pale Brown with a slight yellow glow (Elemental Savant trait)</p><p></p><p>Appearance: A very short and slender elven woman with delicate features, who wears her shoulder length, wheat coloured hair, tucked away in a tight bun at the back of her head. She very rarely undoes her hair, but when she does it shows it's waviness.</p><p></p><p>Silivrenniel possesses natural elven beauty and elegance, but her stern features and the power and authority emanating from her glowing eyes, make the observant more likely to be intimidated than to find her attractive. Due to delving deep in the mysteries of the element of Fire, Silivrenniel now bears the marks of her ties to it as an Elemental Savant. Her eyes are littered with constantly shifting gold-coloured lights, as if beams of sunlight are reflecting in a pond.</p><p></p><p>Her skin, the usual light tan colour of a Sun Elf, now seems of a lighter complexion as it emanates a permanent soft glow of a yellow tint, barely noticeable during the day, but present nevertheless.</p><p></p><p>Silivrenniel is a powerful spellcaster and her strength and knowledge give her confidence, making her bold and decisive. She does not make friends easily, as everything must first be ground to dust by her frighteningly potent mind, before it is allowed a place near her defenses.</p><p></p><p></p><p></p><p>Total Hit Points: ?</p><p></p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 15 = 10 + 3 [Studded Leather] + 2 [dexterity]</p><p></p><p>Touch AC: 12</p><p>Flat-footed: 14</p><p></p><p><strong>Initiative modifier:</strong> + 2 = + 2 [dexterity]</p><p><strong>Fortitude save:</strong> - [constitution]</p><p><strong>Reflex save:</strong> - [dexterity]</p><p><strong>Will save:</strong> - [wisdom]</p><p><strong>Attack (handheld):</strong> - [base]</p><p><strong>Attack (missile):</strong> - 2 [dexterity]</p><p><strong>Grapple check:</strong> - [base]</p><p></p><p>Light load: -</p><p>Medium load: -</p><p>Heavy load: -</p><p>Lift over head: -</p><p>Lift off ground: -</p><p>Push or drag: -</p><p></p><p></p><p></p><p></p><p>Languages: How many do i get?</p><p></p><p></p><p><strong>Feats:</strong></p><p></p><p>Quicken Spell</p><p>Energy Substitution: Fire</p><p>Spell Focus: Evocation</p><p>Spell Focus: Necromancy</p><p>Greater Spell Focus: Evocation</p><p>Skill Focus: Spellcraft</p><p>Craft Magic Arms And Armor</p><p>Energy Admixture</p><p></p><p></p><p>Appraise </p><p>Balance </p><p>Bluff </p><p>Climb </p><p>Concentration </p><p>Craft </p><p>Craft (Draw) </p><p>Diplomacy </p><p>Disguise </p><p>Escape Artist </p><p>Forgery </p><p>Gather Information </p><p>Heal </p><p>Hide </p><p>Intimidate </p><p>Jump </p><p>Knowledge </p><p>Listen </p><p>Move Silently </p><p>Ride </p><p>Search </p><p>Spot </p><p>Sense Motive </p><p>Survival </p><p>Swim </p><p>Use Rope </p><p></p><p><strong>Spells:</strong></p><p></p><p></p><p>[sblock=Level Advancement]</p><p></p><p>1: Wizard - Concentration + 4, Decipher script + 4, Knowledge (arcana) +4, Knowledge (the planes) +4, Knowledge (religion) +4, Knowledge (local) +4 Spelllcraft + 4, gain Scribe Scroll</p><p></p><p>Feat: Quicken Spell</p><p></p><p>3: Wizard</p><p></p><p>Feat: Energy Substitution: Fire</p><p></p><p>4: Wizard Int raised to 21</p><p></p><p>5: Wizard Concentration + 9, Decipher script + 9, Knowledge (arcana) +9, Knowledge (the planes) +9, Knowledge (religion) + 9, Knowledge (local) +9 Spelllcraft + 9</p><p></p><p>Bonus Feat: Spell Focus: Evocation</p><p></p><p>6: Elemental Savant (Fire) Concentration + 10, Knowledge (arcana) +10, Knowledge (the planes) +10, Spellcraft + 10, Craft: Weaponsmithing +1, Craft: Armorsmithing + 2</p><p></p><p>Feat: Spell Focus: Necromancy</p><p></p><p>7: Elemental Savant (Fire) Concentration + 11, Knowledge (arcana) +11, Knowledge (the planes) +11, Spellcraft + 11, Craft: Weaponsmithing +3, Craft: Armorsmithing + 3</p><p></p><p>8: Elemental Savant (Fire) Int raised to 22,</p><p></p><p>Concentration + 12, Knowledge (arcana) +12, Knowledge (the planes) +12, Spellcraft + 12, Craft: Weaponsmithing +5, Craft: Armorsmithing + 5</p><p></p><p>9: Elemental Savant (Fire)</p><p></p><p>Feat: Greater Spell Focus: Evocation</p><p></p><p>12: Elemental Savant (Fire) Int raised to 23</p><p></p><p>Feat: Skill Focus: Spellcraft</p><p></p><p>15: Elemental Savant (Fire) Concentration + 19, Knowledge (arcana) +19, Knowledge (the planes) +19, Spellcraft + 19, Craft: Weaponsmithing +19, Craft: Armorsmithing + 19</p><p></p><p>Feat: Craft Magic Arms And Armor</p><p></p><p>16: Archmage Int raised to 24</p><p></p><p>Concentration + 20, Knowledge (arcana) +20, Knowledge (the planes) +20, Spellcraft + 20, Craft: Weaponsmithing +20, Craft: Armorsmithing + 20, Knowledge (religion) +12</p><p></p><p>18: Archmage</p><p></p><p>Feat: Energy Admixture</p><p></p><p>20: Archmage Int raised to 25</p><p></p><p>Concentration + 24, Knowledge (arcana) +24, Knowledge (the planes) +24, Spellcraft + 24, Craft: Weaponsmithing +24, Craft: Armorsmithing + 24, Knowledge (religion) +24, Knowledge (local) + 9, Decipher script + 9</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p></p><p>[sblock=Sun Elf]</p><p></p><p></p><p>* +2 Intelligence, –2 Constitution.</p><p>* Humanoid (Elf)</p><p>* Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.</p><p>* Sun elf base land speed is 30 feet.</p><p>* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>* Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>* Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p>* +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>* Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan.</p><p>* Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.</p><p>* Level Adjustment: +0</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p></p><p></p><p>Silivrenniel Louet's Equipment:</p><p></p><p></p><p></p><p>Backpack 2 gp 2 lb</p><p>Mirror 10 gp 1/2 lb</p><p>Flint & Steel 1 gp</p><p>Waterskins x1 1 gp 4 lb</p><p>Blanket, winter 5 sp 3 lb</p><p>Sewing needle 5 SP</p><p>Soap 5 SP 1 lb</p><p>Bedroll 1 sp 5 lb</p><p>Trail rations x 3: 1 gp 5 sp, 3 lb</p><p>Spell component pouch 2 lb</p><p></p><p>_____</p><p>Total: </p><p></p><p>GP on person: </p><p></p><p></p><p></p><p>More about Silivrenniel Louet:</p><p></p><p> The Louets were an ordinary human family, living in a rural village nested deep in the fertile farmlands. They owned a farm and had no trouble providing for themselves, but were not rich by anyones standards. The family consisted of Robert, the grey haired father and patriarch of the family, Milinda his wife and mother of the four childredn - Jessy, the youngest daughter and Mark, John and Carla.</p><p></p><p> On a late summer evening the kids found an exquisitly carved wooden cradle, made of cherrywood and adorned with gold and silver, lying across the farm's doorstep. Inside was a tiny, crying baby girl, with a single note written in elaborate script, saying: <em>Silivrenniel</em></p><p></p><p> The Louets were kind hearted folk and adotped the girl (who they were surprised to find out was Elven), and Silivrenniel (or Sila as they called her for short) became part of the family. The girl's youth was a happy and care free time, spent playing with her brothers and sisters and helping around the farm. She was different in that she did not sleep as the humans did, and could see much better during the night. But, the other kids did not condemn Silivrenniel for being of Elven descent - on the contary, she became an odity and quite popular with the boys, especially once she entered adolescense.</p><p></p><p> Her older sister Carla, was the only one who did not like Silivrenniel much, and never truly accepted her as a part of the family, since she had been fourteen when the baby girl appeared on the doorstep.</p><p></p><p> As they worked during the summer and their whole existense was dependant on the mercy of the sun, Silivrenniel became more and more fascinated with it as a symbol of good. The nearby village's priest had already identified Sila as a Sun Elf, and now the girl had began exploring the roots of her existense. But, seeing as how her family lived hundreds of leauges away from any Elven settlements, and no one knew much about Sun Elves in particular, the girl clung to the name and the belief that the sun is indeed the life giving entity that supports the whole world.</p><p></p><p> As luck would have it, an experienced Wizard decided to settle in the village when Sila was seventeen, the arcane spellcaster trying to evade the distractions of the larger cities. He quickly noticed the girl's aptitude for magic and her quick wits, and Silivrenniel's parents were overjoyed when he offered to tutor her free of charge.</p><p></p><p> Silivrenniel spent the next eleven years studiyg witht the Wizard. By the time all her brothers and sisters were married and with children, Sila was still blossoming in to womanhood and had just become a full fledged Wizard.</p><p></p><p> When her mentor decided to go travel the planes, in search of a legendary artifact, Sila decided it was time to part ways with her family. From then on, her life escalated in to much quicker pace, and the girl had become an adventurer.</p><p></p><p> Silivrenniel was amazed at the vastness of this world and the other worlds she visited with her mentor, and she quickly outgrew the little farm of her foster parents and the boring life of a human peasant. She was eternally grateful, however, and visited them at least once per year, leaving gold and presents each time.</p><p></p><p> Being an Elf ment that eventually, Silivrenniel would outlive everyone - her parents, siblings, her mentor, even her nephews, nieces and their children as well. For more than two hundred years Sila was known as a benefactor to the Louet family, a recurring ancient relative that would tell them stories of their great great grand parants and that always help out with money, knowledge or even magic.</p><p></p><p> In her own personal quest to research the sun and it's nature, Silvanriel abandoned the broad studies of general Wizardry, for the more specified path of an Elemental Savant. It took her years of dedicated experimentation and study to become fully attuned with the element of Fire, but Sila's determination never faultered.</p><p></p><p> She had already made some contact with her own kind - the Sun Elves, but no one recognized her, and as she had been raised by humans, many viewed her as unsophisticated and plain. Silivrenniel did not like the assumptions her own kind made about her, and in stead dedicated herself to study of the sun and it's element.</p><p></p><p> Years had passed, and Sila had now gained formidable knowledge in the ways of magic. She had already gained immortality trough her link with the plain of fire, and had amassed a small fortune trough adventuring with various groups. The time had come for her to delve in to the high secres of arcane magic, and for that she needed seclusion and time to concentrate. Silivrenniel once again came home, some two hundred and twenty years after she had been brought here as an infant.</p><p></p><p> The original spot, where her parents had built thier farm so long ago, now hosued a much larger building, made of solid bricks and with wooden corrals for cows and horses. Silivrenniel chose a spot in the nearby woods, where she paid masons and laborers to erect a three story stone tower for her, made of white marble. Inside she had several rooms filled with various tomes, magical ingredients and even a small forge (as she had dedicated much of her time to explore the effects fire had over different metals). The last eighteen yers, Silivrenniel spent in unlocking the fearsome potential of the best arcane spells she could learn, truly earning the title of Archmage. </p><p></p><p> Her family was now a bit reluctant to seek her out, as simple folk feared magic and Elves. Sila, however, never forgot the kindness of her foster parents, and thus, the Louet family enjoyed her support nevertheless.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 4772225, member: 82679"] Here is what i have so far, the problem is that i don't know how to list the elemental traits. What she is immune to, what her type is... Bah! Also, i was thinking of having her ride a horse, i have to check if i can swap Riding for any of the skills i have taken. I would need some suggestions for spells and items as well :) [sblock=work in progress] [COLOR=DarkOrange]Silivrenniel Louet[/COLOR] "The Sunkeeper" [B]Chaotic Good[/B] Female Sun Elf [COLOR=Yellow]Wizard 5 / Elemental Savant (Fire) 10 / Archmage 5[/COLOR] [COLOR=Red]Bloodline: Sun[/COLOR] Patron Deity: none (sun worshiper) [COLOR=SeaGreen] EXP: 10,000[/COLOR] [B]Racial modifiers:[/B] +2 Intelligence, –2 Constitution. [B] Strength[/B] 12 (+1) [B]Dexterity[/B] 14 (+2) [B]Constitution[/B] 12 (+1) [B]Intelligence[/B] 25 (+7) [B]Wisdom[/B] 10 (+0) [B]Charisma[/B] 10 (+0) Size: Medium Age: 238 Height: 5' 0" Weight: 92 lb Eyes: Emerald Green with bright yellow marks (Elemental Savant trait) Hair: Light Blonde Skin: Pale Brown with a slight yellow glow (Elemental Savant trait) Appearance: A very short and slender elven woman with delicate features, who wears her shoulder length, wheat coloured hair, tucked away in a tight bun at the back of her head. She very rarely undoes her hair, but when she does it shows it's waviness. Silivrenniel possesses natural elven beauty and elegance, but her stern features and the power and authority emanating from her glowing eyes, make the observant more likely to be intimidated than to find her attractive. Due to delving deep in the mysteries of the element of Fire, Silivrenniel now bears the marks of her ties to it as an Elemental Savant. Her eyes are littered with constantly shifting gold-coloured lights, as if beams of sunlight are reflecting in a pond. Her skin, the usual light tan colour of a Sun Elf, now seems of a lighter complexion as it emanates a permanent soft glow of a yellow tint, barely noticeable during the day, but present nevertheless. Silivrenniel is a powerful spellcaster and her strength and knowledge give her confidence, making her bold and decisive. She does not make friends easily, as everything must first be ground to dust by her frighteningly potent mind, before it is allowed a place near her defenses. Total Hit Points: ? Speed: 30 feet Armor Class: 15 = 10 + 3 [Studded Leather] + 2 [dexterity] Touch AC: 12 Flat-footed: 14 [B]Initiative modifier:[/B] + 2 = + 2 [dexterity] [B]Fortitude save:[/B] - [constitution] [B]Reflex save:[/B] - [dexterity] [B]Will save:[/B] - [wisdom] [B]Attack (handheld):[/B] - [base] [B]Attack (missile):[/B] - 2 [dexterity] [B]Grapple check:[/B] - [base] Light load: - Medium load: - Heavy load: - Lift over head: - Lift off ground: - Push or drag: - Languages: How many do i get? [B]Feats:[/B] Quicken Spell Energy Substitution: Fire Spell Focus: Evocation Spell Focus: Necromancy Greater Spell Focus: Evocation Skill Focus: Spellcraft Craft Magic Arms And Armor Energy Admixture Appraise Balance Bluff Climb Concentration Craft Craft (Draw) Diplomacy Disguise Escape Artist Forgery Gather Information Heal Hide Intimidate Jump Knowledge Listen Move Silently Ride Search Spot Sense Motive Survival Swim Use Rope [B]Spells:[/B] [sblock=Level Advancement] 1: Wizard - Concentration + 4, Decipher script + 4, Knowledge (arcana) +4, Knowledge (the planes) +4, Knowledge (religion) +4, Knowledge (local) +4 Spelllcraft + 4, gain Scribe Scroll Feat: Quicken Spell 3: Wizard Feat: Energy Substitution: Fire 4: Wizard Int raised to 21 5: Wizard Concentration + 9, Decipher script + 9, Knowledge (arcana) +9, Knowledge (the planes) +9, Knowledge (religion) + 9, Knowledge (local) +9 Spelllcraft + 9 Bonus Feat: Spell Focus: Evocation 6: Elemental Savant (Fire) Concentration + 10, Knowledge (arcana) +10, Knowledge (the planes) +10, Spellcraft + 10, Craft: Weaponsmithing +1, Craft: Armorsmithing + 2 Feat: Spell Focus: Necromancy 7: Elemental Savant (Fire) Concentration + 11, Knowledge (arcana) +11, Knowledge (the planes) +11, Spellcraft + 11, Craft: Weaponsmithing +3, Craft: Armorsmithing + 3 8: Elemental Savant (Fire) Int raised to 22, Concentration + 12, Knowledge (arcana) +12, Knowledge (the planes) +12, Spellcraft + 12, Craft: Weaponsmithing +5, Craft: Armorsmithing + 5 9: Elemental Savant (Fire) Feat: Greater Spell Focus: Evocation 12: Elemental Savant (Fire) Int raised to 23 Feat: Skill Focus: Spellcraft 15: Elemental Savant (Fire) Concentration + 19, Knowledge (arcana) +19, Knowledge (the planes) +19, Spellcraft + 19, Craft: Weaponsmithing +19, Craft: Armorsmithing + 19 Feat: Craft Magic Arms And Armor 16: Archmage Int raised to 24 Concentration + 20, Knowledge (arcana) +20, Knowledge (the planes) +20, Spellcraft + 20, Craft: Weaponsmithing +20, Craft: Armorsmithing + 20, Knowledge (religion) +12 18: Archmage Feat: Energy Admixture 20: Archmage Int raised to 25 Concentration + 24, Knowledge (arcana) +24, Knowledge (the planes) +24, Spellcraft + 24, Craft: Weaponsmithing +24, Craft: Armorsmithing + 24, Knowledge (religion) +24, Knowledge (local) + 9, Decipher script + 9 [/sblock] [sblock=Sun Elf] * +2 Intelligence, –2 Constitution. * Humanoid (Elf) * Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size. * Sun elf base land speed is 30 feet. * Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. * Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. * +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. * Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan. * Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. * Level Adjustment: +0 [/sblock] Silivrenniel Louet's Equipment: Backpack 2 gp 2 lb Mirror 10 gp 1/2 lb Flint & Steel 1 gp Waterskins x1 1 gp 4 lb Blanket, winter 5 sp 3 lb Sewing needle 5 SP Soap 5 SP 1 lb Bedroll 1 sp 5 lb Trail rations x 3: 1 gp 5 sp, 3 lb Spell component pouch 2 lb _____ Total: GP on person: More about Silivrenniel Louet: The Louets were an ordinary human family, living in a rural village nested deep in the fertile farmlands. They owned a farm and had no trouble providing for themselves, but were not rich by anyones standards. The family consisted of Robert, the grey haired father and patriarch of the family, Milinda his wife and mother of the four childredn - Jessy, the youngest daughter and Mark, John and Carla. On a late summer evening the kids found an exquisitly carved wooden cradle, made of cherrywood and adorned with gold and silver, lying across the farm's doorstep. Inside was a tiny, crying baby girl, with a single note written in elaborate script, saying: [I]Silivrenniel[/I] The Louets were kind hearted folk and adotped the girl (who they were surprised to find out was Elven), and Silivrenniel (or Sila as they called her for short) became part of the family. The girl's youth was a happy and care free time, spent playing with her brothers and sisters and helping around the farm. She was different in that she did not sleep as the humans did, and could see much better during the night. But, the other kids did not condemn Silivrenniel for being of Elven descent - on the contary, she became an odity and quite popular with the boys, especially once she entered adolescense. Her older sister Carla, was the only one who did not like Silivrenniel much, and never truly accepted her as a part of the family, since she had been fourteen when the baby girl appeared on the doorstep. As they worked during the summer and their whole existense was dependant on the mercy of the sun, Silivrenniel became more and more fascinated with it as a symbol of good. The nearby village's priest had already identified Sila as a Sun Elf, and now the girl had began exploring the roots of her existense. But, seeing as how her family lived hundreds of leauges away from any Elven settlements, and no one knew much about Sun Elves in particular, the girl clung to the name and the belief that the sun is indeed the life giving entity that supports the whole world. As luck would have it, an experienced Wizard decided to settle in the village when Sila was seventeen, the arcane spellcaster trying to evade the distractions of the larger cities. He quickly noticed the girl's aptitude for magic and her quick wits, and Silivrenniel's parents were overjoyed when he offered to tutor her free of charge. Silivrenniel spent the next eleven years studiyg witht the Wizard. By the time all her brothers and sisters were married and with children, Sila was still blossoming in to womanhood and had just become a full fledged Wizard. When her mentor decided to go travel the planes, in search of a legendary artifact, Sila decided it was time to part ways with her family. From then on, her life escalated in to much quicker pace, and the girl had become an adventurer. Silivrenniel was amazed at the vastness of this world and the other worlds she visited with her mentor, and she quickly outgrew the little farm of her foster parents and the boring life of a human peasant. She was eternally grateful, however, and visited them at least once per year, leaving gold and presents each time. Being an Elf ment that eventually, Silivrenniel would outlive everyone - her parents, siblings, her mentor, even her nephews, nieces and their children as well. For more than two hundred years Sila was known as a benefactor to the Louet family, a recurring ancient relative that would tell them stories of their great great grand parants and that always help out with money, knowledge or even magic. In her own personal quest to research the sun and it's nature, Silvanriel abandoned the broad studies of general Wizardry, for the more specified path of an Elemental Savant. It took her years of dedicated experimentation and study to become fully attuned with the element of Fire, but Sila's determination never faultered. She had already made some contact with her own kind - the Sun Elves, but no one recognized her, and as she had been raised by humans, many viewed her as unsophisticated and plain. Silivrenniel did not like the assumptions her own kind made about her, and in stead dedicated herself to study of the sun and it's element. Years had passed, and Sila had now gained formidable knowledge in the ways of magic. She had already gained immortality trough her link with the plain of fire, and had amassed a small fortune trough adventuring with various groups. The time had come for her to delve in to the high secres of arcane magic, and for that she needed seclusion and time to concentrate. Silivrenniel once again came home, some two hundred and twenty years after she had been brought here as an infant. The original spot, where her parents had built thier farm so long ago, now hosued a much larger building, made of solid bricks and with wooden corrals for cows and horses. Silivrenniel chose a spot in the nearby woods, where she paid masons and laborers to erect a three story stone tower for her, made of white marble. Inside she had several rooms filled with various tomes, magical ingredients and even a small forge (as she had dedicated much of her time to explore the effects fire had over different metals). The last eighteen yers, Silivrenniel spent in unlocking the fearsome potential of the best arcane spells she could learn, truly earning the title of Archmage. Her family was now a bit reluctant to seek her out, as simple folk feared magic and Elves. Sila, however, never forgot the kindness of her foster parents, and thus, the Louet family enjoyed her support nevertheless. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
Top